Mordecai

Mordecai, Osirian Faction, Pathfinder
Human male Cleric 1, N, Urgathoa
Str 13 (+1), Dex 12 (+1), Con 14 (+2), Int 10 (+0), Wis 16 (+3), Cha 10 (+0)
(3 + 2 + 5 + 0 + 10 + 0 = 20)

HP: 10, AC: 19 (+4 armor, +2 shield, +1 Dex), Spd 20 ft., Init +1, Saves: Fort +4, Ref +1, Will +5, BAB +0, Grapple +0, Atk: +1 Scythe (2d4 P, x4 crit), +0 Morningstar (1d6 slashing, 18-20 crit), +2 Sling (1d4 damage, 20 crit, 50' range)

Class Abilities: Rebuke/Bolster/Command Undead, Domains (Magic, War (scythe))

Feats: Martial Weapon Proficiency (scythe, B), Weapon Focus (scythe, B), Extra Turning, Improved Turning, Attuned to the Ancestors (faction bonus feat)

Languages: Common (Taldane)
Skills (12): Concentration (Con) 0 (+2), Craft (alchemy) 1 (Int, +1), Diplomacy 2 (Cha, +2), Heal (Wis) 1 (+4), Knowledge (arcane, Int) 1 (+3), Knowledge (history) 1 (Int, +1), Knowledge (religion) 1 (Int, +1), Knowledge (the planes) 0 (Int, -), Profession (Wis, embalmer/mortician) 4 (+7), Spellcraft (Int) 1 (+1)

Spells (can spontaneously change any to Inflict Wounds):
0 (3) - Cure Minor Wounds x3
1st (1+1) - Cause Fear, Cure Light Wounds, Magic Weapon (D)

Scythe (18 gp, 10 lbs), Morning Star (8 gp, 6 lbs), Sling (-, -) w/10 stones (5 sp, 5 lbs), Chain Shirt (+4 armor, 100 gp, 25 lbs, +4 MDB, -2 ACP, 20% ASF), heavy wooden shield (7 gp, +2 shield bonus, -2 ACP, 10 lbs), Backpack (2 gp, 2 lbs), Bedroll (1 sp, 5 lbs), Rations x5 (2.5 gp, 5 lbs), Waterskin (1 gp, 4 lbs), Flint & Steel (1 gp, -), Signal Whistle (8 sp, -), Belt Pouch (1 gp, ½ lb), wooden holy symbol (1 gp, -)

Encumbrance (Lt 50 lbs, Med 51-100 lbs, Hvy 101-150 lbs): 72.5 lbs carried
Cash Spent: 142.9 gp, Cash Remaining: 7 gp, 1 sp, 'Day Job check': Profession (embalmer/mortician) +7

Favored Class: Cleric

Mordecai was once an attractive young man, but is now pale and scarred at wrist and elbow and throat, from years of serving as a Chalice (sacred feeding vessel) to a vampiress Aristocrat in Geb. After his health failed from the endless bloodletting, he was abandoned for a newer, healthier Chalice, and found his way to his ancestral homeland of Osirion, having adopted the faith of his mistress, of Urgathoa, believing that she is the only goddess who does not sell a falsehood, promising only a life of hunger, decay, then death. He enjoys the finest foods and drink, enjoying the pleasures of the flesh, for he intends to survive long past the flesh as one of the undead aristocrats of his youth, ageless, but still hungering. He serves the Pathfinder cause hoping to discover ancient secrets of mummification and necromancy, to further his own quest for immortality.