Size/Type: Tiny Outsider (Lawful, Extraplanar)
Hit Dice: 1d8+1 (13 hp)
Initiative: +3
Speed: 40 ft., climb 20 ft., fly 50 ft. (perfect)
Armor Class: 19 (+2 size, +3 Dex, +4 Natural), touch 15, flat-footed 16
Base Attack/Grapple: +1 / -7
Attack: Bite +6 melee (1d4-1 + poison)
Full Attack: Bite +6 melee (1d4-1 + poison)
Space/Reach: 2 ½ ft. / 0 ft.
Special Attacks: Poison, Spell-like abilities
Special Qualities: Cure minor wounds, hive mind, immunity to poison, immunity
to petrification, immunity to cold, mending, resistance to electricity 10, fire
10 and sonic 10
Saves: Fort +3, Ref +5, Will +2
Abilities: Str 9, Dex 16, Con 13, Int 8, Wis 12, Cha 9
Skills: Climb 4 (+7), Craft (any one) 4 (+3), Heal 4 (+5), Hide 4 (+15), Listen
4 (+5), Search 4 (+3), Spot 4 (+5)
Feats: Weapon Finesse
Challenge Rating: 1
Alignment: Always Lawful Neutral
Advancement: 2-3 HD (Tiny)
This tiny creature slightly resembles a cross between an oversized flying
ant and a centaur. It is covered in a brownish-red carapace and is fastidiously
clean. Its mandibles clack fiercely, and seem disproportionately larger than
one would expect for such a tiny creature.
A formian assistant is about 2 feet tall and weighs around 10 pounds, attacking with their venomous mandibles.
A formian assistant's natural weapons are treated as lawful-aligned for the
purpose of overcoming damage reduction. While assistants cannot speak, they
can convey simple concepts (such as danger) by body movements. Through the hive
mind (or their similar connection to a master, in the case of a Familiar), they
can communicate just fine, within range, although their intelligence may limit
the concepts that they can grasp. A formian assistant uses its Dexterity modifier
instead of its Strength modifier for Climb checks. As part of a hive, the formian
assistants' role is to constantly patrol, making minor repairs to the hive-city
and to individual formians, and to assist both workers and warriors as a scout,
crafter, healer and occasional last desperate line of defense. Formian hives
have flightless formian assistants as well, but these are not summoned as familiars.
To represent one of these wingless assistants, simply remove the flying speed.
Hive Mind (Ex) All formians within 50 miles of their queen are in constant
communication. If one of them is aware of a particular danger, they all are.
If one in a group is not flat-footed, none of them are. No formian in a group
is considered flanked unless all of them are. Special: A formian assistant taken
as a familiar is not longer part of a hive, but retains the Hive Mind feature,
sharing it instead with its master. The standard rules apply, but the familiar
and master must be within 50 ft. to share these benefits, or to otherwise communicate
telepathically with its master.
Poison (Ex) Injury, Fortitude DC 13, initial damage 1d4 Str, secondary damage
1d4 Str. The save DC is Constitution-based and includes a +2 racial bonus.
Spell-like Abilities At will - mending as a full-round action; 3/day - cure
minor wounds (DC 10) as a full-round action. Caster level 1st. The save DC is
Charisma-based. Once per week a formian assistant that is serving as a familiar
can use commune to ask six questions by contacting its former hive. The ability
otherwise works as the spell (caster level 12th).