Harrison
Wright, METEORITE
ST: 12
(20), DX: 13 (30), IQ: 12 (20), HT: 13 (30) (100 CP)
Combat
Reflexes (15), Absolute Direction (5) (20 CP)
Assorted
Disads (-40 CP)
Quirks
(-5 CP)
Acrobatics
2-12, Judo 2-12, Running 1-11
Boxing
1-12, Stealth 1-12, Climbing 1-12, Driving: Car 1-12
Hobby:
Frisbee 1-14, Jumping 1-13, Swimming 1-13
Read/Write:
English 0-11, English 0-12
Navigation
(+3) 2-14, Mathematics 2-11, History: Canadian 1-10, R/W: French 1-10
Writing
1-11, Prospecting 1-11, Surveying 1-11, French 1-11
First
Aid 1-12, Savoir-Faire 1-12, Computer Operations 1-12 (25 CP)
100 CP
Total
Flight
(Instantaneous +20%) (48), Super-Flight x2 (Instantaneous +20%) (48),
Invulnerability to Crushing (Only while Flying –30%) (105), Damage Resistance 1
(3) (206 CP)
Super-Disads
(-60 CP)
Flight
4-12
+150 CP
Add
more Damage Resistance +24 (72 CP) and another level of Super-Flight (24
CP). Consider upping Invulnerability to
All Kinetic Damage (105 CP). Add
Telescopic Vision (6/level) and / or Parabolic Hearing (4/level), Vacuum
Support (40) and perhaps Polarized Eyes (w/Volume Cutout +100%) (10)?