John 'Jack' Warrant, STORM KNIGHT

ST: 12 (20), DX: 13 (30), IQ: 12 (20), HT: 13 (30) (100 CP)

Combat Reflexes (15) (15 CP)

Overconfidence (-10), Bad Sight (Farsighted, wears contacts) (-10), Sense of Duty (friends & allies) (-5), Pacifism: Cannot Kill (-15) (-40 CP)

Quirks including Almost seven feet tall (-1), Active in Nero & Live-Action medieval role-playing (-1), Attempts to brew his own mead, but can't get seem to make it drinkable... (-1), Dreams of being someone else, often wakes up confused and irritable (-1),

(-5 CP)

 

Bow 1-11/13, Running 2-12, Staff (from Spear) 0-12/14

Broadsword 1-12/14, Spear 1-12/14, Axe / Mace 1-12/14, Riding 1-12/14, Stage Combat 1-12/14

Shield 1-13/15, FD: Arrow (+1) 1/2-12/14, FD: Broadsword (+1) 1/2-12/14, Jumping

1/2-12/14, Swimming 1/2-12/14 (11 CP)

 

English 0-12, R/W: English 0-11

 

R/W: Middle English 1-10, R/W: German 1-10, History: Medieval Europe 4-12, Mathematics 1/2-9, Literature 1-10, Theology: Catholic / Other 1-15 / 9, Directing 1/2-9

German 1-11, Armoury: TL3 Hand Weapons 1/2-10, Armoury: TL3 Armors 1/2-10, Writing 1-11, Poetry 1-11, Research 1-11, Leadership 1/2-10, Performance 1-11, Fight Choreography 1-11, Scene Design 1/2-10

First Aid 1/2-11, Carpentry 1/2-11, Scrounging 1/2-11, Games: AD&D 1/2-11 (19 CP)

100 CP

 

DX +2 (to 15) (30 CP)

 

Damage Resistance: 15 (Special Effect: Lightning over body forms energetic platemail) (45), Lightning Power 5 (Instantaneous +20%, Rapid-Fire x1 +40%, Nuisance Effect: Rapid-Fire is only usable to Super-Block -20%, Fatigue Only Option +20%) (48), Flight (Special Effect: Lightning pulls him through the air, a la 'Raiden' from Big Trouble in Little China) (40), Super-Flight x1 (20), Flash Power 1 (Instantaneous +20%, Doesn't Harm User +20%, Touch Only -20%, Affects Hearing / IQ as a deafening thunderclap as well +100%) (9) (162 CP)

 

Vulnerability (+3 dice from Electrical attacks) (-30), Vulnerability (+3 dice from Water attacks) (-15), Weirdness Magnet (-15) (-60 CP)

 

Lightning 12-16, Flash 2-15

 

Flight 4-16 (18 CP)

 

(all physical skills save Running are +2 in powered form due to higher Dex)

 

Jack was majoring in history / medieval studies, but has changed his major his Sophomore year to Drama, hoping to use his fight choreography skills (from his medieval recreationist activities) to move into a more profitable (and exciting) line of work, in the film industry.

 

He tends to form his lightning attacks to appear as arrows at a range or a sword, spear or axe up close.  His DR appears as electric-blue plate armor (like something out of Tron, but medieval) when activated and his super-block as a shield of crackling force, which he can use at the same time as attacking.

 

At higher power levels he will gain extra dice of Lightning Power, as well as Vacuum Support and Damage Control (Affects Others).  Intends to save up money for 'real' medieval-style armor (modern steel chainmail, or perhaps a corselet over chain, not cheapy rennaisance faire stuff) and weapons (fine thrusting bastard sword and medium shield of modern steel), is too poor to afford (or make) them now.

 

(Adjusted for +2 Dex once Super-charged)

Thrust: 1d-1, Swing: 1d+2, Punch: 1d-3, Kick 1d-1, Fine Thrusting Bastard Sword (one-handed, add +1 damage if used two-handed) 2d-1 Cut or 1d+2 Imp, Fine Compound Longbow 2d-1 Imp, Lightning Bolt 5d (or 5d fatigue only)

 

Spd: 7, Move: 7 (8.5 if Running), Flying Move 28

 

Encumbrance

None 24 lbs, Move 7 / Flying Move 28

Light 48 lbs, Move 6 / Flying Move 22

Medium 72 lbs, Move 5 / Flying Move 16

Heavy 144 lbs, Move 4 / Flying Move 11

Extra-Heavy 240 lbs, Move 3 / Flying Move 5

 

Defenses (all +1 from Combat Reflexes)

Dodge: 7

Parry: Broadsword, Axe/Mace or Spear 7, Staff 9, Lightning Bolt 8

Block: Shield 10, Lightning 'Shield' 8