Galvein, Crimson Codex, Xendrik Expeditions
Spellscale male Cleric 5 / Paragnostic Apostle 1, LN, Sovereign Host

Str 9 (-1), Dex 10 (+0), Con 12 (+1), Int 14 (+2), Wis 16 (+3*), Cha 12 (+1)
(1 + 2 + 6 + 6 + 8 + 2 = 25, *+1 Wis at 4th, -2 Con & +2 Cha for Spellscale)

HP: 27, AC 20 (+7 natural, +3 shield), Spd 20 ft, Init +0, Saves: Fort +7, Ref +3, Will +11, BAB +3, Grapple +2, Atk +2 Club (1d6-1 B, 10 ft. range if thrown), +3 Sling (1d4-1 B, 50 ft. range), 15 ft. Cone of Fire (5d6 or 3d6 Fire, Ref DC 14 for ½)

Class Abilities: Turn Undead 8 times / day as a 10th level Cleric, Domains - Air (Turn Earth Creatures, Rebuke Air Creatures 8 / day), Fire (Turn Water Creatures, Rebuke Creatures 8 / day), Bardic Lore (1d20+4), See Through the Veil (+2 caster level for Turn / Rebuke undead, +1 DC to necromancy spells that affect undead)

Racial Abilities: Low-light vision, Dragonblooded (treat as a dragon for effects related to race), Blood Quickening Meditation*

Feats: Dragonfire Channeling (Dragon Magic p 17, 2 unlocks), Improved Turning, Extra Turning

Dragonscale Husk - grows scaly hide that grants an AC bonus of six plus 1 / 3 Cleric levels. Treated as Medium armor for speed and class abilities, has a Max Dex Bonus of +2 and an Armor Check Penalty of -4. Can sleep in it without penalty, can also shed it in 10 minutes, but it requires 8 hours to regrow (which can occur while sleeping).

Dragonfire Channeling - spend a Turn/Rebuke Undead or Elementals attempt as a standard action to generate a 15 ft. cone of fire that does 1d6 / 2 levels (factors that increase level for Turning affect this). The damage is ½ fire and ½ sacred damage (to which resistance or immunity to fire does not apply). Reflex save (DC 10 + ½ Cleric level + Cha modifier) for half damage.

Languages: Common, Draconic (B), Giant
Skills (38): Concentration 2 (+3), Craft 0 (+2), Diplomacy, 2 (+3) Heal 2 (+5), Knowledge (arcane) 5 (+7), Knowledge (history) 1 (+3), Knowledge (the planes) 5 (+7), Knowledge (religion) 7 (+9), Profession (scribe) 3 (+6), Spellcraft 2 (+4), bonus Knowledge (nature) 3 (+5) as class skill, Speak Language (Giant), Decipher Script 3 (+5), Search 2 (+4)

Spells (can convert any into cure spells)
0 (5): Detect Magic x2, Guidance x2, Purify Food & Drink
1st (4 +1d): Burning Hands (d), Bless, Cause Fear, Command, Endure Elements
2nd (4 +1d): Wind Wall (d), Aid, Bear's Endurance, Bull's Strength
3rd (3 +1d): Gaseous Form (d), Dispel Magic, Magic Circle Against Evil, Prayer


+2 Darkwood Shield (4257 gp, 5 lbs), Flametouched iron Holy Symbol manacled to wrist (+1 turning undead level, 750 gp, 1 lb, +15 gp and 2 lbs for manacle), Traveler's Outfit (1 gp, 5 lbs), Wand of Cure Light Wounds (CL 1, 10 ch, 750 gp, 1 lb), Club (-, 3 lbs), Sling (-, -), 10 sling bullets (5 sp, 5 lbs), +2 Cloak of Resistance (4000 gp, 1 lb)
Heward's Handy Haversack (2000 gp, 5 lbs),
Rations x5 (2.5 gp, 5 lbs), Waterskin (1 gp, 4 lbs), Bedroll (1 sp, 5 lbs), 2 1 oz. vials of Ink (16 gp, -), 10 sheets paper (4 gp, -), Map or Scroll Case (1 gp, ½ lb), Everburning Octogram charm on cord around neck (115 gp, -), spare Silver Holy Symbol (25 gp, 1 lb), Traveling Papers (2 sp, -), standard Identification Papers (2 gp, -)

Spent: 11940.3 gp of 13000 gp
Remaining: 1059 gp, 7 sp
Encumbrance (Lt 30 lbs, Med 31-60 lbs, Hvy 61-90 lbs) 28 lbs worn, 15.5 lbs in Haversack

Plan: pick up more Knowledge skills, future Paragnostic Apostle selections (Call of Worlds (summoned creatures get Fast Healing 4, 6 ranks Knowledge (the planes)), Energy Supremacy (+1 CL to fire spells, 5 ranks Knowledge (the planes)), Mind Over Body (+1 CL to conjuration (healing) spells or transmutation spells that add or subtract abilities, 7 ranks Knowledge (nature or religion)), use Expansion unlocks on other Cleric Spells like Mass Lesser Vigor

Cash on Hand: 39 gp

Expansions: Alternate Class Feature - Dragonscale Husk (Dragon Magic p 12, 2 unlocks), Feat - Dragonfire Channeling (Dragon Magic p 17, 2 unlocks), Paragnostic Apostle PrC (CChamp, p 94, 3 unlocks)

Blood-Quickening Meditations (bonus to skill equal to ½ character level)
1) +2 Disguise checks, Improved Counterspell 3/day
2) +2 Appraise checks, Eschew Materials all day
3) 3/day select one target of a spell he's casting, if it's evil, it takes 2d6 damage
4) +2 Listen checks, Silent Spell all day
5) treat all Inflict spells as being on his spell list for the purposes of spell trigger and spell completion items
6) Widen Spell 2/day
7) +2 Perform (storytelling) checks, Heighten Spell 3/day
8) +2 Spellcraft checks, Empower Spell 3/day
9) +2 Concentration checks, Still Spell all day
10) treat all Cure spells as being on his spell list for the purposes of spell trigger and spell completion items
11) 3/day select one target of a spell he's casting, if it's good, it takes 2d6 damage