Gravestone
(formerly
Power Level 10 (135 pp)
Abilities: Str 15/35 (+2/+12), Dex 14 (+2),
Con 16 (+3), Int 14 (+2),
[21 pp]
Saves: Toughness +15 (10 Impervious), Fortitude +8, Reflex +2 (+10 vs. Dazzle attacks, +15 vs. visual blinding light attacks), Will +1 (+6 vs. mental effects, 5 Impervious)
[5 pp]
Skills: Acrobatics 1 (+3), Bluff 0 (+0), Climb 2 (+4), Concentration 0 (+1), Diplomacy 0 (+0), Disguise 0 (+0), Drive 2 (+4), Escape Artist 0 (+2), Gather Information 5 (+5), Handle Animal 0 (+0), Intimidate 6 (+6), Language (English, native), Language (Italian), Language (Arabic), Notice 2 (+3), Search 2 (+4), Sense Motive 0 (+1), Stealth 2 (+4), Survival 4 (+5), Swim 0 (+2, autofails)
[7 pp, 28 ranks in skills]
Feats: Accurate Attack, Blind-Fight, Dodge Focus 1, Power Attack, Instant Stand, Startle, Track, Improved Grab, Improved Grapple, Improved Pin, Defensive Attack, Chokehold, Takedown Attack, Attack Specialization 2 (hand to hand), Equipment 1 (‘armored’ suits)
[16 pp]
Powers:
Alternate Form +14 (Solid (Stone), Extra: Continuous, Flaw: Permanent, Density 10 (Extra: Continuous, Flaw: Permanent, Enhanced Strength 20, Protection 5 (Impervious), Super-Strength 3 (Power Feat: Groundstrike), Immovable 5 (Unstoppable), 10x normal weight), Protection +5 (Impervious), Immunity 10 (Life Support (disease, poison, suffocation, environmental effects of cold, heat, radiation, high pressure or vacuum) and Starvation / Thirst), Super-Movement 1 (sure-footed), Sensory Shield 4 (all senses), Mind Shield 4)
[70 pp]
Equipment: special suits (+2 toughness save), flash-goggles (+5 saves vs. visual blinding attacks, such as by dazzling lights)
Combat: Attack +4 (+8 with hand to hand), Damage +12 (unarmed), Defense +5 (+2 flat-footed), Initiative +2
[16 pp]
Trade-offs: +12 Damage Save for +8 Attack, +15 Toughness Save for +5 Defense
Abilities 21 + Saves
5 + Skills 7 + Feats 16 + Powers 70 + Combat 16 = 135 pp
“Laugh all ya want, I’ll be the
one standin’ over yer
coffin, kid.”
Gravestone's body has transformed into solid granite. He tends to wear designer shades and a nice suit that appears to be Armani, but is a special creation of Undertow, woven from his own wire-hard inflexible hair (which he wears slicked back, and which doesn’t move for anything short of C4, which *might* break off a strand…). It isn’t until he takes his shades off and puts them in his pockets, doffing his trendy fingerless gloves, that one can see his solid stone hide, and the beat-down commences with his trademark, ‘It’s clobberin’ time!’
Marco puts on a fairly sophisticated air, but is little more
than a working-class ‘made man’ hired as muscle by Professor Scott. Surprisingly, he is not as tall as Pyre,
merely 5’ 10”, nor nearly as impressively built, being slim and somewhat wiry,
but his compact form is amazingly powerful, and his fists hit like
sledgehammers. Marco Ghibretti
lived in
He is clever enough (smarter indeed than his team-mates
generally realize) to have noticed that his team-mates transformations seem to
be linked to their emotional states. He
has always been a stoic and calm figure, even when he was picking fights as a
youth, and nothing has ever really gotten him worked up emotionally, leading
him to the eventual conclusion that he might have suffered some sort of neurochemical deficiency, one that makes him far less
likely to lose his temper, or truly care about anything. As a result, he thinks that his inability to
transform back to his human form is connected to his borderline sociopathic lack of feeling. As with everything else in his life, this
doesn’t bother him enough to do anything about it…
His stone hide is smooth, like that of a polished marble
statue, and his hair is solid and motionless, slicked back. He sports no facial hair, and whenever tiny
spikes of inflexible stony stubble appear on his cheeks, often at the end of
the day, he rubs his hand over them and breaks them off (his cheeks often
appear darker, due to this ongoing battle with five-o-clock shadow). His skin appears an uneven grey-white, and
looking closely at areas like his wrists, one can see the veins and arteries
beneath the skin, as faint blue and pink lines.
He is generally cool to the touch, particularly when he has been
stationary for a time, but his ‘skin’ warms up quickly when he is active. His hair is jet-black, and somewhat shiny,
like polished obsidian, and he has onyx-black pupils in the midst of white eyes
that resemble pink-veined white marble.
His three suits are uniformly dark, either dark blue, or dark grey or
black. Unlike his companions, his skin
and hair samples have taken extremely well to the growth formula used by Dr
Scott to create adaptive clothing for them, and he has several outfits to
choose from. Excess use of the formula
seems to overtax and kill the samples of others tissues, but his own tissues
remain durable and resilient, even after separation and vat-growth.
Perhaps his most visible vice is an almost religious
devotion to a good cigar. He keeps his
cigar-clipper in his breast pocket, and usually keeps some Remy Martin (or
other cognac or brandy) stocked to dip his cigars in (although he doesn’t
otherwise drink, except to finish off his ‘dippin
brandy’). He has other, less public
vices, such as a run of ‘one-night girlfriends’ (i.e. hookers), and lying in
confessional (a long time habit from his mafia affiliate days, he has never
felt comfortable revealing secrets about anything really illegal to anyone,
even a priest).