Dieties: Chardun
Granted Powers: You can call upon the commanding visage of the Overlord
himself to impose your will upon lesser men and beasts. You add Intimidate to
your list of Cleric class skills.
Sovereign Word (Su): With a stern rebuke and imperious gesture, you can
cow another target within 30 ft. for 1 round up to 3 times per day plus one
additional time per day per point of your Wisdom modifier. The target is incapable
of attacking you (or even performing an area of effect attack that would include
you in its target area), and suffers the shaken condition for 3 rounds, so long
as you remain within view. This ability is a language-dependent mind-affecting
effect. If you attack or damage the affected creature, the effect is broken
and the creature is no longer shaken, and can retaliate against you normally.
Voice of Authority (Su): At 8th level, you can evoke the effects of a
greater command spell as a standard action at your caster level. The
effect can last as brief a time as a single round, and any rounds of duration
remaining can be used later in the day, up to as many individual uses as you
have rounds of duration.
Domain Spells: 1st - command, 2nd - hold person, 3rd -
summon monster III, 4th - lesser geas, 5th - dominate person,
6th - geas/quest, 7th - mass hold person, 8th - binding,
9th - dominate monster
Deities: Erias
Granted Powers: The mysteries of the sleeping mind and the realm of dreams
have been revealed to you, giving you great insights into dream imagery, and
the human psyche.
Waking Dreams (Su): You can use the message cantrip at will, and
are able to craft a soundless image within 30 ft. of your person occupying no
more than a single 5 ft. square as a full round action as often as you desire.
This image cannot leave the square in which you create it, and will last only
so long as you concentrate upon its existence. You can however enter a trance-like
state with a concentration check (DC 11) that allows you to sleep while maintaining
a single static illusion of this sort. While awake, you can shape and manipulate
the image, but while sleeping, the only movement possible is a repetitive predetermined
motion, such as the dancing flames of a campfire.
Thief of Dreams (Su): At 8th level, you become able to touch another
person and afflict them with a version of deep slumber that lasts 1 hour
per Cleric level. If the target sleeps undisturbed for a full eight hours (or
more), you are invigorated as if you had slept for eight hours, allowing you
to go without sleep that night. You can use this ability 3+Wis mod times per
day, but gain no additional benefit for multiple slumbering subjects, or for
periods of time in excess of eight hours, as you cannot 'save up' stolen days
of sleep for later use.
Domain Spells: 1st - sleep, 2nd - minor image, 3rd - modify
memory, 4th - phantasmal killer, 5th - dream, 6th - nightmare,
7th - vision, 8th - maze, 9th - weird.
Deities: Syhana
Granted Powers: You can call upon the mysteries and mischief of the fey
folk and gain knowledge (nature) as a Cleric class skill.
Visions of Grandeur (Su): As a full-round action, you can cause another
creature within 30 ft. to become confused for 1d4 rounds, up to 3+Wis mod times
/ day. This ability does not function on creatures whose Hit Dice exceed your
own.
Mocking Laughter (Su): At 6th level, you gain the ability to become invisible
as by [i]greater invisibility[/i] as a swift action for up to one round per
Cleric level per day, plus rounds equal to your Wisdom modifier. These rounds
do not need to be consecutive.
Domain Spells: 1st - charm person, 2nd - invisibility,
3rd - snare, 4th - confusion, 5th - baleful polymorph,
6th - veil, 7th - summon nature's ally VII, 8th - irresistable
dance, 9th - shapechange.
Gateways Domain
Deities: Nemorga
Granted Powers: You have an affinity for door, gateways and portals,
both those in this world and those that lead to other worlds entirely. This
unique connection gives you a +2 bonus to Perception checks to locate concealed
doors or portals and a +2 bonus to Disable Device checks to open a stuck or
locked door or portal.
Master of Doors (Su): You can use the open/close cantrip as a
free action on your turn up to once per round, at will, and 3+Wis modifier times
per day, as a standard action, can halt any one creature within 30 ft. in place,
forbidding it from moving for a single round. During that single round, both
the creature affected and anyone it targets benefits from total cover (50% miss
chance), as whatever force holds it in place also serves to protect it from
harm (and others from its attacks as well).
Walker on the Old Ways (Su): At 8th level, you can move through up to
10 ft. of solid material as if there was a doorway present, similar to the effects
of a passwall or phase door spell. You can perform this feat once
per day per Cleric level, and can take a touched ally (or allies) with you,
although each additional individual (not counting familiars or other companion
creatures benefitting from the share spells class ability) requires an additional
use of the ability. You cannot use this ability to pass through any material
that is more than 10 ft. thick, and the ability fails if attempted in this manner.
Domain Spells: 1st - hold portal, 2nd - knock, 3rd - gylph
of warding, 4th - dimensional anchor, 5th - passwall, 6th
- word of recall, 7th - plane shift, 8th - maze, 9th -
imprisonment.
Deities: Hedrada
Granted Powers: You can peer into the hearts of men, separate the righteous
from the lawbreaker, and bring down the Lawmaker's wrath upon the unrighteous.
Retributive Strike (Su): You gain an automatic attack of opportunity
against anyone who strikes you in melee combat and successfully inflicts damage.
This attack of opportunity benefits from a bonus to hit and damage equal to
your Wisdom modifier and counts against your attacks of opportunity for the
round. You can only take advantage of these opportunities 3 times / day, plus
one additional time per day for each point of your Wisdom modifier.
Smite the Lawlesss (Su): At 4th level, you can smite the lawless
once per day, which functions identically to a Paladin's smite evil,
but affects chaotic creatures. Every three levels thereafter, you gain an additional
use of this ability, to a maximum of six uses per day at 19th Cleric level.
Domain Spells: 1st - doom, 2nd - silence, 3rd - searing
light, 4th - discern lies, 5th - true seeing, 6th - forbiddance,
7th - force cage, 8th - mind blank, 9th - imprisonment.
Deities: Syhana
Granted Powers: You can call upon the myriad properties of the rainbow,
associated with brilliant colors, gentle spring rains and the revelation of
secrets.
Dazzling Arc (Su): Three times a day (plus one additional time per day
for each point of your Wisdom modifier) as a standard action, you can produce
a dazzling multicolored light that will Blind a single target within 30 ft.
for 1 round, and then leave him Dazzled for 2 rounds thereafter. Creatures with
the light-sensitive or daylight vulnerability trait suffer twice the penalty
if dazzled by the dazzling arc.
Rainbow Stride (Su): At 6th level, you become able to surround yourself
in whirling winds that transport you up to 60 ft. in any direction, and provide
you with a 50% miss chance against projectile attacks during this jaunt. You
can use this ability for up to one round per Cleric level, and these rounds
do not need to be consecutive, although you will fall normally if you end your
movement in midair. Movement does not need to be in a straight line, but there
must be a clear path to your destination. This counts as a single move action,
and you can also perform a standard action either at the beginning or end of
this move (unless you possess the Spring Attack feat, in which case you can
make a standard action anywhere along the path of movement).
Domain Spells: 1st - color spray, 2nd - hypnotic pattern,
3rd - fly, 4th - rainbow pattern, 5th - find the path,
6th - control weather, 7th - prismatic spray, 8th - prismatic
wall, 9th - prismatic sphere.
Secrets Domain
Deities: Idra
Granted Powers: You are skilled in both keeping and ferreting out secrets,
some of which may prove dangerous, if revealed. You add Bluff to your list of
class skills and message to your Cleric spell list as an orison.
Quiet Time (Su): Three times a day (plus one additional time per day
for each point of your Wisdom modifier) as a standard action, you can command
silence in a single individual within 30 ft., rendering them either unable to
speak for 1 round, or unable to hear for 1 minute (but not both).
Keep My Secret (Su): At 6th level, you become able to touch another as
a standard action and forbid them from speaking about (or otherwise communicating
about, including writing about or drawing pictures of) a single object or individual.
You can lift this restriction at any time, but otherwise a remove curse
or break enchantment is required to allow the afflicted individual to
speak of the forbidden topic. You can perform this action three times per day,
plus one additional time per day for each point of your Wisdom modifier, but
no person can be under more than one such restriction at a time. Once per day,
as a standard action, you can perform a touch attack that makes a single target
unable to *perceive* a single item or individual, but this effect lasts only
24 hours. The obscured object or individual is treated as having total concealment
versus the individual that you have banned from perceiving it, and cannot see,
hear, scent or otherwise perceive it, even with magical forms of detection or
unusual abilities like tremorsense.
Domain Spells: 1st - detect secret doors, 2nd - invisibility,
3rd - clairaudience/clairvoyance, 4th - locate creature, 5th -
prying eyes, 6th - veil, 7th - sequester, 8th - mind
blank, 9th - weird.