[Neither made it into R&R2. Jheri predicted that no one would take offensive Divination spells seriously...]
Hostile
Thoughts.
Allows an unwilling subject able to hear thoughts.
Divination [Mind-Affecting]
Level:
Sor/Wiz 1
Components: V, S
Casting
Time: 1 action
Range: Close
(25 ft. + 5ft./2 levels)
Target,
Effect or Area: One creature
Duration: 1
minute/level
Saving
Throw: Will negates
Spell
Resistance: Yes
Description
The scholar Jheri was often approached in secret and
asked to use her divinatory skills to probe the minds of suspected rivals
during the plotting and scheming that is rife among her peers in the Calastian
royal court. Tiring of such requests,
she crafted this spell to grant such pestering nuisances exactly what they
claimed to seek, insight into the minds of their rivals…
Spell Effect
The subject of this spell becomes aware of the thoughts
of all around her, but does not impart to her any sort of control of this
wondrous gift, or any ability to comprehend the images and words that fill her
mind. Mental voices of all around
intrude on her own thoughts, and their sensory impressions overlap her own,
creating a mental confusion that overwhelms and threatens to drive her
mad. If the Will resistance roll is
made, the subject manages to silence the din and drive the unwanted perceptions
from her mind, but otherwise, she suffers a –2 to all attacks and initiative
rolls, and a +10% spell failure chance due to her inability to concentrate.
This perception is range-dependent, so that if she moves
so that she is not within Close range of any other thinking being, she will
find that the voices grow still and that she can act without penalty. This limits her actions to ranged weapon or
spell attacks if she wishes to avoid the disorienting effects of her unwanted
telepathy. Unlike the more controlled detect thoughts spell, the subject
receives no benefit from the mad babel within her mind, as she cannot tell one
persons thoughts from another and receives distant memories in foreign tongues
as likely as relevant thoughts regarding present issues.
Revelation.
Overwhelms a target with sensory overload.
Divination
Level:
Sor/Wiz 3, Kno 3
Components: V, S,
DF
Casting
Time: 1 action
Range: Touch
Target,
Effect or Area: Creature touched
Duration:
Instantaneous
Saving
Throw: Will Partial
Spell
Resistance: Yes
Description
The battle-mages of Calastia are not known for their use
of divination magic, but the sage Jheri was around when Virduk was a babe and
sees no need to change her magical focus just because her style of magic is not
presently ‘in vogue’ at the royal court.
With a touch, she quells any rumor that her ‘gentle arts’ are not able
to bring a foe to his knees as quickly as any fireball. It is said that she foresaw the death of
King Korlos, and did not act. Who can
say what she sees in the future now…
Spell Effect
With a touch, the caster opens the targets mind to all of
history. In a fleeting instant, he
experiences a nightmarish collage of every past sight, sound, smell and feeling
from his current location going back for decades or even centuries, as if he
had been standing in this very spot for his entire life. The entire past comes crashing down upon
him, and he is stunned by the bewildering images and feelings. Any mind that is not divine cannot contain
such knowledge, not even for an instant, and the torrential onslaught of
information is as deadly as any blade.
If the target fails a Will save, he is stricken unconscious for a minute
(after which he is allowed another saving throw versus Will each minute to
awaken). If the target succeeds this
saving throw, he only catches the barest edge of this unwelcome omniscience and
is stunned for a single round. In either
case, no useful knowledge is retained when the subject recovers, only
nightmarish images and feelings that cause pain to even try to recall.