John 'Jack' Warrant, STORM KNIGHT
ST: 12 (20), DX: 13 (30), IQ: 12 (20), HT: 13 (30) (100 CP)
Combat Reflexes (15) (15 CP)
Overconfidence (-10), Bad Sight (Farsighted, wears contacts) (-10), Sense of Duty (friends & allies) (-5), Pacifism: Cannot Kill (-15) (-40 CP)
Quirks including Almost seven feet tall (-1), Active in Nero & Live-Action medieval role-playing (-1), Attempts to brew his own mead, but can't get seem to make it drinkable... (-1), Dreams of being someone else, often wakes up confused and irritable (-1),
(-5 CP)
Bow 1-11/13, Running 2-12, Staff (from Spear) 0-12/14
Broadsword 1-12/14, Spear 1-12/14, Axe / Mace 1-12/14, Riding
1-12/14, Stage Combat 1-12/14
Shield 1-13/15, FD: Arrow (+1) 1/2-12/14, FD: Broadsword
(+1) 1/2-12/14, Jumping
1/2-12/14, Swimming 1/2-12/14
English 0-12, R/W: English 0-11
R/W: Middle English 1-10, R/W: German 1-10, History: Medieval
Europe
First Aid 1/2-11, Carpentry 1/2-11, Scrounging 1/2-11, Games:
AD&D 1/2-11 (19 CP)
100 CP
DX +2 (to 15) (30 CP)
Damage Resistance: 15 (Special Effect: Lightning over body
forms energetic platemail) (45), Lightning Power 5 (Instantaneous +20%, Rapid-Fire
x1 +40%, Nuisance Effect: Rapid-Fire is only usable to Super-Block -20%, Fatigue
Only Option +20%) (48), Flight (Special Effect: Lightning pulls him through
the air, a la 'Raiden' from Big Trouble in Little China) (40), Super-Flight
x1 (20), Flash Power 1 (Instantaneous +20%, Doesn't Harm User +20%, Touch
Only -20%, Affects Hearing / IQ as a deafening thunderclap as well +100%)
(9) (162 CP)
Vulnerability (+3 dice from Electrical attacks) (-30), Vulnerability
(+3 dice from Water attacks) (-15), Weirdness Magnet (-15) (-60 CP)
Lightning 12-16
Flight 4-16 (18 CP)
(all physical skills save Running are +2 in powered form due
to higher Dex)
He tends to form his lightning attacks to appear as arrows
at a range or a sword, spear or axe up close. His DR appears as electric-blue
plate armor (like something out of Tron, but medieval) when activated and
his super-block as a shield of crackling force, which he can use at the same
time as attacking.
At higher power levels he will gain extra dice of Lightning Power, as well as Vacuum Support and Damage Control (Affects Others). Intends to save up money for 'real' medieval-style armor (modern steel chainmail, or perhaps a corselet over chain, not cheapy rennaisance faire stuff) and weapons (fine thrusting bastard sword and medium shield of modern steel), is too poor to afford (or make) them now.
(Adjusted for +2 Dex once Super-charged)
Thrust: 1d-1, Swing: 1d+2, Punch: 1d-3, Kick 1d-1, Fine Thrusting Bastard Sword (one-handed, add +1 damage if used two-handed) 2d-1 Cut or 1d+2 Imp, Fine Compound Longbow 2d-1 Imp, Lightning Bolt 5d (or 5d fatigue only)
Spd: 7, Move: 7 (8.5 if Running), Flying Move 28
Encumbrance
None 24 lbs, Move 7 / Flying Move 28
Light 48 lbs, Move 6 / Flying Move 22
Medium 72 lbs, Move 5 / Flying Move 16
Heavy 144 lbs, Move 4 / Flying Move 11
Extra-Heavy 240 lbs, Move 3 / Flying Move 5
Defenses (all +1 from Combat Reflexes)
Dodge: 7
Parry: Broadsword, Axe/Mace or Spear 7, Staff 9, Lightning Bolt 8
Block: Shield 10, Lightning 'Shield' 8