Sir James of Malebriante, CHAMPION

ST: 40 (180), DX: 14 (45), IQ: 11 (10), HT: 15 (60) (295 CP)

 

Combat Reflexes (15), High Pain Threshold (10), Luck (15), 1 month's pay as a Supertemps Guardian (1) (41 CP)

 

DR: +40 (NE: 8x Wt -10%, Sonics/Vibratory are 50% Armor-Piercing -20%) (84), Flight (40), Super-Flight (20), Vacuum Support (40), Flame Jet Power 5 (Instantaneous +20%, Affects Insubstantial +20%, Hotshot +30%) (51) (235 CP)

 

Assorted Disads including TL: 3 Primitive (-20) (-100 CP)

Quirks (-5 CP)

 

Running 1/2-12, Throwing 2-13, Staff (from Spear) 0-12, Bow 1-12

 

Spear 2-14, Riding: Horse 1-13, Stealth 1/2-12, Flight 1-13, Axe/Mace 1-13, Broadsword 8-16, Two-Handed Sword 1-13, Polearm 2-14, Two-Handed Axe/Mace 2-14

 

Shield 2-15, Fast-Draw: Sword (+1) 1-15, Fast-Draw: Arrow (+1) 1/2-14, Brawling 2-15

 

Middle English 0-11

 

Tactics 1-9, Naturalist 1-9

 

Tracking 1-10, Survival: Woods 1-10, English 1/2-9, Armoury: TL: 3 Hand  

Weapons/TL: 3 Armors/TL: 3 Others 1/2-14/14/7

 

First Aid 1/2-10, Cooking 1-11 (34 CP)

   500 CP Total

 

   After being bodyguard for a powerful alchemist for 10 years, Sir James was rewarded with 400 years of ageless sleep and the powers of the four elements.  His ageless master recently had cause to have him dug up and awakened, but has for now left him to his own devices to master these abilities that took so many centuries to brew in his body and to learn about the new world he must operate in.  His master waits patiently through these growing pains...