Miasma (formerly Carrion Wind, formerly Ariel), Ariel Frazier
PL 10 (122 pp)
Abilities: Str 10 (+0) (effectively 0 in gaseous form), Dex 16 (+3), Con 16 (+3), Int 12 (+1), Wis 12 (+1), Cha 14 (+2)
[20 pp]
Saves: Toughness +9 (+3 flat-footed and / or in human form), Fortitude +3, Reflex +8, Will +1
[5 pp]
Skills: Acrobatics 1 (+4), Bluff 0 (+2), Climb 0 (+0), Computers 2 (+3), Concentration 0 (+1), Craft (artistic) 2 (+3), Diplomacy 2 (+4), Disguise 0 (+2), Drive 2 (+5), Escape Artist 0 (+3), Gather Information 0 (+2), Handle Animal 2 (+3), Intimidate 0 (+2), Investigate 1 (+2), Knowledge (life sciences) 4 (+5), Knowledge (earth sciences) 2 (+3), Knowledge (current events) 4 (+5), Knowledge (pop culture) 2 (+3), Knowledge (arts) 2 (+3), Language (English, native), Notice 4 (+5), Perform (dance) 3 (+5), Perform (singing) 2 (+4), Profession (secretary) 1 (+2), Profession (writer) 1 (+2), Ride 1 (+4), Search 4 (+5), Sense Motive 0 (+1), Stealth 4 (+7), Survival 1 (+2), Swim 1 (+1)
[12 pp, 48 ranks in skills]
Feats: Dodge Focus 2, Move-by Attack, Improved Trip, Improved Throw, Improved Initiative 1, Evasion 2, Attack Specialization 2 (trip attempts), Defensive Attack
[11 pp]
Powers: Alternate Form 12 (Gaseous (air), Sustained duration. Insubstantial 2, Flight 3 (50 MPH), Concealment 2 (normal sight), Trip 10 (Extra: Knockback, Partial Extra: Area 2 (trail), Flaw: Range 1 (touch), Power Feats: Selective, Homing 1, Alternate Power – Dazzle (auditory) 10 (Extra: Area (explosion), Flaw: Range (touch)), Alternate Power – Suffocate 10), Immunity 30 (suffocation, critical hits, disease, environmental cold, heat, radiation or high pressure, hunger / thirst, lethal energy damage (lethal energy damage only inflicts non-lethal effect), Flaw: Duration (sustained)), Super-Senses 16 (blindsight (air pressure changes), danger sense, scent, ultra-hearing, extended (hearing, scent), accurate (hearing, scent), acute (touch), ranged (touch), radius (touch), Flaw: Duration 1 (sustained)), Quickness 4 (25x faster, Flaw: One Task (Search checks)), Environmental Control 5 (high winds, hamper movement (1/2), Flaw: Range (touch)), Enhanced Mobility (Defensive Roll 6, Dodge Focus 4, only usable in gaseous form))
[60 pp]
Combat: Attack +4 in hand to hand, +4 ranged, +8 with Trip attacks, Damage +0 (Trip, Dazzle or Suffocate attacks only), Defense +10 in gaseous form / +6 in human form (+2 flat-footed), Initiative +7 [16 pp]
Drawback: Involuntary Transformation (when injured or startled, must make a DC 15 Will check or revert to gaseous form involuntarily. Must become fatigued, to ‘pull herself together’ and resume human form.)
[-2 pp]
Abilities 20 + Saves
5 + Skills 12 + Feats 11 + Powers 60 + Combat 16 – Drawbacks 2 = 122 pp
“Ooh, shiny!”
Miasma can turn into a gust of wind, in which form she can
move at hurricane-like speed and force, being all but unseen to the naked eye, save
for the debris she kicks up when moving.
She is stronger when her ‘wind’ targets a single person, but she is
capable of dissipating herself to cover a huge area, becoming completely
undetectable, but aware of everything happening ‘within her,’ allowing her to
search a large area quickly, by simply expanding her volume and ‘being
everywhere, all at once.’ Even in human
form, she tends to be ‘wispy’ and flutters about getting her nose into
everything. If she isn’t assigned a
task, she will begin doing something, being impatient with silence or
stillness, leading her husband to make a special point of giving her a specific
task, so that he doesn’t have to deal with her doing something rash… Her real name is Ariel Frazier, and she is
annoyed that the team voted to no longer use their ‘hero’ names, since she
liked the idea of being called Ariel.
In her normal form, she is a freckled redhead with laughing blue
eyes, slightly heavier than the current standards of beauty, but still
attractive in an earthier sort of way, not at all overweight. She is endlessly active, in either form, and
her ‘child-bearing hips’ are surely not the result of a sedentary life, as she
exhausts even the most athletic of her acquaintances with her go-go-go
lifestyle. (She once noted that she
drinks eight cups of coffee a day, preferring the higher-octane blends like
espresso…) When she transforms, all
around her see her expand for a second, and grow pale, as if she is being
stretched thin, and suddenly she just bursts apart in a startling rush of warm,
damp air. (She is not truly ‘damp,’ that
is simply how nerve endings tend to perceive her denser-than-normal gaseous
form.) When she sits still in one area,
she cools down to near the surrounding air temperature, but even then, there is
a measurable increase in temperature, and small items tend to blow around as
she moves. Voltage meters also pick up a
slight increase in ambient electricity, within her dispersed mass.