Jack Warrant, STORM KNIGHT
ST: 13 (30), DX: 13 (30), IQ: 12 (20), HT: 13 (30) (100 CP)
Combat Reflexes (15) (15 CP)
Assorted Disads (-40 CP)
Quirks (-5 CP)
Bow 2-12, Running 2-12, Staff (from Spear) 0-12
Broadsword 2-13, Spear 1-12, Axe / Mace 1-12, Riding 1-12
Shield 1-13, FD: Arrow (+1) 1/2-12, FD: Broadsword (+1)
1/2-12, Jumping
1/2-12, Swimming 1/2-12
English 0-12, R/W: English 0-11
R/W: Middle English 1-10, R/W: German 1-10, History:
Medieval Europe
4-12, Mathematics 1-10, Literature 2-11, Theology: Catholic
1-10
German 1-11, Armoury: TL3 Hand Weapons / Bows / Other 1-16 /
16 / 10,
Writing 1-11, Poetry 1-11, Research 2-12
First Aid 1-12, Scrounging 1-12 (30 CP)
100 CP
DX +2 (to 15) (+30 CP)
High Pain Threshold (10) (10 CP)
Damage Resistance: 16 (48), Lightning Power 5 (Instant +20%,
Rapid-Fire x1 +40%, NE: Rapid-Fire is only usable to Super-Block -20%, Area
Effect +50%, Wall +30%, Area Effect & Wall are only to allow a Super-Block
-40%, Cutting +30%, Fatigue Only Option +20%, NE: 1/2 Dam starts at 6+ hexes
-10%) (66), Flight (SE: appears to be riding a ‘horse’ of storm clouds through
the sky) (40) (154 CP)
Super-Disadvantages (-60 CP)
Lightning 12-16
Flight 4-16 (16 CP)
(all physical skills save Running are +2 in powered form due
to higher Dex)
Jack tends to form his lightning attacks to
appear as arrows at a range or a sword, spear or axe up close, as he is a
rabid medieval recreationist, who is taking Medieval Studies. His DR
appears as ghostly plate armor when activated and his super-block as a shield
of force, which he can use at the same time as attacking.
At higher power levels he will gain extra dice of Lightning Power and a level of Super-Flight, as well as Vacuum Support and perhaps Regeneration and a Flash / Thunderclap option. Intends to save up money for real medieval-style armor and weapons, is too poor to afford them now.