Brainiac Six (Nyarl Dox of Colu (although he's never actually been there...))
PL 10 (132 pp + 40 pp in 'standard Legion gear')

Abilities: Str 12, Dex 16, Con 14, Int 30, Wis 16, Cha 20 [48 pp]

Attack: Melee +5 Ranged +5 [10 pp]
Defense: +5 [10 pp]
Initiative: +10
Damage: +1 hand to hand, +10 with 'force wedge'
Saves: Toughness +2 / +12 (10 Impervious) with Force Field active, Fort +2, Ref +3, Will +9 [6 pp]

Skills: Acrobatics 1 (+4), Bluff 1 (+6), Climb 1 (+2), Computers 4 (+14), Concentration 2 (+5), Craft (mechanical) 1 (+11), Craft (electronic) 2 (+12), Craft (chemical) 1 (+11), Craft (structural) 1 (+11), Craft (artistic) 0 (+10), Diplomacy 4 (+9), Disable Device 2 (+12), Disguise 0 (+5), Drive 0 (+3), Escape Artist 0 (+3), Gather Information 2 (+7), Handle Animal 0 (+5), Intimidate 0 (+5), Investigate 4 (+14), Knowledge (behavioral sciences) 4 (+14), Knowledge (earth sciences) 1 (+11), Knowledge (life sciences) 1 (+11), Knowledge (physical sciences) 1 (+11), Knowledge (technology) 2 (+12), Knowledge (tactics) 1 (+11), Knowledge (current events) 1 (+11), Knowledge (civics) 1 (+11), Knowledge (all others, at default) 0 (+10), Language (Interlac, Native), Language (Assembly), Language (Coluan), Medicine 0 (+10), Notice 0 (+3), Perform (all, at default) 0 (+5), Pilot 1 (+4), Profession (all, at default) 0 (+3), Ride 0 (+3), Search 2 (+12), Sense Motive 4 (+7), Sleight of Hand 0 (+3), Stealth 8 (+11), Survival 0 (+3), Swim 1 (+2) [14 pp, 56 ranks in skills]

Feats: Assessment, Eidetic Memory, Jack-of-All-Trades, Master Plan, Inventor, Speed of Thought, Benefit 1 (wealth), Well-Connected, Improved Throw, Improvised Tools, Precise Shot 1, Equipment 5 (Legacy Legion HQ)
[16 pp]

Powers: Quickness 1 (2x speed), Quickness +4 (50x speed, Flaw: mental tasks only), Datalink 1 (Power Feat: Machine Control), Concealment 2 (visual, Power Feat: Subtle (people don't tend to notice him disappearing or appearing from sight...))
[10 pp]

Devices:
Device 7 - Force Field Harness (hard to lose, Force Field 10 (Extras: Impervious, Duration (continuous), Flaw: Action (movement), Power Feats: Selective,
AP: Force Field 10 (Area (burst), Duration (continuous), Impervious, Flaw: Action (movement), Side-Effect (immobile once established),
AP: Strike 10 (Extra: Penetrating)
AP: Trip 10 (Extra: Knockback)
AP: Trip 10 (Extras: Area (burst), Knockback, Flaw: Range (touch))
[28 pp, 35 pp worth of powers]

Device 8 - Legion Flight Ring (hard to lose, Flight 5, Communication (radio) 15 (Area 10, Subtle), Comprehend 2 (speak and understand any spoken language))
[32 pp, 40 pp worth of powers]

Device 2 - Transsuit (hard to lose, Quick Change, Immunity 9 (life support))
[8 pp, 10 pp worth of powers]

Nyarl Dox was grown in a tank, and then decanted only to be strapped into teaching machines, that quickly poured information into his developing mind. As with all Coluan ‘children,’ interwoven into his neural strata are molecular machines allowing him to directly interface with machinery in close range to himself. Finally unplugged from his teaching machines, seventeen hours after his ‘birth,’ Nyarl was told of his ‘function,’ to lead these new ‘Legacy Legionnaires.’

He looked at his ‘father,’ and processed a dozen possible reactions, finally choosing dispassionate compliance. The fledgeling Legacy Legionnaires discovered him working at the site of their parent’s former headquarters, alongside his ‘father,’ Brainiac 5. Using Coluan resources, they were lowering a new headquarters into place, and Brainiac 5 curtly explained to them that the Legion would never die, so long as their children chose to honor their legacy. They could never replace their parents, but they could still make them proud. He then departed for Colu, leaving his ‘son,’ Brainiac Six behind.

Nyarl waited until his ‘father’ broke orbit before discarding his instructions, and allowing the assembled youth to choose their own leaders, stating baldly that Brainiac 5 had intended him to guide and control them from within, and that he had far more important things to attend to, and frankly didn’t see that the team needed an official ‘leader,’ and suggested that they were all old enough to be able to handle themselves without someone telling them what to do.

This logic went over well with the fractious teens, and channeled their distrust towards his absent ‘father,’ whom many already had feelings of resentment towards (as he had returned, and their parents’ fates remained unknown).

As a result of his abrupt upbringing, Nyarl, to the extreme disappointment of his ‘father,’ is ‘wasting his time’ by studying behavioral sciences and mastering various social skills that his father never could be bothered with, as well as training his body through an intensive exercise regimen. His ‘logic’ is that any information that he needs about technology or mechanical processes he can look up as he needs it, unlike the ability to deal with people diplomatically, or deliver a precise attack into a churning melee. His ‘father’ is at least somewhat impressed (but will never admit it) that he has managed to modify the designs of his trademarked ‘Force Field Belt’ (which he required him to build himself, from the plans downloaded into his growing mind, as an object lesson) into a somewhat bulkier harness that can be tuned to project repulsive attacks of unstable force, or even a finely tuned cutting blade of force. (Brainiac 5 has already pointed out that he would have made the cutting blade able to function at longer range, the unstable fields of repulsive force far more stable and effective, and the whole assembly sleeker and less cumbersome, but there’s no pleasing the man, obviously…)

As a result of his outgoing nature, and hours in the gym, sparring with his team-mates, Nyarl is actually fairly popular with his fellow teens, although some still have a knee-jerk mistrust that he must be ‘up to something.’ Contrary to his father’s wishes, he isn’t really the mastermind sort, being starved for the sort of emotional contact that his sterile creation and lack of parenting didn’t provide. He’s displayed something of his ‘fathers’ stubborn streak, and after a string of humiliations at the hands of Zen, he refuses to spar with her any longer. He’s also not fond of Astral, as his attempts to quantify her powers give him a headache. Every time he thinks he’s got her figured out, she does something else, something that defies his current theory. He suspects that she’s doing it intentionally somehow, just to frustrate him…

Nyarl looks very much like his father, but tends to be in better shape, and dress more casually (in outfits that show off his arms, for instance), and has brown eyes and brown hair, which he explains as ‘epigenetic in nature, a fluke of expression and well within normal parameters, even for a clone.’ This is, of course, a blatant lie, but he really doesn’t see any need for anyone to know what other genetic material his ‘father’ used in his creation, considering it a family matter.

 

[Only Brainiac Six has 'paid for' the Legacy Legion HQ as Equipment, and he technically 'owns' it.]

Legacy Legion Headquarters
Size: Gargantuan, Toughness: 20, Features: Combat Simulator, Communications, Computer, Defense System, Fire Prevention System, Gym, Hangar, Holding Cells, Infirmary, Laboratory, Library, Living Space x2, Pool, Power System, Security System, Workshop, Power - Teleport 10 (Flaw: Long-Range, Power Feats: Change Direction, Easy, Precise, Progression 3 (1000 lbs mass), Progression 5 (range, anywhere in the same solar system), Complication: Action (1 minute to activate))