Jamie Moreau, RICOCHET / REBOUND / BOUNCEBACK

ST: 11 (10), DX: 13 (30), IQ: 12 (20), HT: 13 (30) (90 CP)

Luck (15), Rapid Healing (5) (20 CP)

Assorted Disads (-100 CP)

Quirks (-5 CP)

Acrobatics 2-12, Judo 2-12, Running 1/2-10, Throwing 1-11

Climbing 1-12, Driving: Car 1-12, Driving: Van 1-12, Piloting: Glider 1-12, Stealth 1-12

Brawling 1-13, Jumping 4-15, Swimming 1/2-12

Read/Write: English 0-12, English 0-13

Chemistry 1-10, Diagnosis 4-12, Psychology 2-11, Read/Write: French 1-10

Acting 1-11, French 1-11, Performance 1-11, Electronics Ops: Medical 2-12, Fast-Talk 1-11

First Aid 4-14, Hobby: Massage 1-13 (35 CP)

100 CP

 

Bouncing Power 15 (180), Reflection Power 5: vs. Kinetic (30) (210 CP)

Super-Disads (-60 CP)

+150 CP

[PD 3 vs physical attacks, DR 15 vs Crushing, Super-Jump x5, +15 ST for Slam attacks.]

 

Basic Speed 6.5, Move 6, with Running skill 7

 

High Jump (3xST-10”) 35 inches straight up.  To 1120 inches, 93.3 ft or 31.1 yds / hexes with Super-Jump 5.  Can fall 31 yards and take no damage, +5 yards with a successful Acrobatics roll.

 

Running High Jump (3xST-10” +2 ft if at least 4 yds takeoff) 59 inches.  To 1888 inches, 157.3 ft or 52.4 yds with a 4 yard take-off and Super-Jump 5.  Or just +32 ft (10.6 yds) added once?  [The second option sounds more reasonable, and is much simpler!]

 

Standing Broad Jump (ST-3’) 12 ft.

To 384 ft or 128 yds with Super-Jump 5.  If he Broad Jumps into someone, he gets +26 to his Contest of ST for the Slam based on Speed alone (+28 if he steps one in a Step and Attack maneuver and makes it a Running Broad Jump), +15 more for his levels in Bouncing.  In either case his Speed also gives him a +11 DX in the Contest of DX to strike his target.  (He would have to move at least 3 hexes before a Running Broad Jump to get a +12 on this DX Contest, and at least 7 hexes to get a +13 Speed Bonus to his DX roll with a 202 yard Running Broad Jump.)

 

[On average, he will make his Jumping roll to hit, his Context of DX to Slam by 10ish, and his Contest of ST by 40ish, knocking a goon back 20 hexes and doing 20 pts of damage to him, and taking 10 HT of damage himself from the collision, which his DR 15 will negate.  If the goon were to hit something while flying back at SPD 20, he could take as much as 9 dice of damage from the impact!  If Jamie collides with something immovable at this speed (such as a villain that weighs fives times as much as he does), he takes something like 50 dice of damage and dies instantly.  Ouchie.  Choose targets carefully.]

 

Running Broad Jump (ST-3’ +1 ft / yard of takeoff, up to x2) 8 to 15 ft in one turn.  +32 ft of jump / yard of take-off, up to double Standing Broad Jump, so with +1 move for Running skill, a 7 yard head-start will allow him to Broad Jump an additional 224 ft (74.6 yds) for a total of 608 ft (202.6 yds).  If he takes an additional turn to get additional movement (he’ll need 12 hexes of movement) he can leap up to 768 ft (256 yds).

 

Jumping Skill 15 substitutes for ST or DX rolls in above calculations.

 

   An annoyingly cheerful tall, thin and gangly ex-Texan who is extroverted in a big way and very laid-back at other times.  He works in Baton Rouge, Louisiana as an EMT at the moment and has a sneaky sense of humor.  Going to acquire a Medium Shield, both for Block purposes and the +2 to Slam attacks.  Prone to warn men with guns that they should watch it before they hurt themselves.

 

Will spend earned XP on Lightning Calculator for the poor author.  And some Tylenol.  Barbie says ‘Math is hard,’ and right now I’m prone to agree with her.