Jamie
Moreau, ELEMENTAL
ST: 12
(20), DX: 13 (30), IQ: 12 (20), HT: 13 (30) (100 CP)
Attractive
(5), Rapid Healing (5) (10 CP)
Assorted
Disads (-40 CP)
Quirks
(-5 CP)
Acrobatics
2-12, Judo 2-12, Running 2-12, Throwing 2-12
Climbing
1/2-11, Driving: Car 2-14, Driving: Van 1-13, Piloting: Glider 1-12, Stealth
1-12
Brawling
2-14, Jumping 4-15, Swimming 1/2-12
Read/Write:
English 0-12, English 0-13
Chemistry
1-10, Diagnosis 2-11, Psychology 1-10, Read/Write: French 1-10
Acting
1-11, French 1-11, Performance 1-11, Electronics Ops: Medical 2-12
First
Aid 4-13, Hobby: Massage 1-13 (35 CP)
STONE
+18 ST
(No Extra Fatigue 10%) (140 CP)
Multiple
Forms x4 (Nuisance Effect: Only able to transform to an elemental form when in
contact with earth / stone, air, water or fire 20%) (16), Body of Stone x4
(Always On 25%) (24), Damage Resistance +13 (Sonic/Vibratory is 25%
Armor-Piercing 10%) (36) (76 CP)
Super-Disads
including Ugly (-10) (-60 CP)
+156 CP
[ST 30,
PD 1, DR 15, +2 HTH, -20% Move in stone form.]
FLAME
Multiple
Forms x4 (Nuisance Effect: Only able to transform to an elemental form when in
contact with earth / stone, air, water or fire 20%) (16), Body of Fire 30
(Always On 40%, No Encumbrance +10%) (105), Body of Air (Always On cost
changes to 30 CP, No Encumbrance +10%) (-27), Super-Running x3 (60),
Temperature Tolerance (Heat Only 40%) (6), Neutralize Fire Power 5 (Increased
Area x5 +100%) (20), Damage Resistance 5 (15), Smoke Power 1 (Doesnt Affect
User +20%, Touch Only 20%) (3) (198 CP)
Super-Disads
(-60 CP)
Neutralize
Fire 8-13, Smoke 2-11 (10 CP)
+148 CP
[3d
burn damage to anyone in hex, +15 DR vs Heat/Fire, +6 DR vs bullets, Move
halves to 3, then doubles three times to 24, unaffected by up to 185 degree
heat effects, 11 hex radius (331 total hexes) neutralize fire effect, can be
activated to give an additional +100 DR vs Fire for 5 turns.]
WIND
Multiple
Forms x4 (Nuisance Effect: Only able to transform to an elemental form when in
contact with earth / stone, air, water or fire 20%) (16), Body of Air (Always
On cost changes to 30 CP, No Encumbrance +10%) (27), Super-Running x5
(100), Wind Blast 5 (Instantaneous +20%, Touch Only 20%, Knockback Only 40%,
Area Effect x1 +50%, Increased Area x2 +40%, Wall x2 +60%, Nuisance Effect:
Only in line of hexes passed through, up to 9 hexes in a row 10%) (60),
Chameleon 1 (Always On 5 CP to final cost) (2), Create Air 5 (Forms a
pressurized sphere that wont leak away into vacuum +100%) (10), Damage
Resistance 5 (15) (186 CP)
Super-Disads
(-60 CP)
Wind
Blast 20-16, Create Air 4-12 (24 CP)
+150 CP
[Move
halves to 3, then doubles 5 times to 96, 10 knockback attack on up to nine
consecutive hexes in the area as he runs through people.]
WAVE
Multiple
Forms x4 (Nuisance Effect: Only able to transform to an elemental form when in
contact with earth / stone, air, water or fire 20%) (16), Body of Water
(Always On cost changes to 20 CP, No Encumbrance +10%) (-18), Amphibious
(10), Gills (10), Super-Running x1 (Also counts for Swimming move +20%) (24),
Super-Swimming x1 (10), Water Cannon 5 (Instantaneous +20%, Touch Only 20%,
Area Effect x1 +50%, Increased Area x1 +20%, Wall x2 +60%, Doubled Knockback
+40%, Nuisance Effect: Only in line of hexes passed through, up to six consecutive
hexes 10%) (78), Temperature Tolerance x1 (Cold Only 40%) (6), Pressure
Support (High undersea pressure only 40%) (9), Damage Resistance 5 (15),
Regular Regeneration (Only While Underwater 30%) (18), Speak Underwater (8)
(186 CP)
Super-Disads
(-60 CP)
Water
Cannon 20-16 (20 CP)
+146 CP
[Move
12 on land, doubles to 24 in the water, regenerates 1 HT / hour underwater, 5
die crushing attack (doubled for Knockback purposes) to up to six consecutive
hexes rushed through in water form, tolerate up to 75 degrees before affected
by cold, Damage Resistance 5 and ½ damage from Crushing attacks (and only 1 pt
from normal cutting, impaling and missile weapons, regardless of DR). Fire and dehydration attacks do double, after
DR.]
Earned
XP will go to increase various powers, such as DR in stone form, smoke aura in
fire-form, etc. Also may add 2
additional Multiple forms, one of Body of Ice and one of Body of Earth / Sand.