A
Freedom Legion reject who *didn't* go on to join Freedom's Rejects and has
since established her own underworld cult of devotees (including two other
super-powered rejected applicants she enslaved with her addictive powers), and
served as a recurring adversary to the Reject team.
Princess Pain - this scarlet skinned lightly furred
woman has horns, a spade-tipped tail, pointy teeth, sharp black fingernails and
a figure to *die* for, which she shows off with a dominatrix outfit that is
hopelessly declasse by 26th century standards
(excessive displays of skin are *so* last century, and the shiny faux leather? Please.). Murah was born to a Lor race of humanoids known for their higher-than-average
incidence of telepaths, but her abilities deal more with empathy. At range, she
can just inspire emotional reactions in another, or sense them, but by touch
she can deliver an overwhelming jolt of pain, that not only
affects the mind, but also the body, sapping vital energy to strengthen
herself. She can also reverse this effect, delivering a jolt of pleasure that
heals and restores the target, at the cost of weakening herself, but she didn't
get around to demonstrating this ability before she was asked to leave... Her
appearance is completely different from her parent species, and is now known to
have been the result of cosmetic surgical modifications.
The
backbone of Princess Pain's 'Crime Legion' was the pair of superhumans
she seduced away from the Freedom Legion tryouts after her rejection.
Hive was ostensibly rejected because it's powers appeared out of control and a threat to all
around it, and yet that excuse was muddled by contradictory explanations, such
as it's 'defenselessness' while using it's power, or the very limited power
level of it's manifestation. It walked away from the tryouts with the
impression that the true reason it was rejected by the scrubbed humanoid teens
was because it was 'blodding *creepy.*' Hive is an
organic construct, an ambulatory walking hive, grown for the sole purpose of
carrying it's occupants around, it's occupants being a sentient hive of insectoid life, bound together in a hive mind. The insects
consist of nearly a dozen wasp-like (with scorpion like qualities as well)
creatures, about the size of a bird. They push their way out of the hive to
emerge from orifices scattered about it's body, and the hive drops to the
ground inert, as it is 'driven' by the hive members within it and has no
volition of it's own. The wasps are competent and potent combatants, as a team,
despite their individual fragility, but are highly susceptible to area effect
attacks, which can harm each of the units of the swarm equally. If the hive
creature is destroyed, the wasps can construct / grow another in about a weeks time. Individual wasps only take a day to replace
(although the Hive suffers a reduction to it's
Intelligence and Wisdom during this time). While individually small, the
collective of the Hive has become a master of Intimidation, and often the sight
of these creatures squirming out of a-seeming-humanoid being, that then falls
'dead' to the ground, is enough to set the squeamish fleeing in terror, even
before the cat-sized flying horrors descend in an acid-dripping,
poison-spewing, wing-buzzing, pincer-clacking cloud.
the Huntsman is every bit as attractive and
appealing as the Hive is off-putting, and was rejected not for his charisma or
powers, but for his personality, as he spent much of his audition talking up
how he had been to a dozen worlds honing his skills at stalking and killing a
plethora of creatures, boasting that he could kill any creature, most with a
single blow, and had been training his entire life. The Freedom Legion-members
agreed privately that there was nothing illegal about big-game hunting on the
various worlds that allowed that sport, but they certainly weren't going to
recruit any member whose claim to fame was how good he was at *killing.* The
Huntsman carries an assortment of weapons, usually small and concealable, like
knives and holdout blaster pistols, relying on his inhuman speed, skill and
agility to get himself into attack position, and deliver a devastatingly
accurate blow. He isn't any stronger than a well-built human, but he can chase
down a Sarlian racing hound, snatch a Terran hummingbird out of the air, nimbly evade the
whipping venomous heads of a Whirran Serpent-Hydra
and deliver a precise nerve-strike able to stagger and drop a four ton Myrli Brontobeast. Working for
Princess Pain, whom he counts as a different sort of conquest (the feeling is
mutual, as she also counts him as her favorite enslaved lackey), the Huntsman
has found it necessary to strike to *maim* and not kill, and has grown to enjoy
the even greater challenge in striking a being in such a way as to cripple it,
and yet not endanger it's life, to 'send a message' that he could have killed
it at any time.
While Hive could indeed be redeemed, having no real
emotional connection to the 'work' he does, and still wistful over his dreams
of Freedom Legion membership, the Huntsman is too far gone, in love with his
new life of hurting people, whom he alternately holds in contempt for being
'soft prey' or 'too easy,' and yet occasionally finds thrilling, when a clever
foe surprises him, reminding him that sentients can
indeed be 'the most dangerous game,' and the only true challenge worthy of his
skills.