Pietr
Kloont, JOHNNY RIP (MARK 2)
ST: 13
(30), DX: 15 (60), IQ: 10 (0), HT: 13 (30) (120 CP)
Combat Reflexes (15), High Pain Threshold (10), Night Vision (10) (35 CP)
Claws
(Swing+1d Cutting, Thrust+1d Impaling 70 pts, Only 1/2 DR Counts +80%) (126),
Increased Speed +5 (125), Altered Time Rate 1 (100), Full Coordination 1 (50),
Super-Running x1 (20) (421 CP)
Assorted
Disads (-100 CP)
Quirks
(-5 CP)
Acrobatics 1-13, Karate 8-16, Running 2-12 (11)
Climbing
1-14, Driving: Car 1-14, Stealth 2-15 (4)
Fast-Draw:
Pistol (+1) 1/2-15, Fast-Draw: Clip (+1) 1/2-15, Guns: Glock-17 1-15, Jumping
1-15, Motorcycle 1-15, Swimming 1-15, Hobby: Whittling 1-16 (6)
Read/Write:
German 0-9, German 0-10
Detect
Lies 2-9 (2)
Intimidation
2-10, Streetwise 2-10, English 1-9 (5)
Scrounging
1-10 (1) (29 CP)
500 CP Total
A psychopath pure and simple, Pietr isn't
much fun at parties but does get the job done.
B. SPD: 12, Move: 24, 2 actions/turn due to A.T.R., FC 1 and Karate-16
allows 3 claw attacks/action and 4 full actions/turn, totalling 12 attacks per
turn doing 3d-1 Impaling or 3d+2 Cutting ignoring 50% of the targets DR. He prefers Supers that have to wear
Kevlar... He himself wears 2nd
Chance Standard (PD 2, DR 16 to the Torso and vitals).
Dodge:
12 (+1 for Combat Reflexes, +3 with a Retreat (2 / turn, with ATR), can Retreat
(or Step) 3 hexes per action))
Karate
Parry: 10 (+1 for Combat Reflexes)
Block:
None