Miirik, Crimson Codex, Xendrik Expeditions
Spellscale male Bard 6, N, Aureon

Str 10 (+0), Dex 14 (+2), Con 12 (+1), Int 12 (+1), Wis 10 (+0), Cha 16 (+3*)
(2 + 6 + 6 + 4 + 2 + 5 = 25, +1 Cha at 4th, -2 Con, +2 Cha)

HP: 29, AC: 20 (+6 armor, +2 shield, +2 Dex), Spd 30 ft., Init +2, Saves: Fort +3, Ref +7, Will +5, BAB +4, Grapple +4, Atk +4 Rapier (1d6 P, Crit 18-20/x2), +6 MW Shortbow (1d6 P, Crit 20/x3, 60 ft. range, including -1 from buckler on arm)

Feats: Dragonfire Inspiration (Dragon Magic p 17-18), Song of the Heart (ECS p 90), Extra Music (ECS)

Languages: Common, Draconic, Elven
Skills (63): Appraise 1 (+2), Balance 0 (+2), Bluff 5 (+8), Climb 0 (-1), Concentration 0 (+1), Craft (alchemy) 1 (+2), Craft (musical instruments) 2 (+3), Decipher Script 5 (+6), Diplomacy 5 (+10, +2 synergy from Bluff), Disguise 3 (+6, +8 to act in character from Bluff synergy), Escape Artist 0 (+2), Gather Information 5 (+10, +2 synergy from Knowledge (local)), Hide 0 (+2), Jump 0 (-1), Knowledge (arcane) 1 (+2), Knowledge (history) 5 (+6), Knowledge (local) 5 (+6), Listen 0 (+0), Move Silently 0 (+2), Perform (oratory) 9 (+12), Profession 0 (-), Sense Motive 5 (+5), Slight of Hand 1 (+3), Speak Languages, Spellcraft 2 (+3, +5 to decipher spells on scrolls from Use Magic Device synergy), Swim 0 (-1), Tumble 2 (+4), Use Magic Device 6 (+9, +2 to activate scrolls from Decipher Script synergy)
+2 synergy bonus on Bardic Lore checks from Knowledge (history)

Spells Known
(3/day) 0: Detect Magic, Flare, Mending, Message, Prestidigitation, Summon Instrument
(4/day) 1st: Charm Person, Cure Light Wounds, Inspirational Boost, Tasha's Hideous Laughter
(3/day) 2nd: Heartfire, Rage, Scare,

+2 Mithral Chain Shirt (no ACP, 5100 gp, 10 lbs), +1 Mithral Buckler (no ACP, 2015 gp, 2.5 lbs), Rapier (20 gp, 2 lb), MW Short Bow (330 gp, 2 lbs), 20 Arrows (5 gp, 3 lbs), Traveler's Outfit (1 gp, 5 lbs), Rune-inscribed stone of Continual Flame on a cord around neck (115 gp, -), Spell Component Pouch (5 gp, 2 lbs), Heward's Handy Haversack (2000 gp, 5 lbs), Badge of Valor (MIC p 208, 1400 gp, -),
Bedroll (1 sp, 5 lbs), Flint & Steel (1 gp, -), Waterskin (1 gp, 4 lbs), Rations x5 (2.5 gp, 5 lbs), Whetstone (2 cp, 1 lb), 1 flask Alchemist's Fire (100 gp, 1 lb), blank Wizard's Spellbook (15 gp, 3 lbs), 2 1 oz. vials of Ink (16 gp, -), 2 Inkpens (2 sp, -), 2 pieces Chalk (2 cp, -), Sealing Wax (1 gp, 1 lb), 50 ft. Silk Rope (10 gp, 5 lbs), Shovel (2 gp, 8 lbs), Crowbar (2 gp, 5 lbs), 2 bottles Fine Wine (20 gp, 3 lbs), Belt Pouch (1 gp, ½ lb)

Encumbrance (Lt 33 lbs, Med 34-66 lbs, Hvy 67-100 lbs): 31.5 lbs carried, +X lbs in Haversack

Cash Spent: 11,162 gp, 8 sp, 4 cp of 13000 gp, Cash Remaining: 1,837 gp, 1 sp, 6 cp, Cash in Hand: 45 gp

Favored Class: Sorcerer, 2nd Favored Class: Bard
Expansions: Feat - Dragonfire Inspiration (Dragon Magic p 17-18, 2), Spell - Inspirational Boost (SC p 124, 1), Badge of Valor (MIC p 208, 1400 gp, 1), Spell - Heartfire (SC p 112, 1)

Blood-Quickening Meditations (bonus to skill equal to ½ character level)
1) +2 Disguise checks, Improved Counterspell 3/day
2) +2 Appraise checks, Eschew Materials all day
3) 3/day select one target of a spell he's casting, if it's evil, it takes 2d6 damage
4) +2 Listen checks, Silent Spell all day
5) treat all Inflict spells as being on his spell list for the purposes of spell trigger and spell completion items
6) Widen Spell 2/day
7) +2 Perform (storytelling) checks, Heighten Spell 3/day
8) +2 Spellcraft checks, Empower Spell 3/day
9) +2 Concentration checks, Still Spell all day
10) treat all Cure spells as being on his spell list for the purposes of spell trigger and spell completion items
11) 3/day select one target of a spell he's casting, if it's good, it takes 2d6 damage


Special notes:

Perform (percussion)
MW Drums (+1 dam, -1 saves vs charm and fear)

Perform (stringed)
*MW Mandolin (+1 atk, -1 dam, -1 saves vs charm / fear, can cast spells, but only those with no somatic, material or focus components)
MW Lyre (can affect one more target with inspire heroics and fascinate, cast spells, blah-blah)
MW Lute (+1 level for bardic music effects, cast spells, blah-blah)
MW Harp (can affect one more target with inspire greatness and fascinate, cast spells, blah-blah)

300 gp and 3 lbs for a MW Musical Instrument