Devil dogs, unsurprisingly, resemble what they are, a small sized breed of Hell Hound, with coal black hairless skin that glistens like polished obsidian, and eyes and maws that burn with the fires of the pit. They understand, but do not speak, Infernal, and their baying cries sound eerily like wailing human voices raised in some dreadful anguished chorus.
Small Outsider (Evil, Extraplanar, Fire, Lawful)
HD 2d8+2 (11 hp), Init +2, Spd 40 ft., AC 17 (+1 size, +2 Dex, +4 natural),
touch 13, flat-footed 15, Base Atk +2, Grapple -1, Atk Bite +2 melee (1d6 +
1d4 fire), SQ Low-light vision, 60 ft. darkvision, scent, spit fire, immunity
to fire, vulnerability to cold, SV Fort +4, Ref +5, Will +4, Str 10, Dex 15,
Con 13, Int 6, Wis 12, Cha 6, Jump 0 (+6), Listen 2 (+5), Spot 2 (+5), Survival
1 (+2, +6 to track by scent), Alertness, Track (B), always Lawful Evil
+4 racial bonus to Jump checks, +4 bonus to Survival checks when tracking by
scent, devil dogs use their dexterity modifier instead of their strength modifier
for Jump checks
Spit Fire (Su): A devil dog can spit a gob of flaming saliva with a range increment
of 10 ft. that acts as a flask of alchemist's fire. The devil dog must wait
1d4 rounds before being able to spit fire again.