[Bolt of Power made it into R&R2 from this selection.]
Conjure
Stones.
Creates normal rocks.
Conjuration (Creation)
Level:
Sor/Wiz 0
Components: V, S
Casting
Time: 1 action
Range:
Personal
Target,
Effect or Area: Creates one stone / caster level
Duration: 1
round/level
Saving
Throw: None
Spell
Resistance: No
Description
Perhaps the very simplest spell of dwarven geomancy, this
spell is used by apprentices to demonstrate their craft, or to provide handy
projectiles to harass rival students.
While traditional dwarven students often reach into a pouch or pocket,
or perhaps a quantity of sand or earth to withdraw their conjured stone, this
is mere affectation and the stone can be conjured in plain view if desired.
Spell Effect
With this spell, a geomancer can conjure one stone as a
free action up to once / round within the spells duration. Each stone weighs about a pound and can be
thrown, propelled as sling ammunition or used in some other manner for the
spells duration. A new stone may be
conjured each round, and thrown stones strike for 1d3 points of damage with a
range increment of 20 ft. They require
no proficiency and anyone can throw them (even throwing them back at the
caster) throughout the duration of their existence. All conjured stones disappear at spells end.
Stone
Soup.
Turns a stone into a source of nourishment.
Transmutation
Level:
Sor/Wiz 1
Components: V, S,
M
Casting
Time: 1 full round
Range: Touch
Target,
Effect or Area: One fist-sized stone
Duration: 1 hour
Saving
Throw: None
Spell
Resistance: No
Description
In a city at war, the dwarves of Burok Torn don’t always
have edible provisions at hand, and an unlikely collaboration between
rune-wizards and geomantic sorcerers devised this enchantment to assist the
clergy in keeping famine at bay.
Spell Effect
The caster incants over a fist-sized stone and draws
runes of power on it, before tossing it into a pot of boiling water, whereupon
it dissolves, transforming the water into a nourishing broth that serves as one
meal / caster level. The broth only
remains edible for 1 hour’s time, after which any broth that has not been
consumed reverts into muddy water.
Stone soup is only nourishing to omnivorous creatures, and it cannot be
used as fodder for most steeds or pack animals.
Material
Components: A fist-sized stone weighing at least 2 lbs and at least
a gallon of boiling water / eight servings of soup to be created.
Iron
Hand.
Transforms the casters hand to iron.
Transmutation
Level:
Sor/Wiz 1
Components: V, S,
M
Casting
Time: 1 action
Range:
Personal
Target,
Effect or Area: The casters hand
Duration: 1
minute/level (D)
Saving
Throw: None
Spell
Resistance: No
Description
Crafted by an elite order of Charduni sorcerer/monks,
this spell is used to augment their already punishing open hand attacks. Exactly how they learned it is unclear, but
some dwarven wizards in Burok Torn also know this spell.
Spell Effect
The casters hand becomes a thing of iron, quite
inflexible, but still serviceable to strike (damage is increased one die type,
and becomes regular damage instead of subdual damage) or parry blows (+1
deflection bonus to AC if the caster takes the all-out defend option, as per a
ward cestus). Any attack with the
affected hand is treated as if the casters Strength score was 4 points higher
for attack and damage rolls, so that a normal Strength 12 human (punch 1d3+1 subdual
damage) would instead strike for 1d4+3 regular damage. Due to the inflexibility and lack of fine
control, the iron hand is not usable
for armed combat, nor can the caster cast spells requiring somatic
components. Off-hand penalties apply
normally to the use of an iron hand
if the caster chooses not to affect his primary hand. Any attack by the transmuted hand is treated as an armed attack
and does not provoke an attack of opportunity.
Focus: A fine
velvet glove that is pulled onto the hand of flesh during the casting.
Creates boulders to crush foes.
Conjuration (Creation)
Level:
Sor/Wiz 2
Components: V, S,
M
Casting
Time: 1 action
Range: Close
(25 ft. + 5ft./2 levels)
Target,
Effect or Area: A 5-ft. wide path from the caster to the limit of
range
Duration:
Instantaneous
Saving
Throw: Reflex half
Spell
Resistance: No
Description
The dwarven sorcerers of Burok Torn tend to focus on
earth magics. Some say that the earth’s
fiery blood is their own and that their hearts are the stone of the mountains,
others simply assert that stone is the most logical medium by which their
arcane craft would express itself, as it surrounds them all of their
lives. Nevertheless, magics related to
earth and stone are rarely seen outside of dwarven holds, making them something
of a mark of distinction in the hands of a human or elven arcanist.
Spell Effect
The caster tosses a handful of rune-marked pebbles at his
foes. The pebbles swell and multiply a
hundred-fold in both size and number, turning into a rocky barrage of boulders that
tumble thunderously across the ground, inflicting 1d6 hit points of damage /
odd level (up to 5d6 at 9th level) to all within the path of their
travel. Anyone in the area who makes a
successful Reflex save suffers only half damage, managing to avoid the worst of
it.
Material
Components: A handful of stones, each marked with runes of
prosperity and strength, using the casters blood as ink.
Lesser
Iron Body.
Turns the caster into solid iron.
Transmutation
Level:
Sor/Wiz 4
Components: V, S,
M
Casting
Time: 1 action
Range:
Personal
Target,
Effect or Area: The caster
Duration: 1
minute/level
Saving
Throw: None
Spell
Resistance: No
Description
Some call this effect a failure, but many casters swear
that it has saved their lives from immediate danger just long enough for aid to
arrive (or the house to finish collapsing, or the fires to go out).
Spell Effect
This spell transforms the casters body into solid iron,
like the more successful iron body enchantment. The difference is that the transformation is more thorough than
the higher-level spell, and the caster becomes a literal statue of iron for the
duration, unable to move, see, breathe or even think, a lifeless hunk of
metal. The caster cannot even choose to
come out of the effect early, although he can specify a shorter duration during
casting. The caster gains all the
defensive benefits of iron body (Damage Resistance 50/+3, immunity to
blindness, critical hits, ability score damage, deafness, disease, drowning,
electricity, poison, stunning and all spells or attacks that affect physiology
or respiration. The iron form takes
only half damage from acid or fire, but becomes susceptible to all special
attacks that affect iron golems.)
Unlike iron body, this spell also protects the caster
from mind-affecting magics, as the casters mind is also an inert hunk of metal
for the duration. The casters weight
increases by a factor of 10 in this form.
Material
Components: An intact piece of iron that
was once part of a suit of armor.