Jamie Moreau, ELEMENTAL

 

ST: 12 (20), DX: 13 (30), IQ: 12 (20), HT: 13 (30) (100 CP)

Attractive (5), Rapid Healing (5) (10 CP)

Assorted Disads (-40 CP)

Quirks (-5 CP)

Acrobatics 2-12, Judo 2-12, Running 2-12, Throwing 2-12

Climbing 1/2-11, Driving: Car 2-14, Driving: Van 1-13, Piloting: Glider 1-12, Stealth 1-12

Brawling 2-14, Jumping 4-15, Swimming 1/2-12

Read/Write: English 0-12, English 0-13

Chemistry 1-10, Diagnosis 2-11, Psychology 1-10, Read/Write: French 1-10

Acting 1-11, French 1-11, Performance 1-11, Electronics Ops: Medical 2-12

First Aid 4-13, Hobby: Massage 1-13 (35 CP)

 

STONE

+18 ST (No Extra Fatigue –10%) (140 CP)

Multiple Forms x4 (Nuisance Effect: Only able to transform to an elemental form when in contact with earth / stone, air, water or fire –20%) (16), Body of Stone x4 (Always On –25%) (24), Damage Resistance +13 (Sonic/Vibratory is 25% Armor-Piercing –10%) (36) (76 CP)

Super-Disads including Ugly (-10) (-60 CP)

+156 CP

[ST 30, PD 1, DR 15, +2 HTH, -20% Move in stone form.]

 

FLAME

Multiple Forms x4 (Nuisance Effect: Only able to transform to an elemental form when in contact with earth / stone, air, water or fire –20%) (16), Body of Fire 30 (Always On –40%, No Encumbrance +10%) (105), Body of Air (Always On – cost changes to –30 CP, No Encumbrance +10%) (-27), Super-Running x3 (60), Temperature Tolerance (Heat Only –40%) (6), Neutralize Fire Power 5 (Increased Area x5 +100%) (20), Damage Resistance 5 (15), Smoke Power 1 (Doesn’t Affect User +20%, Touch Only –20%) (3) (198 CP)

Super-Disads (-60 CP)

Neutralize Fire 8-13, Smoke 2-11 (10 CP)

+148 CP

[3d burn damage to anyone in hex, +15 DR vs Heat/Fire, +6 DR vs bullets, Move halves to 3, then doubles three times to 24, unaffected by up to 185 degree heat effects, 11 hex radius (331 total hexes) neutralize fire effect, can be activated to give an additional +100 DR vs Fire for 5 turns.]

 

WIND

Multiple Forms x4 (Nuisance Effect: Only able to transform to an elemental form when in contact with earth / stone, air, water or fire –20%) (16), Body of Air (Always On – cost changes to –30 CP, No Encumbrance +10%) (–27), Super-Running x5 (100), Wind Blast 5 (Instantaneous +20%, Touch Only –20%, Knockback Only –40%, Area Effect x1 +50%, Increased Area x2 +40%, Wall x2 +60%, Nuisance Effect: Only in line of hexes passed through, up to 9 hexes in a row –10%) (60), Chameleon 1 (Always On –5 CP to final cost) (2), Create Air 5 (Forms a pressurized sphere that won’t leak away into vacuum +100%) (10), Damage Resistance 5 (15) (186 CP)

Super-Disads (-60 CP)

Wind Blast 20-16, Create Air 4-12 (24 CP)

+150 CP

[Move halves to 3, then doubles 5 times to 96, 10 knockback attack on up to nine consecutive hexes in the area as he runs through people.]

 

WAVE

Multiple Forms x4 (Nuisance Effect: Only able to transform to an elemental form when in contact with earth / stone, air, water or fire –20%) (16), Body of Water (Always On – cost changes to –20 CP, No Encumbrance +10%) (-18), Amphibious (10), Gills (10), Super-Running x1 (Also counts for Swimming move +20%) (24), Super-Swimming x1 (10), Water Cannon 5 (Instantaneous +20%, Touch Only –20%, Area Effect x1 +50%, Increased Area x1 +20%, Wall x2 +60%, Doubled Knockback +40%, Nuisance Effect: Only in line of hexes passed through, up to six consecutive hexes –10%) (78), Temperature Tolerance x1 (Cold Only –40%) (6), Pressure Support (High undersea pressure only –40%) (9), Damage Resistance 5 (15), Regular Regeneration (Only While Underwater –30%) (18), Speak Underwater (8) (186 CP)

Super-Disads (-60 CP)

Water Cannon 20-16 (20 CP)

+146 CP

[Move 12 on land, doubles to 24 in the water, regenerates 1 HT / hour underwater, 5 die crushing attack (doubled for Knockback purposes) to up to six consecutive hexes rushed through in water form, tolerate up to –75 degrees before affected by cold, Damage Resistance 5 and ½ damage from Crushing attacks (and only 1 pt from normal cutting, impaling and missile weapons, regardless of DR).  Fire and dehydration attacks do double, after DR.]

 

 

Earned XP will go to increase various powers, such as DR in stone form, smoke aura in fire-form, etc.  Also may add 2 additional Multiple forms, one of Body of Ice and one of Body of Earth / Sand.

 

 

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