Giant

The Giants’ massive physique grants them prodigious strength, but makes them less nimble than other creatures, and they are wise in the ways of others. They enjoy a +2 racial bonus to Strength and Wisdom but suffer a -2 racial penalty to Dexterity.

Giant: Unlike most other races, Giants are not humanoid in type, but Giant.

Medium: As Medium creatures, Giants have no special bonuses or penalties due to their size. Giants can grow to be quite large, however.

Mighty Thews: A Giant is treated as one size class larger for the determination of CMB, squeezing through tight spaces and for what size class of weapons can be wielded. The Giant does not gain any of the other mechanical benefits (or penalties) of larger size, such as attack or armor class penalties, or reach.

A Giants’ base speed is 30 feet.

Legendary builders of civilizations and societies, Giants earn themselves a +2 racial bonus to Craft, Diplomacy and Sense Motive skill checks.

Automatic Languages: Common and Giant.

Bonus Languages: Any.

Racial Feats:

Blood Awakening – The giant increases to Large size. This replaces the effects of Mighty Thews, as the Giant is now size Large for all mechanical purposes. This process is mystical in nature, not merely physical, and any clothing or armor worn at the time of the transformation increases to fit the Giants new size category.

Chi-Jaluud – the Giant has learned to repress the centuries of civilization that have changed their people, and return to a more primitive, but powerful, state of existence. With one hour of meditation in the morning, the Giant can negate his racial +2 Wisdom bonus and replace it with another +2 racial bonus to Strength. The mental restrictions of this more primal state also cause the Giant to suffer a -2 penalty to all skills checks that are not based on Strength.

Ancient Strength – The Giant has learned to tap into the strength of his ancestors, and at the next opportunity to increase an Ability score through leveling, he can choose to gain 2 points of Strength, instead of 1 point in any other Ability score. He only gains this benefit once, and it must be taken at the next available opportunity to increase Ability scores.