Jamie
Moreau, RICOCHET / REBOUND / BOUNCEBACK
ST: 11
(10), DX: 13 (30), IQ: 12 (20), HT: 13 (30) (90 CP)
Luck
(15), Rapid Healing (5) (20 CP)
Assorted
Disads (-100 CP)
Quirks
(-5 CP)
Acrobatics
2-12, Judo 2-12, Running 1/2-10, Throwing 1-11
Climbing
1-12, Driving: Car 1-12, Driving: Van 1-12, Piloting: Glider 1-12, Stealth 1-12
Brawling
1-13, Jumping 4-15, Swimming 1/2-12
Read/Write:
English 0-12, English 0-13
Chemistry
1-10, Diagnosis 4-12, Psychology 2-11, Read/Write: French 1-10
Acting
1-11, French 1-11, Performance 1-11, Electronics Ops: Medical 2-12, Fast-Talk
1-11
First
Aid 4-14, Hobby: Massage 1-13 (35 CP)
100 CP
Bouncing
Power 15 (180), Reflection Power 5: vs. Kinetic (30) (210 CP)
Super-Disads
(-60 CP)
+150 CP
[PD 3
vs physical attacks, DR 15 vs Crushing, Super-Jump x5, +15 ST for Slam
attacks.]
Basic
Speed 6.5, Move 6, with Running skill 7
High
Jump (3xST-10”) 35 inches straight up.
To 1120 inches, 93.3 ft or 31.1 yds / hexes with Super-Jump 5. Can fall 31 yards and take no damage, +5
yards with a successful Acrobatics roll.
Running
High Jump (3xST-10” +2 ft if at least 4 yds takeoff) 59 inches. To 1888 inches, 157.3 ft or 52.4 yds with a
4 yard take-off and Super-Jump 5. Or
just +32 ft (10.6 yds) added once? [The
second option sounds more reasonable, and is much simpler!]
Standing
Broad Jump (ST-3’) 12 ft.
To 384
ft or 128 yds with Super-Jump 5. If he
Broad Jumps into someone, he gets +26 to his Contest of ST for the Slam based
on Speed alone (+28 if he steps one in a Step and Attack maneuver and makes it
a Running Broad Jump), +15 more for his levels in Bouncing. In either case his Speed also gives him a
+11 DX in the Contest of DX to strike his target. (He would have to move at least 3 hexes before a Running Broad
Jump to get a +12 on this DX Contest, and at least 7 hexes to get a +13 Speed
Bonus to his DX roll with a 202 yard Running Broad Jump.)
[On
average, he will make his Jumping roll to hit, his Context of DX to Slam by
10ish, and his Contest of ST by 40ish, knocking a goon back 20 hexes and doing
20 pts of damage to him, and taking 10 HT of damage himself from the collision,
which his DR 15 will negate. If the
goon were to hit something while flying back at SPD 20, he could take as much
as 9 dice of damage from the impact! If
Jamie collides with something immovable at this speed (such as a villain that
weighs fives times as much as he does), he takes something like 50 dice of
damage and dies instantly. Ouchie. Choose targets carefully.]
Running
Broad Jump (ST-3’ +1 ft / yard of takeoff, up to x2) 8 to 15 ft in one
turn. +32 ft of jump / yard of
take-off, up to double Standing Broad Jump, so with +1 move for Running skill,
a 7 yard head-start will allow him to Broad Jump an additional 224 ft (74.6
yds) for a total of 608 ft (202.6 yds).
If he takes an additional turn to get additional movement (he’ll need 12
hexes of movement) he can leap up to 768 ft (256 yds).
Jumping
Skill 15 substitutes for ST or DX rolls in above calculations.
An annoyingly cheerful tall, thin and gangly
ex-Texan who is extroverted in a big way and very laid-back at other
times. He works in Baton Rouge,
Louisiana as an EMT at the moment and has a sneaky sense of humor. Going to acquire a Medium Shield, both for
Block purposes and the +2 to Slam attacks.
Prone to warn men with guns that they should watch it before they hurt
themselves.
Will
spend earned XP on Lightning Calculator for the poor author. And some Tylenol. Barbie says ‘Math is hard,’ and right now I’m prone to agree with
her.