Size/Type: Tiny Outsider (Lawful, Good, Extraplanar)
Hit Dice: 3d8 (13 hp)
Initiative: +3
Speed: Fly 60 ft. (perfect)
Armor Class: 20 (+2 size, +3 Dex, +5 Deflection), touch 20, flat-footed 17
Base Attack/Grapple: +3 / -5
Attack: Dulcet tone +8 touch (1d4 Sonic)
Full Attack: Dulcet tone +8 ranged touch (1d4 Sonic)
Space/Reach: 2 ½ ft. / 0 ft.
Special Attacks: Dulcet tone, Spell-like abilities
Special Qualities: Damage Reduction 5 / chaos, magic or evil, incorporeal, darkvision
60 ft., low-light vision, fast healing 2, immunity to petrification, resistance
to electricity 5, +4 racial bonus to saving throws versus poison
Saves: Fort +3, Ref +6, Will +4
Abilities: Str -, Dex 17, Con 10, Int 10, Wis 12, Cha 14
Skills: Bluff 6 (+8), Diplomacy 6 (+8), Hide 0 (+11), Knowledge (the planes)
6 (+6), Listen 6 (+7), Move Silently 6 (+9), Search 6 (+6), Spellcraft 6 (+6),
Spot 6 (+7)
Feats: Dodge, Weapon Finesse
Challenge Rating: 2
Alignment: Always good (any)
Advancement: 4-6 HD (Tiny)
This tiny creature appears as a fluttering collection of glowing lights,
each the size of a candle's flame, and accompanied by a tinkling of music, like
the tolling of many tiny bells. When it speaks, it sounds like a tiny choir
of voices raised in song. But the sound of the bells grows louder as they chime
in harmony, until the sound becomes a deafening assault!
A bell archon occupies a space less than a yard across, and is weightless,
composed of nothing more than faint lights and constant music. It can lash out
with a burst of sonic energy to damage foes at range or in close combat (without
provoking an attack of opportunity). Bell archons shun direct combat, and prefer
to turn invisible and flee to seek out more powerful allies to deal with a potentially
violent situation. If they deem it necessary to fight, they prefer to hover
in the air and use their musical notes to inflict sonic damage on ground-bound
foes.
Spell-like abilities At will - ghost sound, detect evil, invisibility (self
only), tongues (self only). 3/day - daze. 1/day - dimension door (self only),
magic circle against evil. Caster level 3rd.
Save DCs are Charisma-based. A bell archon serving as a familiar can commune
to ask six questions 1/week (caster level 12th).
Special: A bell archon serving as a familiar can share the effects of invisibility,
tongues or dimension door with its master, so long as he remains within 5 ft.
of the archon.
Aura of Menace (Su): The discordant sounds of angry chimes surrounds bell archons
that fight or get angry. Any hostile creature within a 20-foot radius of an
archon must succeed on a Will save resist its effects. The save DC is Charisma-based,
and includes a +2 racial bonus. Those who fail take a -2 penalty on attacks,
AC, and saves for 24 hours or until they successfully hit the archon that generated
the aura. A creature that has resisted or broken the effect cannot be affected
again by the same archon's aura for 24 hours.
Dulcet Tones (Su): A bell archon can produce damaging bolts of sound that inflict
1d4 Sonic damage as a ranged touch attack on any target within 60 ft. as an
attack action. They can use this attack in melee range as well without provoking
an attack of opportunity. If the bell archon is capable of multiple attack actions
in a round (through the agency of a haste spell, for instance), it can produce
multiple sonic bolts in a single round and they do not have to be aimed at the
same target.