Power Set Name: Sky Captain
Primary/Secondary or Pool Power: Primary
Archetype: Mastermind

[Inherent Brawl is replaced with a Machete attack (slightly better damage, but slower recharge for same DPS, small Def debuff replaces Brawls superior Toggle-Drop option.]

1) Advanced Submachine Gun – Burst – small fast burst, affects one target. Debuffs Defense.

2) Summon Assault JumpBot – has the same Advanced Submachine Gun and Brawl, as well as SuperLeap. One to three appear, dropping in from great heights with a rocket flash and landing heavily (not stealthily or gracefully like ninja, perhaps landing in a 'Blade' pose, kneeling with one fist smacking into the ground and an audible clank.)

3) Advanced Submachine Gun – Spray – longer DoT attack on one target. Debuffs Defense.

4) Upgrade (used on Assault JumpBot, grants use of second submachine gun attack, Spray, and explode-on-death feature. Used on FFGs, grants Force Bolt (automatically on anyone that attacks it, or gets within melee range) and explode-on-death feature. Used on Sky Skiff grants close-defense ASGs that spray anyone who gets close, in addition to their normal attacks, plus explode-on-death feature. The MM attaches weapons to the pet to be upgraded.)

5) Flamethrower – cone (line sweeps over a cone-area), DoT

6) Force Field Generators (floating platforms provide Dispersion Field, MM crouches and the FFG(s) rise into the air normally.

[Note, combined with FF or Traps secondaries, this could get crazy, consider something else, like normal 'Sky Raiders' for the first summons, Assault Bots for the second summons and a Sky Skiff for the third summons, with the FFG being a possibility for the 7th slot. Work in Progress!])

7) Summon JumpPack (summons Pack on user that can allow slow Flight *and* short-range Teleportation. The Pack is large and visible, and like a Kheldian Transformation opens up two additional buttons, one allowing the user to toggle on or off Flight (somewhere between Hover and Flight speeds) and the other allowing the MM to Teleport up to 25 ft. As with a Kinetic Defender, some Sky Captain MMs may choose not to get a travel power because of this power.)

8) Summon Sky Skiff (standard Sky Raider Sky Skiff, descends from the sky to hover over the MM with a kicked up cloud of dust on it's initial appearance.)

9) Augmentation (on JumpBots grants use of Flamethrower, on FFGs grants use of Force Shield Buff (cast on other henches and MM only), on Sky Skiff grants use of Flamethrowers (mounts two, doing double damage in a smaller cone where they overlap, and normal damage on ‘edges’)