[And none of Soltares' spells made it either. Bad Sol, no cookie for joo!]

 

Spell Affect.

Illusion changes the appearance of another spell.

 

llusion

Level: Brd 1, Sor/Wiz 1

Components: V, S

Casting Time: 1 action

Range: Personal

Target, Effect or Area: The caster

Duration: Variable

Saving Throw: None

Spell Resistance: No

 

Description

Born into slavery to an illusionist in Dunahnae, Soltares grew to understand that those who spent their lives mastering the blade could only hope to serve those who mastered the arts of spellcraft.  After escaping that land, he mastered every trick of spellcraft he could muster, yet retained an interest in the arts of illusion and the power of deception.

 

Spell Effect

After casting this spell, the caster may alter the ‘special effects’ of any single spell he must cast in the following round (or later in the same round through the use of metamagics).  Using this spell, an arcanist may produce a foul greenish-tinted daylight spell, a lightning bolt that pours forth as hundreds of great shadowy ravens or magic missiles that appear as screaming imps that fly through the air to swipe at the targets once before vanishing into acrid puffs of yellow smoke.  The altered spell will last as long as it normally would, so that a web spell that resembles a gelatinous cube-like mass would last 10 minutes / level, while a continual flame made to appear as a crackling blue electrical arc around the object affected could potentially last for decades or even centuries.  It is important to note that the spell mechanics will remain unchanged in any event; only the visual, aural, olfactory and tactile appearances of the spell can be changed.  For example the ‘screaming imp’ magic missiles mentioned above do not have to roll to attack, cannot be attacked in return and cannot be blocked by a protection from evil spell, and will dissipate normally on a shield.  The web spell altered to appear as a gelatinous cube will not move, suffocate its prey or secrete a paralyzing venom, and will cut or burn away exactly as any normal seeming web spell.  Nor will resistances or immunities be impacted in any way, as the spells energy type (if any) will remain unchanged, so that the lightning bolt that appears as a swarm of icy ravens of shadow force will still be treated as an electrical attack and not one based on cold or darkness.  Only one spell is affected per casting, and spells used from magical items are not affected.

 

Negate Dweomer.

Automatically dispels a previous spell by the same caster.

 

Abjuration

Level: Sor/Wiz 1

Components: V, S, M

Casting Time: 1 action

Range: Close (25 ft. + 5ft./2 levels)

Target, Effect or Area: One spell effect

Duration: Instantaneous

Saving Throw: Will negates (harmless)

Spell Resistance: Yes (harmless)

 

Description

The wizard Soltares learned the importance of order and discipline at an early age.  Any deviance from his masters’ harsh rules led to a brutal punishment from the overseer of slaves.  Even after he escaped this fate, he remained a fierce devotee of law and in his magical studies; seeking the underlying rules that made magic work.  This enchantment was one of the first of a series of spells he crafted to affect the duration of a spell, or to impose an artificial duration upon a spell that was normally permanent or indefinite in effect.

 

Spell Effect

This spell allows the caster to end any arcane spell that he has personally cast.  It cannot be used to effect permanently enchanted items, no matter the creator, but it can be used to dispel even normally permanent spells, such as arcane lock, continual flame, explosive runes, wall of stone and the like.  The spell targeted receives no resistance check and simply vanishes, as if dispelled (or disintegrated in the case of a physical manifestation, such as that from a wall of iron).  A person under the effect of one of the casters spells (such as blindness or polymorph other) may choose to resist this effect and remain under the enchantment normally, and certain instantaneous person-affecting spells cannot be negated once they have taken effect, such as the damage inflicted by an evocation, or restored by certain conjuration (healing) spells.  A long-term and permanent effect, such as polymorph any object or flesh to stone, may be undone with this spell, but not a one-time damaging effect such as the harm inflicted by a fireball or magic missile.  Note that even a multi-classed caster cannot affect divine spells in this manner, as these spells are not learned and studied, so much as inspired within the caster by outside sources.

 

Material Components: A drop of blood from a spell resistant creature (even a partially spell resistant creature, such as an elf or dwarf) and a pearl worth at least 10 gp.

 

Suppress Dweomer.

Suppresses the effects of a spell.

 

Abjuration

Level: Sor/Wiz 3

Components: V, S, M

Casting Time: 1 action

Range: Touch

Target, Effect or Area: One spell effect

Duration: Variable

Saving Throw: Will negates (harmless)

Spell Resistance: No

 

Description

This spell was an outgrowth from the research into the negate dweomer enchantment, and its creator, the wizard Soltares, was known to use it on a variety of spells, from temporary web spells to more lasting wall of stone spells, allowing him to negate them as he passed and reform them behind him to bar pursuit.

 

Spell Effect

This spell allows the caster to ‘turn off’ the effects of any single arcane spell that he has previously cast, at will throughout the duration of that earlier spell.  For instance an invisibility spell can be cast and then suppressed by the action of this spell.  For the full duration of the invisibility spell (10 minutes / level), the caster can then turn the spell on or off as a free action up to once / round, turning it off just before attacking and then resuming it after combat has ceased, allowing him to ‘nurse’ a single invisibility spell for the entire duration of the spell, or to ‘turn off’ a fire trap enchantment on his spellbook to allow an ally to read it.  Note that the spells duration continues to expire even when the spell is in a suppressed state, so the invisibility spell mentioned above will last only 10 minutes / level maximum.

 

In the case of a spell with a permanent or indefinite duration, such as an explosive runes, or continual flame, this spell remains in effect potentially forever, so long as the underlying spell remains in effect.  An arcanist can thus use this spell to turn his otherwise permanent continual flame spell on and off as a free action at any point (although he must be able to touch the spell affected area, in this case, the item upon which the continual flame has been cast).

 

In the case of a spell cast upon a living person, such as a blindness or polymorph other spell, the subject is allowed a saving throw to resist any use of this spell, either to suppress or resume a spell.  Note that the underlying spell is also ended if the suppression is resisted, as it weakens and collapses the previous enchantment.

 

This magic only can affect a single spell per casting, and only an arcane spell that the caster has previously cast; it cannot affect the spells of another caster, or any divine spell, no matter who cast it.  No single object or creature can have more than one suppressed spell maintained upon it at a time.

 

Material Components: Three drops of blood from a creature with a spell resistance of 10 or more and a 100 gp. opal.

 

 

Improved Suppress Dweomer.

Suppresses the effects of a spell.

 

Abjuration

Level: Sor/Wiz 5

Components: V, S, M

Casting Time: 1 action

Range: Touch

Target, Effect or Area: One spell or spell effect

Duration: Variable

Saving Throw: None

Spell Resistance: No

 

Description

The wizard Soltares mapped out a series of spell research, from negate dweomer to suppress dweomer to improved suppress dweomer, as precisely and methodically as he did everything.  His near-paranoid use of contingent defensive magics and powerful abjurations were not enough to stave off the ravages of old age, and by the time he finished this line of research, he returned to the study of illusion, hoping to find a defense against even his own mortality in the study of shadow magic.

 

Spell Effect

This spell allows the caster to ‘turn off’ the effects of any single arcane spell that he has previously cast, at will throughout the duration of that earlier spell, much like the lower level suppress dweomer spell.  The exception is that the suppressed spells duration does not expire while it is not in effect, allowing an arcanist to ‘nurse’ a single invisibility or haste or similar effect throughout many combats, activating it as a free action when needed, and suppressing it once the need for it has passed, saving any remaining rounds of duration for later use, perhaps even hours or days later.

 

In the case of a spell with a permanent or indefinite duration, such as an explosive runes, or continual flame, this spell remains in effect potentially forever, so long as the underlying spell remains in effect.  An arcanist can thus use this spell to turn his otherwise permanent continual flame spell on and off as a free action at any point (although he must be able to touch the spell affected area, in this case, the item upon which the continual flame has been cast).

This magic only can affect a single spell per casting, and only an arcane spell that the caster has previously cast; it cannot affect the spells of another caster, or any divine spell, no matter who cast it.  No single object or creature can have more than one suppressed spell maintained upon it at a time.

 

Material Components: 250 gp. worth of powdered jade and the heart of a spell resistant creature.