Maximilian Maro

Maximilian Maro, Cheliax Faction, Pathfinder
Human male Druid 1, LN, Asmodeus
Str 13 (+1), Dex 12 (+2), Con 14 (+2), Int 10 (+0), Wis 16 (+3), Cha 10 (+0)
(3 + 2 + 5 + 0 + 10 + 0 = 20)

HP: 10, AC: 15 (+2 armor, +2 shield, +1 Dex), Spd 20 ft., Init +1, Saves: Fort +4, Ref +1, Will +5, BAB +0, Grapple +0, Atk: +1 Scimitar (1d6+1 slashing, 18-20 crit), +1 Sling (1d4+1 damage, 50' range)

Class Abilities: Nature Sense (+2 Knowledge - nature and Survival checks), Wild Empathy, Animal Companion

Feats: Spell Focus (Conjuration) (B), Augment Summoning, Master of Pentacles (faction bonus feat)

Languages: Common (Taldane), Druidic (B)
Skills (20): Concentration (Con) 0 (+1), Craft (Int, Alchemy) 1 (+1), Diplomacy (Cha) 0 (+0), Handle Animal (Cha) 4 (+4), Heal (Wis) 4 (+7), Knowledge (nature, Int) 1 (+3, including +2 from nature sense), Listen (Wis) 1 (+4), Profession (Wis, animal trainer) 4 (+7), Ride (Dex) 0 (+2), Spellcraft (Int) 3 (+3), Spot (Wis) 1 (+4), Survival (Wis) 1 (+6, including +2 from Nature Sense), Swim (Str) 0 (+0)

Spells (can spontaneously change any to Summon Nature's Ally):
0 (3) - Cure Minor Wounds x3
1st (1+1) - Cure Light Wounds, Entangle

Scimitar (15 gp, 4 lbs), Sling (-, -) w/10 stones (5 sp, 5 lbs), Rosewood Leather Armor (+2 armor*, 50 gp, 15 lbs, +6 MDB, 10% ASF), heavy wooden shield (7 gp, +2 shield bonus, -2 ACP, 10 lbs), Backpack (2 gp, 2 lbs), Bedroll (1 sp, 5 lbs), Rations x5 (2.5 gp, 5 lbs), Waterskin (1 gp, 4 lbs), Flint & Steel (1 gp, -), Signal Whistle (8 sp, -), Belt Pouch (1 gp, ½ lb), 2 flasks Alchemist's Fire (40 gp, 2 lbs)

Encumbrance (Lt 33 lbs, Med 34-66 lbs, Hvy 67-100 lbs): 47.5 lbs carried
Cash Spent: 120.9 gp, Cash Remaining: 29 gp, 1 sp, 'Day Job check': Profession (guide) +7

Favored Class: Druid

Maximilian believes that hell is indeed coming to Golarion, and that it is his duty to make sure that the world is prepared for the coming storm, that every beast knows its role and its masters, and that even the plants of the field are orderly and bent in submission. He is the gardener, who will prune and shape all things according to the great design, and ensure that, as man learns his place below Hell, so too will the wild things learn their place below man.


Garm
Riding Dog Animal Companion (+1 Trick, Link, Share Spells)

Medium Animal - 2d8+4 HD (13 hp), Init +2, Spd 40 ft., AC 16 (+2 Dex, +4 natural), Base Attack / Grapple: +1 / +3, Attack: Bite +3 melee (1d6+3), Full Attack: Same, Space/Reach: 5 ft./5 ft., Special Qualities: Low-light vision, Scent, Trip, Saves: Fort +5, Ref +5, Will +1, Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*
Alertness, Track (B)
Riding Dogs have a +4 racial bonus to Jump checks, and a +4 racial bonus on Survival checks when tracking by scent
Trip (Ex): A dog that has been trained for war that hits with a bite attack can attempt to trip an opponent (+1 trip modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dog.
Tricks (7): General Purpose - Fighting (attack, down, stay), Come, Defend, Guard, Attack 2 (undead and aberrations)

Garm appears to be a rottweiler, with both tail and ears clipped, in the fashion of dogs meant for pit-fighting, with soot-black hide and burning orange eyes, perhaps an unsubtle trace of his (purported) hell hound ancestry. He is a fierce bully of a dog, growling at any who come near and showing his fangs, muscles visibly straining with barely repressed violence, save to Maximillian, to whom he bows his head obediently.