Size/Type: Tiny Outsider (Good, Extraplanar)
Hit Dice: 3d8 (13 hp)
Initiative: +3
Speed: 20 ft., fly 50 ft. (perfect)
Armor Class: 20 (+2 size, +3 Dex, +5 Deflection), touch 20, flat-footed 17
Base Attack/Grapple: +3 / -5
Attack: Positive energy spear +8 touch (1d4)
Full Attack: Positive energy spear +8 ranged touch (1d4)
Space/Reach: 2 ½ ft. / 0 ft.
Special Attacks: Brilliant energy spear, Spell-like abilities
Special Qualities: Change shape, Damage Reduction 5 / magic or evil, darkvision
60 ft., low-light vision, fast healing 2, immunity to fear, immunity to petrification,
resistance to acid 5, cold 5, +4 racial bonus to saving throws versus poison
Saves: Fort +3, Ref +6, Will +4
Abilities: Str 10, Dex 17, Con 10, Int 10, Wis 12, Cha 14
Skills: Bluff 6 (+8), Diplomacy 6 (+8), Hide 0 (+11), Knowledge (the planes)
6 (+6), Listen 6 (+7), Move Silently 6 (+9), Search 6 (+6), Spellcraft 6 (+6),
Spot 6 (+7)
Feats: Dodge, Weapon Finesse
Challenge Rating: 2
Alignment: Always good (any)
Advancement: 4-6 HD (Tiny)
This tiny creature appears as an impossibly perfect humanoid clad in gleaming
breastplate and flowing white robes, bearing a tiny spear of shining gold. It
flies through the air on feathery wings of golden and rosy-pink coloration,
leaving behind the scent of myrrh.
An empyreal deva is about 2 feet tall and weighs around 10 pounds, attacking
with a positive energy spear (which functions as a tiny brilliant energy spear,
save that it also inflicts positive energy damage to undead) that disappears
at the end of any round in which it is thrown, and can be recreated within the
angels grasp as a free action on the following round. While fearless in combat,
an empyreal deva prefers to use diplomacy to negotiate its way out of a violent
encounter. An empyreal deva's natural weapons, as well as any weapons it wields,
are treated as good-aligned and magic for the purpose of overcoming damage reduction.
Its gleaming breastplate is similarly composed of glowing force drawn from the
positive energy plane, shedding light within a 20' radius and providing a deflection
bonus to the empyreal's armor class. If dispelled, the armor can be restored
as a free action.
Spell-like abilities At will - light, detect evil, detect magic, tongues (self
only). 3/day - cure minor wounds, remove fear. 1/day - cure light wounds. Caster
level 1st. The Save DCs are Charisma-based. An empyreal deva serving as a familiar
can commune to ask six questions 1/week (caster level 12th).
Protective Aura (Su) Against attacks made or effects created by evil creatures,
this ability provides a +2 deflection bonus to AC and a +2 resistance bonus
to saving throws to the empyreal and anyone occupying it's space. Otherwise
it functions as a magic circle against evil (or reduced area) and a lesser globe
of invulnerability (limited in size to the square it occupies and in power,
only barring spells of 1st level or lower) at a caster level equal to the empyreal's
HD. This aura can be dispelled, but can be refreshed by the empyreal as a free
action on its next turn. (The defensive benefits from the circle are NOT included
in the empyreal's stat block.)
Special: The effects of a protective aura can be extended to include the master
of a familiar at a range of five feet.
Change Shape (Su) An empyreal deva can assume the form of a small humanoid
(typically a human child) or small or tiny animal (typically a bird of prey,
dove or small dog), and can choose two forms of this nature (one small humanoid,
one small or tiny animal).