Keri
Waters, LANCER
ST: 10
(0), DX: 12 (20), IQ: 15 (60), HT: 12 (20) (100 CP)
Danger
Sense: counts as ESP Power 5 and Danger Sense skill 15 (15), Empathy: counts as
Telepathy Power 3 and Emotion Sense skill 15 (15), Attractive (5) (35 CP)
PK Shield
Power 20 (Instantaneous +20%, Link +10%) (52), Energy Shield Power 20
(Instantaneous +20%, Link +10%) (52), Levitation Power 15 (45), Mind Shield
Power +7 (14), Mindsword Power +12 (Instantaneous +20%) (72), Mental Blow Power
+17 (Instantaneous +20%) (102), Healing Power 1 (Reduced Fatigue Cost x2 +40%)
(5), Telereceive Power +1 (3), Telesend Power +1 (3), Combat Sense Power +1
(2), Lightning Power 1 (5), Astral Sight Power 1 (1), Confuse Power 1 (2),
Energy Sense Power 1 (1), Clairvoyance Power +1 (2), Metabolism Control Power 1
(1), Cryokinesis Power 1 (2), Pyrokinesis Power 1 (3), Telekinesis Power 1 (4),
Aspect Power +1 (2), Telescan Power +1 (2), Telecontrol Power +1 (5) (380 CP)
Telepathic
Addiction (-10), Mild Autophobia (-15), Bad Sight (-10), Pacifism: Cannot Kill
(-15), Absent-Minded (-15), Honesty (-10), Lecherousness (-15), Sense of
Duty: Friends (-5), Charitable (-15)
(-100 CP)
Quirks (-5
CP)
PK Shield
4-15, Energy Shield 4-15, Levitation 2-14, Mind Shield 1-13, Mindsword 4-15,
Mental Blow 6-16, Healing 2-14, Telereceive 4-15, Telesend 1-13, Telecontrol
1-13
Paraphysics
1-12, Biochemistry 1-12, Surgery 1-12, Breath Control 1-12, Meditation 1-12
Psychology
4-15, Diplomacy 2-14, Physics 1-13, Hypnotism 1-13, Diagnosis 1-13, Physician
1-13, Botany 1-13, Chemistry 1-13, Mathematics 1-13, Astronomy 1-13
Mind Block
2-15, Meteorology 1-14, Elec Ops: Medical 1-14, Occultism 1-14, Research 1-14,
Writing 1-14, Acting 1-14, Teaching 1-14, Scuba 1-14, Lockpicking 1-14
First Aid
1-15, Savoir-Faire 1-15, Computer Operation 1-15
Read/Write:
English 0-14, English 0-15
Judo 4-12,
Acrobatics 2-11, Running 1-10, Throwing 1-10
Force
Sword 8-14, Boxing 2-12, Fencing 2-12, Stealth 2-12, Main-Gauche 2-12, Climbing
1-11, Broadsword 0-12
Shield
1-12, Jumping 1-12, Swimming 1-12 (90 CP)
500 CP Total
The first founding member of the Beach
Patrol Super-Team, Keri was also the first to leave after being severly hurt
during a super-battle. She still has
close ties to her former teammates and may work up the nerve to try again, if
not as an active participant, then as a coordinator or recruiter. In combat, Lancer wears medieval styled
armor that is actually
Kevlar. Keri has had affairs with both Ballistic and
Splash and drove them both off with her intimacy, she feels helpless when she
is alone. Keri has many psi-powers to
which she has not yet devoted any training time, these powers are considered
latent.
NOTE: Despite requiring single-skill
purchasing of Psi skill, we do allow Empathy to still count as 3 levels of
Power for all Telepathic skills and Danger Sense to still count as 5 levels of
Power for all E.S.P. skills. Her Mental
Blows she thinks of as arrows or spears and have a 60 mile range doing 2d of
fatigue damage to up to a 1056 hex global area!