[Bolt of Power made it into R&R2 from this selection.]

 

Conjure Stones.

Creates normal rocks.

 

Conjuration (Creation)

Level: Sor/Wiz 0

Components: V, S

Casting Time: 1 action

Range: Personal

Target, Effect or Area: Creates one stone / caster level

Duration: 1 round/level

Saving Throw: None

Spell Resistance: No

 

Description

Perhaps the very simplest spell of dwarven geomancy, this spell is used by apprentices to demonstrate their craft, or to provide handy projectiles to harass rival students.  While traditional dwarven students often reach into a pouch or pocket, or perhaps a quantity of sand or earth to withdraw their conjured stone, this is mere affectation and the stone can be conjured in plain view if desired.

 

Spell Effect

With this spell, a geomancer can conjure one stone as a free action up to once / round within the spells duration.  Each stone weighs about a pound and can be thrown, propelled as sling ammunition or used in some other manner for the spells duration.  A new stone may be conjured each round, and thrown stones strike for 1d3 points of damage with a range increment of 20 ft.  They require no proficiency and anyone can throw them (even throwing them back at the caster) throughout the duration of their existence.  All conjured stones disappear at spells end.

 

Stone Soup.

Turns a stone into a source of nourishment.

 

Transmutation

Level: Sor/Wiz 1

Components: V, S, M

Casting Time: 1 full round

Range: Touch

Target, Effect or Area: One fist-sized stone

Duration: 1 hour

Saving Throw: None

Spell Resistance: No

 

Description

In a city at war, the dwarves of Burok Torn don’t always have edible provisions at hand, and an unlikely collaboration between rune-wizards and geomantic sorcerers devised this enchantment to assist the clergy in keeping famine at bay.

 

Spell Effect

The caster incants over a fist-sized stone and draws runes of power on it, before tossing it into a pot of boiling water, whereupon it dissolves, transforming the water into a nourishing broth that serves as one meal / caster level.  The broth only remains edible for 1 hour’s time, after which any broth that has not been consumed reverts into muddy water.  Stone soup is only nourishing to omnivorous creatures, and it cannot be used as fodder for most steeds or pack animals.

 

Material Components: A fist-sized stone weighing at least 2 lbs and at least a gallon of boiling water / eight servings of soup to be created.

 

Iron Hand.

Transforms the casters hand to iron.

 

Transmutation

Level: Sor/Wiz 1

Components: V, S, M

Casting Time: 1 action

Range: Personal

Target, Effect or Area: The casters hand

Duration: 1 minute/level (D)

Saving Throw: None

Spell Resistance: No

 

Description

Crafted by an elite order of Charduni sorcerer/monks, this spell is used to augment their already punishing open hand attacks.  Exactly how they learned it is unclear, but some dwarven wizards in Burok Torn also know this spell.

 

Spell Effect

The casters hand becomes a thing of iron, quite inflexible, but still serviceable to strike (damage is increased one die type, and becomes regular damage instead of subdual damage) or parry blows (+1 deflection bonus to AC if the caster takes the all-out defend option, as per a ward cestus).  Any attack with the affected hand is treated as if the casters Strength score was 4 points higher for attack and damage rolls, so that a normal Strength 12 human (punch 1d3+1 subdual damage) would instead strike for 1d4+3 regular damage.  Due to the inflexibility and lack of fine control, the iron hand is not usable for armed combat, nor can the caster cast spells requiring somatic components.  Off-hand penalties apply normally to the use of an iron hand if the caster chooses not to affect his primary hand.  Any attack by the transmuted hand is treated as an armed attack and does not provoke an attack of opportunity.

 

Focus: A fine velvet glove that is pulled onto the hand of flesh during the casting.

 

Rockslide.

Creates boulders to crush foes.

 

Conjuration (Creation)

Level: Sor/Wiz 2

Components: V, S, M

Casting Time: 1 action

Range: Close (25 ft. + 5ft./2 levels)

Target, Effect or Area: A 5-ft. wide path from the caster to the limit of range

Duration: Instantaneous

Saving Throw: Reflex half

Spell Resistance: No

 

Description

The dwarven sorcerers of Burok Torn tend to focus on earth magics.  Some say that the earth’s fiery blood is their own and that their hearts are the stone of the mountains, others simply assert that stone is the most logical medium by which their arcane craft would express itself, as it surrounds them all of their lives.  Nevertheless, magics related to earth and stone are rarely seen outside of dwarven holds, making them something of a mark of distinction in the hands of a human or elven arcanist.

 

Spell Effect

The caster tosses a handful of rune-marked pebbles at his foes.  The pebbles swell and multiply a hundred-fold in both size and number, turning into a rocky barrage of boulders that tumble thunderously across the ground, inflicting 1d6 hit points of damage / odd level (up to 5d6 at 9th level) to all within the path of their travel.  Anyone in the area who makes a successful Reflex save suffers only half damage, managing to avoid the worst of it.

 

Material Components: A handful of stones, each marked with runes of prosperity and strength, using the casters blood as ink.

 

Lesser Iron Body.

Turns the caster into solid iron.

 

Transmutation

Level: Sor/Wiz 4

Components: V, S, M

Casting Time: 1 action

Range: Personal

Target, Effect or Area: The caster

Duration: 1 minute/level

Saving Throw: None

Spell Resistance: No

 

Description

Some call this effect a failure, but many casters swear that it has saved their lives from immediate danger just long enough for aid to arrive (or the house to finish collapsing, or the fires to go out).

 

Spell Effect

This spell transforms the casters body into solid iron, like the more successful iron body enchantment.  The difference is that the transformation is more thorough than the higher-level spell, and the caster becomes a literal statue of iron for the duration, unable to move, see, breathe or even think, a lifeless hunk of metal.  The caster cannot even choose to come out of the effect early, although he can specify a shorter duration during casting.  The caster gains all the defensive benefits of iron body (Damage Resistance 50/+3, immunity to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning and all spells or attacks that affect physiology or respiration.  The iron form takes only half damage from acid or fire, but becomes susceptible to all special attacks that affect iron golems.)

 

Unlike iron body, this spell also protects the caster from mind-affecting magics, as the casters mind is also an inert hunk of metal for the duration.  The casters weight increases by a factor of 10 in this form.

 

Material Components: An intact piece of iron that was once part of a suit of armor.