Faen, Loresong

Loresong faen have powerful minds, but spindly frames that lack physical power. Loresongs have a +2 racial bonus to Intelligence, but also a -2 racial penalty to Strength.

Loresong base speed is 20 feet.

Small: Because they are Small creatures, loresingers gain a +1 size bonus to Armor Class and attack rolls and a +4 size bonus to Stealth checks. They must use smaller-sized weapons and equipment and can lift and carry only three-quarters as much as a Medium-sized character.

Loresingers minds seem to naturally travel down the twisted paths of the arcane, so that all loresong faen benefit from a +2 racial bonus on Spellcraft checks.

Faerie Magic: A loresong faen with levels in any spellcasting class can add dancing lights, detect magic and ghost sound to their list of known or prepared cantrips, allowing them unlimited use of those three spells. If the loresinger has no levels in spellcasting classes, he can still use dancing lights, detect magic and ghost sound 3/day as spell-like abilities at 1st level.

Low-light vision: Loresingers can see twice as far as humans in starlight, torchlight, moonlight, and similar conditions of poor illumination. They also retain the ability to distinguish color and detail under these conditions.

Metamorphosis: A faen of at least 3rd level (in any class[es]) may choose to undergo a metamorphosis. This can only occur at a time when the faen is eligible to learn a new or bonus feat, and takes the place of that feat. The faen secretes a sticky substance that he wraps around himself. The secretion hardens, forming a chrysalis. The faen then spends 1d4+3 days in the chrysalis, after which he emerges in a completely different form. Even smaller than before, the faen now has gossamer wings that can carry him aloft. He has become a spryte. A faen’s gear taken with him into the magical chrysalis emerges sized appropriately for the character’s new stature.

Automatic Languages: Common and Faen.

Bonus Languages: Any.

Racial Feats:

Swift Singer – Tapping into your shared heritage with your quickling kin, you can choose at your next opportunity to increase your Ability scores via leveling to gain 2 points of Dexterity, in lieu of 1 point in any other Ability score.

Mysteries of the Fey – 1/day you can cast charm person, disguise self, magic weapon and knock as spell-like abilities at your caster level (minimum 1st).