Power Set Name: Fortification
Primary/Secondary/Pool: Primary for Defenders, Secondary for Corrupters
Archetype: Defender / Corrupter

1) Stone Shielding - as Rock Armor (-Smash / Lethal), but usable on others only

2) Gaia’s Gift (for Defenders) / Earthworks (for Corrupters) - as Earth’s Embrace (Heal, grant hit points), but usable on others and on self (heals/buffs both target *and* user on any activation, although an enemy ‘target’ is not healed/buffed, only an ally)

3) Brimstone Bulwark - as Brimstone Armor (-Fire / Cold), but usable on others only

4) Insulating Earth - as Crystal Armor (-Energy / Neg Energy), but usable on others only

5) Return from the Earth - resurrect, raised ally appears with full hit points, half power and Rock Armor, Brimstone Armor and Crystal Armor. (even if the caster doesn't have all (or any) of those powers)

6) Stone Solace (for Defenders) / Entrenchment (for Corrupters) - as Hibernate, but surrounded by opaque obsidian

7) Entombment - as Detention Field, but target appears trapped in stone

8) Resonating Crystals - as Mineral Armor (-Psi), centered on user, but affecting whole party at Leadership-like ranges

9) Earthquake - as the Controller power

[Earth armor buffs last 4 minutes, but are fairly pricey and may not be effective to try to maintain on all party members. As a result, regardless of slotting, no Defender / Corrupter should be able to keep Stone Shielding, Brimstone Bulwarks *and* Insulating Earth on an eight-man group, even less so if he’s expected to keep Resonating Crystals up or heal with Gaia’s Gift.]