Name: Armoury
Primary/Secondary or Pool: Primary for Defender, Secondary for Mastermind (perhaps Primary for Corrupter and Secondary for Controller as well)
Archetypes: Defender or Mastermind (and maybe Controller and Corrupter?)

[Many powers of this set are Toggles, that when activated bestow all grouped allies (including the user!) with a Temporary Power. If they leave range, or drop from group, the power vanishes, and does not reappear unless the power is reactivated (it doesn’t keep appearing and disappearing if the person keeps coming and going into and out of range, 'cause that would be insane for the computer to have to keep track off...). The Temporary Power generally has a slow recharge to activate the Toggle, and slower still for an affected person to re-use the temporarily granted power, and has a noticeable ‘up-front’ cost, but is fairly inexpensive to keep on. It would be particularly cool if the Temp Powers appeared in a special ‘Temporary Tray’ (perhaps named something whacky like ‘Utility Belt’) so as not to fill in random spaces on one’s own normal hot-bar.

*Powers 5 (Caltrops) and especially 8 (Grease-gun) are uninspired, better ideas within the theme of the set (gear to be handed out that is in some way ‘protective’ or hinders a foes ability to harm the users or enhances the users ability to damage their foes / survive an encounter) are welcome!]

1) Ablative Armor – Click (not a Toggle), this power creates a suit of Ablative Armor (visible only as bulky shoulder-etc. pads, like the graphic of Stone Armor, not fully obscuring the character’s own ‘look’) that gives a temporary +Hit Point buff, like Dull Pain. It is a set number, not a percentage of the targets. This is essentially the targeted ‘heal’ of the set. Unlike most Click powers, this power affects both the target *and* the user when activated (although it cannot stack with itself).

2) Net-Cannon – Toggle, allows all affected group-mates to make use of a Web Grenade like projectile (appearing from a rifle-sized weapon, and with the snare using the ‘net’ graphic of Net Arrow). In addition to Immobilizing it’s target, it also Slows attack rate / recharge. Stacked, the Slowing effect can be quite debilitating, making this a ghetto form of control, even to targets that are resisting the Immobilize effect.

3) Med-kit – Toggle, allows all affected group-mates to make use of a Med-kit that allows Aid Self and a weak Stimulant effect (minor buff to resistance against Confuse, Fear, Sleep, Immobilize, Hold and Disorient for a short time). The graphic is of the user producing a needle and stabbing themself in the chest with it, but, unlike Aid Self, is *not* interruptible.

4) Flash-bang – Toggle, allows all affected group-mates to make use of Flash-bang grenades that act like the Smoke Grenade power, but using the Flash Arrow ‘dazzling flash’ graphic instead. They reduce both Accuracy and Perception for all mobs in the area.

5) Jump Pack - Click, targetted ally gains a jump-pack, allowing them to make power-assisted leaps (treat as Combat Jumping) and if they activate the button that appears, they can Hover. In either mode, they gain a minor Defense buff as a result of the increased mobility. Unlike most Click targetted powers, it also affects the user when he activates it. The Jump Pack lasts for four minutes.

6) Cloaking Field – Toggle, causes all affected group-mates to receive a Stealth effect and a minor boost to Defense, as Shadow Fall, without the damage resist component (but a tad cheaper?). The user fiddles with something on his belt, his whole body changes colors a little randomly before he ‘blends in’ and becomes translucent, and a rippling wave travels out and renders his companions translucent as well. (They don’t get the color-changing ‘predator’ adjustment display, he fine-tunes it before broadcasting it.)

7) Advanced Med-kit – Toggle, allows all affected group-mates to make use of an Advanced Med-kit that acts as Aid Another + Stimulant. The graphic is similar to that of the Medicine Pool effects, and *is* interruptible.

8) Combat Boots - Toggle, all affected group-mates gain a pair of steel-reinforced combat boots that give them some protection against effects that Knockback, Immobilize and Repel, as well as effects that slow movement speed (including -Jump and -Fly effects, but not -Recharge / Attack rate effects). Allies also gain a run-speed buff equivalent to the Fitness Pool power, Swift. Additionally, by clicking the temp power button that appears, they can execute a Kick attack, identical to the Kick attack in the Fighting Power Pool.

9) Attack Drone – Click, equips the targeted character with a small flying device that appears similar to a Targeting Drone (but larger in size and looking more like a gun with helicopter wings), that delivers laser blasts (treat as Neutrino Blast, but with the –Def component change to a –Acc component, and a bright yellow/white graphic instead of a green one) to anyone who gets within melee range of that character. This is an untargetable graphical representation, not an attackable ‘pet,’ but only lasts a few minutes. It recharges fairly quickly, so the user can have several ‘out’ at a time, but he cannot give a single person more than one Attack Drone (although one character could have Attack Drones from different users, it ‘stacks’ like normal in that respect). The device appears in the users hands, the wings deploy and it flies up and to the character to be ‘buffed’ and begins flying next to them. The ‘device’ attacks as if the same level as the person being buffed, regardless of the level of the user. (It isn’t really a device, it is a buff that causes the affected character to produce this attacks at no cost to himself, with no animation time or disruption of his normal activities (even if Held, Disoriented or Sleeping, but not if Defeated, Phase Shifted!).) Unlike the previous Click powers in the set, it does *not* affect the user as well as the target.