Quickling faen can move with great speed, but their slight frames lack strength.
Quicklings enjoy a +2 racial bonus to Dexterity, but are encumbered by a -2
racial penalty to Strength.
Quickling base speed is 30 feet.
Small: Because they are Small creatures, quicklings gain a +1 size bonus to Armor Class and attack rolls and a +4 size bonus to Stealth checks. They must use smaller-sized weapons and equipment and can lift and carry only three-quarters as much as a Medium-sized character.
Run: When a quickling runs, he moves five times his normal speed rather than four times. Quicklings cannot use this racial ability while wearing heavy armor.
Quicklings are light-footed and quiet when they wish to be, earning them a
+2 racial bonus on Stealth checks.
All quicklings are nimble and react fast, they enjoy a +1 racial bonus on Initiative
checks.
Low-light vision: Quicklings can see twice as far as humans in starlight, torchlight, moonlight, and similar conditions of poor illumination. They also retain the ability to distinguish color and detail under these conditions.
Metamorphosis: A faen of at least 3rd level (in any class[es]) may choose to undergo a metamorphosis. This can only occur at a time when the faen is eligible to learn a new or bonus feat, and takes the place of that feat. The faen secretes a sticky substance that he wraps around himself. The secretion hardens, forming a chrysalis. The faen then spends 1d4+3 days in the chrysalis, after which he emerges in a completely different form. Even smaller than before, the faen now has gossamer wings that can carry him aloft. He has become a spryte. A faens gear taken with him into the magical chrysalis emerges sized appropriately for the characters new stature.
Automatic Languages: Common and Faen.
Bonus Languages: Any.
Racial Feats:
Swiftling the quickling gains a +10 racial bonus to ground speed and another +1 racial bonus to Dexterity. This feat can only be taken once.
Untouchable the quickling gains a +1 dodge bonus to Armor Class and another +1 racial bonus to Dexterity. This feat can only be taken once.