Piet, Cabal of Shadows (Mourners of Yore obscura), Xendrik Expeditions
Daelkyr Half-Blood male Warlock 6, LE, Blood of Vol

Str 10 (+0), Dex 14 (+2*), Con 14 (+2), Int 12 (+1), Wis 10 (+0), Cha 14 (+2)
[2 + 5 + 6 + 4 + 2 + 6 = 25, *+1 Dex at 4th level]

HP: 45 (38 without Breed Leech), AC: 17 (+5 armor, +2 Dex), Spd 30 ft., Init +2, Saves: Fort +5, Ref +4, Will +5, BAB +4, Grapple +4, Atk: +4 Quarterstaff (1d6 B, Crit 20/x2) or +6 Eldritch Blast (3d6, Crit 20/x2), Will Save (DC 14) to resist being Shaken for 1 minute if using Frightful Blast, +1 to Atk/Dam without 30 ft. range

Racial Abilities: Aberration type, Darkvision 60 ft., Personal Symbiont - Breedleech (+5 bonus hp 1 / day, +1 Fort saves, +2 additional hit points for Symbiont Mastery, Ego - 5), Symbiont Dependency, bonus Symbiont Mastery feat

Class Abilities: Deceive Item (take 10 on UMD checks), Damage Resistance 1/cold iron, Detect Magic at will, 2d6 Eldritch Blast

Least Invocations (3): Frightful Blast (Will DC 14), Baleful Utterance (Will or Fort DC 14), Summon Swarm
Lesser Invocations (1): Fell Flight

Feats: Symbiont Mastery (B), Point-Blank Shot, Precise Shot, Empower Spell-like Ability (eldritch blast, MM, 2 unlocks),

Languages: Common, Undercommon, Daelkyr (purchased cross-class)

Skills (27): Bluff 2 (+4), Concentration 0 (+2), Craft (taxidermy) 1 (+2), Disguise 3 (+5), Intimidate 0 (+2), Jump 0 (-1), Knowledge (arcana) 1 (+2), Knowledge (the planes) 1 (+2), Knowledge (religion) 0 (-), Profession (butcher) 1 (+1), Profession (cook) 6 (+6), Sense Motive 0 (+0), Speak Language (Giant, purchased cross-class), Spellcraft 1 (+2), Use Magic Device 9 (+11)

Str 10 (33 lbs, Lt Load, 34-66 Med, 67-100 Hvy)
Carried - 24.5 lbs (+64 lbs in Haversack, not counting 8.5 lbs of coin)
Cash in Hand: 94 gp

Equipment: +1 Mithral Chain Shirt (2100 gp, 10 lbs), Quarterstaff (-, 4 lbs), Belt Pouch (1 gp, ½ lb), Traveler's Outfit (1 gp, 5 lbs), 'Lucky Rock' (hunk of Targath ore (ECS p 126-127) worn on a cord around neck, gives +2 Fort saves vs. disease, 3 gp, -), +2 Cloak of Resistance (4000 gp, 1 lb), Heward's Handy Haversack (2000 gp, 5 lbs, holds 120 lbs), all remaining items in the Haversack;
Wand of Cure Lt. Wounds (10 charges, 300 gp, 1 lb), Rust Bag of Tricks (3000 gp, 1/2 lb), Rations x5 (2.5 gp, 5 lbs), Waterskin (1 gp, 4 lbs), 50 ft. silk rope (10 gp, 5 lbs), Bedroll (1 sp, 5 lb), Flint & Steel (1 gp, -), Case, map or scroll (1 gp, ½ lb), 3 pieces chalk (3 cp, -), Ink, 1 oz vial (8 gp, -), Inkpen (1 sp, -), Oil, 2 pints (2 sp, 2 lb), Paper, 10 sheets (4 gp, -), Sealing Wax (1 gp, 1 lb), Soap (5 sp, 1 lb), Peasant's Outfit (1 sp, 2 lbs), Ale, 2 gallons (4 sp, 16 lbs), Fine Wine, 2 bottles (20 gp, 3 lbs), Acid, 1 vial (50 gp, 1 lb), Alchemist's Fire, 1 flask (100 gp, 1 lb), Antitoxin, 1 vial (250 gp, -), Signet Ring with Continual Flame cast upon it at CL 3 (115 gp. -), Traveling Papers (2 sp, -), standard Identification Papers (2 gp, -), Iron Pot (5 sp, 10 lbs), Masterwork Artisan's Tools - Cooking Utensils (55 gp, 5 lbs), Dagger (2 gp, 1 lb), 2nd Belt Pouch (1 gp, ½ lb) holding 3965 gp, 4 sp, 7 cp

Cash Spent:12050 gp, 6 sp, 3 cp of 13000 gp
Cash Remaining: 949 gp, 3 sp, 7 cp

Favored Class: Rogue, Second Favored Class: Warlock,

Unlocks: Healing Consumable Package (2), Feat - Empower Spell-like Ability (MM, 2), Item - Chausible of Fell Power (1), ?

Books used: PHB, DMG, MM (Ability Focus, Empower Spell-like Ability), CArc (Warlock class), Magic of Eberron (Daelkyr Half-blood race)
[Saving up for Chausible of Fell Power, Lesser, check into Complete Mage Invocations like Otherworldly Whispers.]

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Piet is 6 ft. 4 inches tall (although he rarely seems that tall, as he is always hunched over), but weighs only 140 lbs., making him appear skeletally thin. His skin is an unhealthy grayish in color, as if he should be darker-skinned, but has spent too long avoiding the touch of sunlight, and hair is black and hangs in dreadlocks, decorated with colorful trinkets of bone, chitin, feathers and strips of scaled leather, taken from the small animals that find their way into his stewpot. Everything about him is protuberant, with a bulging forehead, 'aristocratic' nose, pointed chin, prominent adam's apple and sharp cheekbones, as if every part of his face was trying to leap away from the other, an effect exaggerated by his sunken cheeks. He also has a noticeable 'hunch' on his left shoulder, and tends to walk with a limp, leaning heavily on his staff, with his magical haversack hanging off of his right shoulder. His fingers are long and delicate, with nails apparently enameled black (actually, this is their true color), and his knuckles are knobby and swollen, as if he was arthritic, but this doesn't seem to have any effect on his manual dexterity. Despite this, he is well within the human ranges for an unattractive sort of fellow, save for his eyes and teeth, which betray his alien blood.

His eyes are solid black and featureless, but sometimes, when someone gets close, something seems to be moving around within them, as if they were black pools of water, and some beast was swimming just out of sight beneath the surface… His teeth are solid black, like his nails (and, indeed, all of his bones), and pointed (if not sharp), as if he had a mouth-full of eye-teeth, and to conceal this, he talks in a whisper quite often, lips barely parted.

Piet's first tactic in any combat situation is to get himself out of there, using Spiderwalk (or Fell Flight, at higher levels), and then rain Eldritch Blasts down on the fray from a reasonably 'safe' vantage point.

Outside of combat, he tends to talk to himself a lot (an observant viewer might note that he seems to be talking to his 'hunch,' which is actually his Breedleech Symbiont, born moments after he was, and his constant companion, whom he thinks of as his 'brother'), muttering all sorts of inanities, sometimes describing what he is seeing, as if recording it for posterity. For all his indifferently cleaned clothing, he is obsessive about good food, and has become a skilled cook. Upon sighting any small, possibly edible, animal in a wilderness setting, he will take a pot-shot at it with his Eldritch Blast, in the hopes of snagging something for dinner.

Piet's Warlock abilities are informed by his Daelkyr Halfblood heritage. His Eldritch Blasts appear as gouts of dark purple fluid, and his body shudders as he seems to vomit these energies deep from within himself. When his Eldritch Blast strikes another, the 'liquid' doesn't splash, it simply seeps into the target creature, like water into a sponge, leaving behind a bruise that shines phosphorescent violet for the remainder of the round, with a visible sigil of some sort that twists and writhes, making it indecipherable. The affected area goes numb almost immediately, and the impact feels like the blow from a hammer.

When he modifies his Eldritch Blast into a Frightful Blast, it creates a wet ripping sound as it travels through the air, and lands with a meaty and painful sounding impact, feeling more like a stinging sword slash than a numbing hammer blow. The writhing sigil is more pronounced, and if the creature fails it's saving throw, it becomes obsessed with the marking, believing that Piet has somehow 'marked' them or 'branded' them, and that strange forces are now being drawn towards them, things that they couldn't see until just now. This bout of paranoia (or is it preternatural awareness?) fades within a minute, and the faintly luminescent sigil fades as well, leaving behind only a stinging sensation and a wound, as if from a piercing.

His Baleful Utterance is never truly 'heard' by any other, he whispers it, and all sounds seem to go still for a second, as if the world went deaf to avoid hearing the Dark Speech. A visible dark blur travels like a bolt from his lips to the target item, where it sinks into the item like oil and seems to burst it apart from within.

While Spiderwalking, he grows an additional finger on each hand, opposite the thumb, and his hands appear even more like twitching spiders than normal.

When Piet uses his Summon Swarm invocation, he summons creatures that function statistically as bats, rats or spiders, but their appearance is alien and disturbing. His 'bats' appear as floating starfish, with tentacles like those of tiny displacer beasts, who spin lazily through the air like noisome snowflakes, slashing with their tooth-edged tentacles as they swarm around their targets. When he calls for 'spiders,' he gets tiny scuttling crab like creatures, who leap like locusts, stabbing with a single envenomed spine atop the center of their shells, throwing themselves like tiny darts at their prey. Instead of rats, Piet calls up creatures that look like hairless cats of kitten size, but with scales and patterns decorating their skin similar to that of a colorful venomous snake, including a flaring cobra-like hood around their throat, and a longer than normal tail.

His Fell Flight creates instead of a cloak of shadows, the appearance of silvery-white strands like spider silk bearing him aloft, as if he was a puppet on the strings of some monstrous unseen spider. These strands are not material and fade quickly from view, being only visible in his direct presence.

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Breed Leech symbiont - Tiny Aberration, HD: 1d8 (4 hp), Init +2, Spd 20 ft., AC: 15 (+2 Dex, +2 size, +1 natural), Bite +4 melee (1d3-2), Space/Reach: 2.5 ft./5 ft., SQ: Symbiont traits, bolster body, blindsight 60 ft., telepathy, Saves: Fort +0, Ref +4, Will +1, Str 6, Dex 15, Con 11, Int 5, Wis 8, Cha 10, Ego 5, Hide +12, Move Silently +4, Lightning Reflexes, Weapon Finesse (B), Bolster Body - Host gains 5 bonus hit points per day (which replace and do not stack with previous bonus hit points) and a +1 to Fortitude saves, Telepathy - the Symbiont can communicate telepathically with its host, if its host has a language, it understands, but does not speak, Undercommon.

Symbiont Traits: A symbiont acts on its hosts turn, regardless of it's own initiative modifier. It is not flat-footed unless it's host is flat-footed, and it is aware of any danger it's host is aware of. If a Symbiont is visible, it can be attacked instead of the host. It gains it's hosts Dex modifier to AC instead of its own, and gains any Deflection bonus to AC as well from the host, but retains it's own size bonus and natural armor. Attacking a symbiont instead of a host provokes an AoO from the host. A symbiont never takes damage from attacks directed at the host, but, like a worn magic item, if the host rolls a "1" on any save vs. a damaging spell that can damage carried or worn magic items, the symbiont counts as an 'item' that can be damaged. A symbiont uses the hosts saving throw bonuses if they are better than its own. Any spell the host creature casts on itself automatically affects the symbiont as well, additionally, the host or symbiont can cast any spell with an area of effect of 'You' to affect the other partner, even if the partner is of a creature type not normally affected by such a spell.

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Future plans;
5th: NA (unlock Chausible of Fell Power item, even if he can't use it yet)
6th: Lesser Invocation - Fell Flight, exchange Spiderwalk for Summon Swarm, Empower Spell-like Ability (MM, 2 unlocks, 6-7)
7th: NA
8th: Lesser Invocation - Walk Unseen, +1 to a stat, purchase Lesser Chausible of Fell Power (or Greater, if possible?, 1 unlock, 8)
9th: Battlecaster feat (C2 unlocks, 9-10), purchase Mithral Full Plate! (unless he's found a Living Breastplate by then…)
10th: Lesser Invocation - Charm
11th: Greater Invocation - Eldritch Cone
12th: Quicken Spell-like Ability (MM, 2 unlocks, 11-12), +1 to a stat
13th: Greater Invocation - Vitriolic Blast
14th:
15th: Greater Invocation - Chilling Tentacles, Extra Invocation (Relentless Dispelling, CMage, 1 unlock), Maximize Spell-like Ability (CArc p 81, 2 unlocks, 13-14)
16th: Dark Invocation - Path of Shadows, +1 to a stat
17th:
18th: Dark Invocation - Dark Foresight, Extra Invocation (oh who cares at this point!)
19th:
20th: Dark Invocation - whatever, they all kinda suck at this level, +1 to a stat

Buy a Chausible of Fell Power and a Warlocks Sceptre