Astral (Jema Nal, of Naltor)
PL 10 (153 pp + 40 pp in Legion gear)
Abilities: Str 10, Dex 16, Con 14, Int 14, Wis 16, Cha 16 [26 pp]
Attack: Melee +4, Ranged +4, +8 with her ‘hex’ attacks [8 pp]
Defense: +4/+10 with Shield active (+2 flat-footed) [8 pp]
Initiative: +3
Damage: +0 hand to hand,
+5 Blast
Saves: Toughness +2/+6 wearing ‘armor’, Fort +2, Ref +6, Will +6 [6 pp]
Skills: Acrobatics 2 (+5), Bluff 6 (+9, +13 vs. those who might find her
attractive), Climb 0 (+0), Computers 1 (+3), Concentration 6 (+9), Craft (artistic)
4 (+7), Diplomacy 4 (+7, +11 vs. those who might find her attractive), Disguise
1 (+4), Drive 1 (+4), Escape Artist 0 (+3), Gather Information 8 (+11), Handle
Animal 1 (+4), Intimidate 0 (+3), Investigate 4 (+6), Knowledge (arcane lore) 4
(+6), Knowledge (theology and philosophy) 1 (+3), Knowledge (history) 2 (+4),
Language (Naltorian, native), Language (Interlac), Language (Sorcerer’s Cant), Language (Xanthi), Medicine 1 (+3), Notice 6 (+9), Perform
(fortune-telling) 4 (+7), Pilot 1 (+4), Profession (magician) 2 (+5), Ride 1
(+4), Search 2 (+4), Sense Motive 6 (+9), Sleight of Hand 4 (+7), Stealth 4
(+7), Survival 1 (+4), Swim 0 (+0)
[20 pp, 80 ranks in
skills]
Feats: Artisan, Assessment, Attack Specialization (gravitic
‘hexes’) 2, Attractive 1, Blind-fight, Contacts, Equipment 1, Evasion 2,
Fascinate (perform), Improved Defense, Ritualist,
Second Chance (falling damage), Uncanny Dodge (precognition), Well-Informed
[16 pp]
Equipment: Armored
undercoat (Toughness 4, Subtle)
Powers:
Super-Senses 5 (Precognition, Danger Sense (precognition)) [5]
Blast 5
(Extra: Alt Save (Fort), Power Feats: Improved Range 1, Indirect 1, Homing 3
(10 additional attempts to hit), Subtle 1),
Alternate Power – Blast 4 (Extras: Alt Save (Fort),
Poison, Power Feat: Progression 3 (persists for 10 additional minutes), Subtle
1),
Alternate Power – Blast 4 (Extra: Alt Save
(Fort), Disease, Power Feat: Subtle 1),
Alternate Power – Stun 6 (Extra: Ranged, Power Feat:
Subtle 1),
Alternate Power – Trip 10 (Partial Extra: Area (burst) 8,
Power Feat: Selective, Subtle 1),
Alternate Power – Disintegration 6 (Flaw: Limited (only
affects inanimate objects), Power Feat: Subtle 1)) [26]
[Astral’s ‘hex’ Blasts
have Alt Save (Fort), as they represent gravitational forces putting increasing
stresses on the target’s body.]
Shield 6
(Extras: Action 1 (reaction), Affects Others, Power Feats: Extra Reach 1,
Progression 2 (5 others can be so warded), Subtle 1) [22]
Magic 8
(Wards against Misfortune - Enhanced
Feats 7 (Second Chance (reflex saves vs. Area attacks), Second Chance (Con
Checks to stabilize), Second Chance (recovery rolls), Second Chance (initiative
checks below 10), Second Chance (can reroll any
non-area attack that would strike an ally, or other inadvertent target), Second
Chance (any save to resist against a Critical hit from a foe), Second Chance
(any roll of 1), Extras: Affects Others, Range 1 (ranged), Flaw: Duration
(sustained), Power Feat: Progression 2 (can ward up to 5 others, besides
herself)) [16]
[69 pp]
Device 8 - Legion
Flight Ring (hard to lose, Flight
5, Communication (radio) 15
(Area 10, Subtle), Comprehend 2
(speak and understand any spoken language))
[32 pp, 40 pp worth of powers]
Device 2 - Transsuit (hard to lose, Quick Change, Immunity 9 (life support))
[8 pp, 10 pp worth of powers]
Abilities 26 + Atk/Def 16
+ Saves 6 + Skills 20 + Feats 16 + Powers 67 = 153 pp + 40 pp in Legion gear
The daughter of Thom Kallor of Xanthu and Nura Nal of Naltor,
Jema Nal followed in the
steps of her aunt Mysa, training first on Sorcerer’s
World, and later on Orando (when relations with the
Sorcerer’s World grew chilly). She
returned to Earth in time to see the Legion Headquarters, and her estranged
parents, vanish for all time, and then sat cross-legged in the plaza until Brainiac 5 arrived, at which point, she had arranged a
medical team to be standing by, as she had foreseen his return.
She aided Brainiac Six and Electrode in gathering together the
arriving children of the lost Legionnaires, assisted by her previous friendship
with Shen Voxv, and
engaging Lamn Mallor in
persuasive philosophical arguments about the importance of maintaining their
parent’s legacy.
Jema spent years in training on Sorcerer’s World, and
some note that her training seems to have taken longer than she has been alive,
as if the wizards of that world warped time itself, to force more training
into their recruits! On Orando,
her training was far more physical, with the Seers of Orando
sending her into the wild, to discover the secret magics
of wind and herb, of blood and soil, a far cry from the more esoteric dream-like
education in the mystic arts she had received under her aunt’s supervision.
It was Mysa who came to Naltor
when her sister’s child began to exhibit unusual talents, and Nura
was persuaded that only on the Sorcerer’s Word could she be trained to unlock
these gifts, without bringing harm to herself or those around her, as gravitational
forces warped in her presence, and those who upset her found themselves falling
to the ground, while items that barred her path were occasionally crushed
beneath a seemingly unending force…
True enough, on Sorcerer’s
World, and later, on Orando, she learned to refine
her gifts, in the practice of magic. She
manipulates gravity, like her father, but learned to do so through the
mechanism of spells and incantations, only through years of rote and practice
developing the ability to manipulate mass with a simple thought. They had to un-teach
her how to unconsciously inflict her whims on the world around her, before they
could re-teach her how to just as effortlessly bend these colossal forces to
her deliberate will.
The study of sorcery has
greatly modified her expression of power, such that she is able to create
warping fields of gravity around someone, to afflict them over a time, in some
cases, over days! She can create
different fields that ward away incoming attacks, shielding her, or those she
‘blesses,’ from hostile action! And in
the ways of true sorcery, she has learned some rituals to empower herself and
others with some basic wards against ill fortune, which her allies don’t really
notice, due to their subtlety, but are effective nonetheless.
Jema is a stunningly beautiful young woman,
surprisingly young of body, and yet old of soul, and alternately is unnaturally
mature and insightful, and at times as whimsical as a dancing wind. She tends to dress in all-concealing robes of
grey, with a hood pulled over her magnificent mane of silvery hair, and her
sparkling blue eyes similarly concealed in shadows. The robe is cut strangely, in overlapping
angles of cloth, and is designed for economy of motion, and the obscuring of
action. Within these robes, she can make
gestures unseen by others, and yet leap as nimbly as a woman in a skin-tight
bodysuit. Underneath her all-concealing
robes, she wears an armored bodysuit, an insistence of her Orandan
trainers, who drilled into her head that ‘fortune favors the prepared’ and that
‘a blade through the heart silences all spells.’ Indoors, she will let her hood down, and she
has been known to weave fantastic stories, and spin men around her little
finger, and then leave them hanging, eternally amused by how ‘boys will be
boys.’
It is only recently that
she has found a ‘boy’ to her liking, an infinitely complex young man whose
future is a bewildering swirl of possibilities that alternately captivates and
somewhat frightens her. Still, she keeps
secrets close and prizes the mysteries in life more than anything else, and so
few, if any, of her team-mates have any knowledge of her newest secret.
While Jema
is quite aware of the gravitational underpinnings of her abilities, she prefers
to dress them up in terms like ‘curses’ and ‘blessings’ and ‘wards,’ as a
result of her training. She is
particularly fascinated with the concept of the astrological signs and their
affects on the living world, as her powers do indeed come from the stars, and
she is indeed able to make ‘their will’ manifest upon those who displease her. Unlike her whimsical mother, Jema can be painfully studious, and spends an hour in
meditation each day, exploring future possibilities as related to the use of
her powers.