Power Set Name: Duplication
Primary/Secondary or Pool Power: Primary
Archetype: Scrapper

1) Double Punch - a second instance of the character appears for a moment as the punch is thrown, and potentially inflicts twice the damage, if both succeed in striking. The new instance of the character is just a graphic, standing directly next to the character, but is not substantial. Moderate damage and Moderate recharge. Basically roll two attacks for this punch, it isn't 'all or nothing.'

2) Battering Fists - a small group of instances of the character appear to phase in and out around the target, striking him repeatedly for minor DoT damage. Fast recharge. Again, not 'all or nothing.' Roll six Brawl attacks for the character and instances.

3) Gang-Up - two instances of the character appear next to the target, which must be in close range, and hold him in place and significantly lowering his defense. These instances cannot be targetted or attacked, and are insubstantial. (Short range Immobilize plus a strong Defense Debuff with a unique graphic. They hold him in place for the main to pummel him.)

4) Shadow Kick - a sweeping kick that strikes a single target for heavy damage, as ghostly instances of the character can be seen trailing behind and mimicking his kick, like a larger version of Storm Kick with a different graphic.

5) Round-Robin - three instances of the user appear, surrounding his current target, and all strike consecutively, knocking the target from instance to instance and inflicting heavy damage and disorienting him (Stun Mag 3) for a short time. Moderate recharge.

6) Storm of Fists - the user seems to explode into action, and a half-dozen instances of himself appear for a moment and attack all foes within the area for moderate damage. These instances are not substantial, simply graphical representations of the attacks effects. All targets within 10’ suffer multiple DoT like attacks (roll multiple Brawl attacks on everyone in the area).

7) Twin - a second instance of the character appears, costing Endurance while it is in existence, but acting as the character in all regards (and taking damage normally). It automatically attacks whatever target the actual character is attacking, and uses only the Punch power (modified by whatever the user has modified it with, however!). If it dies, the user immediately suffers a loss of 50% of current hit points and power. When the power is ended, the Twin vanishes, and the user receives a percentage of its remaining hit points and endurance as a healing effect. Long recharge time. As this is a Toggle, no more than one can be active at a time. [Yes, a pet-Scrapper!]

8) Improved Twin - a second instance of the character appears, as per Twin, but the instance is capable of using several lower level powers on this list (Double Punch, Battering Fists, Shadow Kick, Round-Robin and Storm of Fists), and activates them at the exact time that the user does. The Endurance cost is greater, and this power has a set duration, unlike Twin. Long recharge.

9) One-Man Army - several instances of the character appear, as per Twin, and attack his foes as that power. Very Long (10-15 minute?) recharge and short (2 minute) duration.