Seuhtakh

Seuhtakh, Osirian Faction, Pathfinder
Human male Cleric 1, LN, Abadar
Str 10 (+0), Dex 12 (+1), Con 14 (+2), Int 12 (+1), Wis 16 (+3), Cha 11 (+0)
(0 + 2 + 5 + 2 + 10 + 1 = 20)

HP: 10, AC: 19 (+4 armor, +2 shield, +1 Dex), Spd 20 ft., Init +1, Saves: Fort +4, Ref +1, Will +5, BAB +0, Grapple +0, Atk: +0 Morningstar (1d8 B/P), +2 Sling (1d4 damage, 20 crit, 50' range)

Class Abilities: Rebuke/Bolster/Command Undead, Domains (Earth, Protection)

Feats: Extra Turning, Improved Turning, Mummy Touched (faction bonus feat)

Languages: Osiriani, Ancient Osirioni
Skills (16): Concentration (Con) 1 (+3), Craft (alchemy) 1 (Int, +2), Diplomacy 0 (Cha, +0), Heal (Wis) 3 (+6), Knowledge (arcane, Int) 1 (+4), Knowledge (architecture & engineering) 2 (Int, +2, cross-class), Knowledge (history) 2 (Int, +3), Knowledge (religion) 1 (Int, +2), Knowledge (the planes) 0 (Int, -), Profession (Wis, engineer) 4 (+7), Spellcraft (Int) 1 (+2)

Spells (can spontaneously change any to Inflict Wounds):
0 (3) - Cure Minor Wounds x3
1st (1+1) - Cause Fear, Cure Light Wounds, Magic Stone (D)

Morning Star (8 gp, 6 lbs), Sling (-, -) w/10 stones (5 sp, 5 lbs), Chain Shirt (+4 armor, 100 gp, 25 lbs, +4 MDB, -2 ACP, 20% ASF), heavy wooden shield (7 gp, +2 shield bonus, -2 ACP, 10 lbs), Backpack (2 gp, 2 lbs), Bedroll (1 sp, 5 lbs), Rations x5 (2.5 gp, 5 lbs), Waterskin (1 gp, 4 lbs), Flint & Steel (1 gp, -), Signal Whistle (8 sp, -), Belt Pouch (1 gp, ½ lb), wooden holy symbol (1 gp, -)

Encumbrance (Lt 33 lbs, Med 34-66 lbs, Hvy 67-100 lbs): 62.5 lbs carried
Cash Spent: 124.9 gp, Cash Remaining: 25 gp, 1 sp, 'Day Job check': Profession (engineer) +7

Favored Class: Cleric

Seuhtakh was a studious child, very interested in the principles of sacred geometry, which he regards as the source of the ancient powers of the Godkings. He studies the principles of construction and mathematics, hoping to unlock the secrets that will allow him to create monuments that will tap the powers of the land, perhaps even to create a Starstone within the confines of Osirion, to empower a new generation of Godkings to become actual gods! He applies these same principles, esoteric concepts of Vudran origin, even to his medical applications, attempting to correct flows of energy within his patients, just as he someday hopes to channel the flows of energy within Golarion to empower mortal beings with the power of the planet itself, as, he believes, the Godkings did with their ancient monuments.