Power Set Name: Rikti Mastermind
Primary/Secondary or Pool Power: Primary
Archetype: Mastermind

1) Rikti Rifle Burst (fast, light energy/lethal damage +chance of knockback)

2) Summon Soldier (as the mobs, with Rikti Pulse Pistol (blast) and brawl)

3) Pulse Rifle Blast (slow, moderate energy/lethal damage +chance of knockback)

4) Arm (pet gets a Rikti Sword and Pistol Burst (or Rifle Burst attack for Headman) attack)

5) Mind Blast (Cone version of Mental Blast, moderate Psi damage + recharge slow)

6) Summon Guardian (standard Rikti Guardian, Rad-Defender powers of Accelerate Metabolism and Radiation Emission, and standard Rikti Pistol)

*7) Summon Monkeys (temporary uncontrollable pets, a mob of 10 Rikti Monkeys appears, they cannot be affected by pet buffs)

OR

*7) Summon Portal (creates a stationary portal that begins pumping out minion grade Conscripts (about as tough as unbuffed Soldiers) until it is destroyed, or there is nothing within range to 'aggro' the portal. It lasts only 2 minutes in any event, and when it vanishes, any Conscripts remaining die immediately.)

8) Summon Headman (has Rifle (not pistol) with Rifle Snipe, Rifle Burst, Brawl and Teleport, Arm (first upgrade) gives him Rifle Blast and Sword)

9) Awakening (Soldiers get Mental Blast. Guardians get Mental Blast and Protection Shield (combined Deflection Shield and Insulation Shield). Headmen get Mental Blast, Dominate and Mesmerize. Animation shows the MM 'Mental Blasting' the pet and it gripping it's head as it assimilates the new psychic abilities.)