Cellular Repair
Level: 1
Quantum Minimum: 1
Dice Pool: N/A
Range: Self
Area: N/A
Duration: Instant
Effect: Heals
power rating levels of Bashing or Lethal damage
Multiple Actions:
Yes
Description: This
power allows a nova to impose the ‘quantum
template’ of her healthy undamaged form over her present
form,
causing it to revert to an undamaged state, partially or in
full.
Her power rating +
Quantum is how much she can heal in one use of the power, at a cost of 1
quantum point for each Bashing HT level healed, for each Lethal HT level
brought to Bashing or for each
Aggravated HT level brought to Lethal! The nova can spend these ‘successes’ as she
chooses, using her Quantum + power rating of 3 (for instance) to heal one Aggravated
HT level fully (one to reduce the first Aggravated HT level to Lethal, another
to reduce it to Bashing and a third to heal it completely!) or to reduce three
Lethal HT levels to Bashing or any combination of possible uses.
Cellular Repair
requires a conscious choice be made to activate the power, and it is of no use
if the character is unconscious or otherwise unable to make that choice.
The forces called
upon by the Cellular Repair impose their will on the novas living flesh, so
the power counts as an 'action' in any turn in which it is activated. As there is no dice pool to be affected for
the Cellular Repair, it will be simply function at two less levels of effect
(meaning that a person with Cellular Repair 1 and a Quantum of 1
Subsequent actions
will be at the usual 3 dice penalty for a Multiple Action. Obviously, if the power activates after the
nova has taken his action, he gets no retroactive penalty to his prior action,
but the Cellular Repair may be at three less levels of affect (or more if the
character had already taken a Multiple Action that turn!) as a result.
Extras: Increased
rate (heals 1 Lethal or 2 Bashing / (Quantum + power rating)); Always On (this
power activates automatically whenever the nova as damaged (possibly spending
her last quantum point to heal a bruise she would've rather dealt with after
the firefight...), even if she is unconscious, as an added bonus, the automatic
activation of this power does not count as an Action); Won’t Stay Dead! [NOTE:
this Extra *only* applies if the nova already has the Extra Always On!] (each
level of this power purchased (+ his Quantum score) confers upon the nova an
extra ‘Dead’ HT level! So long as he
remains ‘just Dead’ and does not take damage beyond his 3 to 7+ ‘Dead’ HT
levels, his power can still revive him from ‘death’s door’ by healing those 2
to 6 ‘Dead’ levels before being able to heal his normal HT levels.).
Limiters: Only in
presence of (extremes of cold or heat, in water / the sea, buried in the earth,
high in the sky, exposed to cosmic radiation or open flame, in vacuum, in
darkness, in sunlight, in the sight of the moon, etc.); Only after meditation;
Increased effort (costs 2 quantum to activate in addition to 1 per HT level
healed and requires a full Action / HT level)