Harrison Wright, METEORITE

ST: 12 (20), DX: 13 (30), IQ: 12 (20), HT: 13 (30) (100 CP)

Combat Reflexes (15), Absolute Direction (5) (20 CP)

Assorted Disads (-40 CP)

Quirks (-5 CP)

Acrobatics 2-12, Judo 2-12, Running 1-11

Boxing 1-12, Stealth 1-12, Climbing 1-12, Driving: Car 1-12

Hobby: Frisbee 1-14, Jumping 1-13, Swimming 1-13

Read/Write: English 0-11, English 0-12 

Navigation (+3) 2-14, Mathematics 2-11, History: Canadian 1-10, R/W: French 1-10

Writing 1-11, Prospecting 1-11, Surveying 1-11, French 1-11

First Aid 1-12, Savoir-Faire 1-12, Computer Operations 1-12 (25 CP)

100 CP Total

 

Flight (Instantaneous +20%) (48), Super-Flight x2 (Instantaneous +20%) (48), Invulnerability to Crushing (Only while Flying –30%) (105), Damage Resistance 1 (3) (206 CP)

Super-Disads (-60 CP)

Flight 4-12

+150 CP

 

Add more Damage Resistance +24 (72 CP) and another level of Super-Flight (24 CP).  Consider upping Invulnerability to All Kinetic Damage (105 CP).  Add Telescopic Vision (6/level) and / or Parabolic Hearing (4/level), Vacuum Support (40) and perhaps Polarized Eyes (w/Volume Cutout +100%) (10)?