Pyre (formerly Flashfire), Kenneth Frazier
Power level 10 (132 pp)
Abilities: Str 16* (+3), Dex 14 (+2), Con 14
(+2), Int 12 (+1),
*Str effectively zero in fire-form
[20 pp]
Saves: Toughness +2, Fortitude +2, Reflex +7, Will +1
[5 pp]
Skills: Acrobatics 1 (+3), Bluff 2 (+3), Climb 2 (+5), Computers 1 (+2), Concentration 0 (+1), Craft (structural) 2 (+3), Craft (mechanical) 2 (+5), Craft (chemical) 4 (+3), Diplomacy 0 (+1), Disable Device 2 (+3), Disguise 0 (+1), Drive 4 (+6), Escape Artist 0 (+2), Gather Information 0 (+1), Handle Animal 0 (+1), Intimidate 8 (+9), Knowledge (life sciences) 1 (+2), Knowledge (physical sciences) 1 (+2), Knowledge (civics) 1 (+2), Knowledge (pop culture) 1 (+2), Knowledge (streetwise) 8 (+9), Knowledge (history) 4 (+5), Language (English, native), Medicine 1 (+2), Notice 3 (+4), Pilot 4 (+6), Profession (soldier) 4 (+5), Search 0 (+1), Sense Motive 4 (+5), Sleight of Hand 2 (+4), Stealth 4 (+6), Survival 4 (+5), Swim 2 (+5)
[18 pp, 72 ranks in skills]
Feats: All-Out Attack, Move-by Attack, Power Attack, Takedown Attack, Improved Initiative 1
[5 pp]
Powers:
Alternate Form 11 (Energy (fiery plasma), Sustained; Insubstantial 3, Immunity 8 (critical hits, disease, poison, environmental cold, heat, high pressure and radiation, Flaw: Sustained), Strike 10 (fiery touch, Extra: Aura, Power Feats: Selective, Alternate Power – Strike 10 (fiery touch, Extra: Vampiric), Alternate Power – Blast 7 (fire, Extra: Autofire), Alternate Power – Blast 7 (fire, Extra: Area (burst)), Alternate Power – Dazzle (sight) 10 (Extra: Area (burst)), Flaw: Range 1 (touch), Alternate Power – Nullify 10 (all darkness based powers, Extra: Nullifying Field)), Leaping 3 (10x distance, Power Feats: Alternate Power – Speed 2 (25 MPH), Alternate Power - Flight 1), Super-Senses 4 (darkvision, infravision, awareness (powers with a heat/fire descriptor, Flaw: Duration (sustained)), Environmental Control 1 (extreme heat, Extras: Area (Explosion), Linked to Environmental Control (light), Flaw: Range 1 (touch)), Environmental Control 1 (sunlit-day intensity light, Extras: Area (Explosion), Linked to Environmental Control (heat), Flaw: Range 1 (touch)))
[55 pp]
Combat: Attack +8, Damage +3 in hand to hand as a human, +10 with fiery Strike, +7 with fire Blasts, Defense +6 (+3 flat-footed), Initiative +6 [30 pp]
Drawback: Involuntary Transformation (when he loses his temper he must make a DC 15 Will save or transform, human form is Fatigued whenever he returns to human form)
[-2 pp]
Abilities 20 + Saves
5 + Skills 18 + Feats 5 + Powers 55 + Combat 30 – Drawback 2 = 132
pp
“Ok, that’s f*ing it! It’s your funeral, dude…”
Pyre can immolate (an intensely painful experience, that he has learned to endure) and his flesh
burns away entirely, leaving only a vaguely humanoid pillar of fire. While he can fly, he prefers to take
advantage of his lighter than air state and leap hundreds of feet in a
flash. He generates the intensity
of flame necessary to burn flesh to ash in seconds, several thousands of
degrees, and also enough to melt most metals in seconds. He tends to pass out when he reforms, so
he is mercifully unaware of his flesh and bones reforming. Brother of Ariel / Miasma, also an Irish
redhead, but unlike her spends most of his time sitting around and playing video
games. He is still young enough
that he hasn’t gotten overweight from his regimen of junk food and inactivity,
and he’s tall and beefy, significantly more so than Gravestone. Kenneth Frazier is alternatively sullen,
morose and foul-tempered, treating his sister one moment with dismissive
contempt, and yet becoming violent if anyone else dares to treat her
‘disrespectfully.’
Like his sister, Kenneth is a freckled red-head, and tends to
be a tad heavier than normal, although in his case, the extra weight is carried
on his shoulders. He is four years
older than his sister, but spent a few years in the army as an MP (and at least
one more in the stockade, for reasons that are still sealed), and so started his
college career at about the same time as his younger sister. Upon first sight of
his muscled frame, all six feet four inches of it (standing a full foot taller
than his sister), one could easily think that he had spent his youth scoring
horse steroids and pumping iron.
One would not be incorrect in that assumption, and he has the temper that
is associated with that…
Unlike his sister, Kenneth’s drink of choice is beer. Lots and lots of beer, and when he can
get his hands on it, expensive imported Irish microbrews. He occasionally smokes, but is one of
those odd few that off-handedly quits for months at a time, and then starts up
again, with no apparent rhyme or reason.
He doesn’t talk about it, ever, but his official record of being an MP is hogwash. He went into special forces, learned to make explosives, learned to plant explosives, and used his newfound chemistry talents to make his own drugs when the army ‘go-pills’ turned out to be insufficient to suit his temperament. He’s not real thrilled about that whole episode, since he spent two entire years training to do the most awesome spy-commando-action-hero stuff, and never got to ‘do anything cool’ before spending the next two years in Leavenworth.