Cellular Repair

   Level: 1

   Quantum Minimum: 1

   Dice Pool: N/A

   Range: Self

   Area: N/A

   Duration: Instant

   Effect: Heals power rating levels of Bashing or Lethal damage

   Multiple Actions: Yes

   Description: This power allows a nova to impose the ‘quantum

template’ of her healthy undamaged form over her present form,

causing it to revert to an undamaged state, partially or in full.

 

   Her power rating + Quantum is how much she can heal in one use of the power, at a cost of 1 quantum point for each Bashing HT level healed, for each Lethal HT level brought to Bashing or for each

Aggravated HT level brought to Lethal!  The nova can spend these ‘successes’ as she chooses, using her Quantum + power rating of 3 (for instance) to heal one Aggravated HT level fully (one to reduce the first Aggravated HT level to Lethal, another to reduce it to Bashing and a third to heal it completely!) or to reduce three Lethal HT levels to Bashing or any combination of possible uses.

 

   Cellular Repair requires a conscious choice be made to activate the power, and it is of no use if the character is unconscious or otherwise unable to make that choice.

 

   The forces called upon by the Cellular Repair impose their will on the novas living flesh, so the power counts as an 'action' in any turn in which it is activated.  As there is no dice pool to be affected for the Cellular Repair, it will be simply function at two less levels of effect (meaning that a person with Cellular Repair 1 and a Quantum of 1 cannot effectively use his power in a Multiple Action!).

 

   Subsequent actions will be at the usual 3 dice penalty for a Multiple Action.  Obviously, if the power activates after the nova has taken his action, he gets no retroactive penalty to his prior action, but the Cellular Repair may be at three less levels of affect (or more if the character had already taken a Multiple Action that turn!) as a result.

 

   Extras: Increased rate (heals 1 Lethal or 2 Bashing / (Quantum + power rating)); Always On (this power activates automatically whenever the nova as damaged (possibly spending her last quantum point to heal a bruise she would've rather dealt with after the firefight...), even if she is unconscious, as an added bonus, the automatic activation of this power does not count as an Action); Won’t Stay Dead! [NOTE: this Extra *only* applies if the nova already has the Extra Always On!] (each level of this power purchased (+ his Quantum score) confers upon the nova an extra ‘Dead’ HT level!  So long as he remains ‘just Dead’ and does not take damage beyond his 3 to 7+ ‘Dead’ HT levels, his power can still revive him from ‘death’s door’ by healing those 2 to 6 ‘Dead’ levels before being able to heal his normal HT levels.).

 

   Limiters: Only in presence of (extremes of cold or heat, in water / the sea, buried in the earth, high in the sky, exposed to cosmic radiation or open flame, in vacuum, in darkness, in sunlight, in the sight of the moon, etc.); Only after meditation; Increased effort (costs 2 quantum to activate in addition to 1 per HT level healed and requires a full Action / HT level)