Sir
James of Malebriante, CHAMPION
ST:
40 (180), DX: 14 (45), IQ: 11 (10), HT: 15 (60) (295 CP)
Combat
Reflexes (15), High Pain Threshold (10), Luck (15), 1 month's pay as a Supertemps
Guardian (1) (41 CP)
DR:
+40 (NE: 8x Wt -10%, Sonics/Vibratory are 50% Armor-Piercing -20%) (84), Flight
(40), Super-Flight (20), Vacuum Support (40), Flame Jet Power
5 (Instantaneous +20%, Affects Insubstantial +20%, Hotshot +30%) (51) (235 CP)
Assorted
Disads including TL: 3 Primitive (-20) (-100 CP)
Quirks
(-5 CP)
Running
1/2-12, Throwing 2-13, Staff (from Spear) 0-12, Bow 1-12
Spear
2-14, Riding: Horse 1-13, Stealth 1/2-12, Flight 1-13, Axe/Mace 1-13, Broadsword
8-16, Two-Handed Sword 1-13, Polearm 2-14, Two-Handed Axe/Mace 2-14
Shield
2-15, Fast-Draw: Sword (+1) 1-15, Fast-Draw: Arrow (+1) 1/2-14, Brawling 2-15
Middle
English 0-11
Tactics
1-9, Naturalist 1-9
Tracking 1-10, Survival: Woods 1-10, English 1/2-9, Armoury: TL: 3 Hand
Weapons/TL:
3 Armors/TL: 3 Others 1/2-14/14/7
First
Aid 1/2-10, Cooking 1-11 (34 CP)
500 CP Total
After being bodyguard for a powerful
alchemist for 10 years, Sir James was rewarded with 400 years of ageless sleep
and the powers of the four elements.
His ageless master recently had cause to have him dug up and awakened,
but has for now left him to his own devices to master these abilities that took
so many centuries to brew in his body and to learn about the new world he must
operate in. His master waits patiently
through these growing pains...