Electrode
(Graym Ranzz of Earth, tri-citizenship
with Winath and Titan as well)
PL 10 (166 pp + 40 pp in ‘standard Legion gear’)
Abilities: Str 14/28, Dex 14/28,
Con 14/28, Int 14, Wis 14,
Cha 14 [24 pp]
Attack: Melee +5, Ranged +5 [10 pp]
Defense: +5 (+8 with Shield ready) [10 pp]
Initiative: +2/+9
Damage: +2/+7 (+8 with Shield bash, +10 with Strike)
Saves: Toughness +2/+9, Fort +2/+9, Ref +2/+9, Will +4 [2
pp]
Skills: Acrobatics 2 (+4/+11), Bluff 0 (+2), Climb 2
(+4/+11), Computers 2 (+4), Concentration 4 (+6), Craft (electronic) 1 (+3),
Diplomacy 4 (+6), Disable Device 1 (+3), Disguise 1 (+3), Drive 1 (+3/+10),
Escape Artist 0 (+2/+9), Gather Information 0 (+2), Handle Animal 0 (+2),
Intimidate 2 (+4), Investigate 2 (+4), Knowledge (behavioral science) 2 (+4),
Knowledge (current events) 1 (+3), Knowledge (technology) 1 (+3), Knowledge
(physical science), 1 (+3), Knowledge (life science) 1 (+3), Language (Interlac, native), Language (Titanian),
Medicine 1 (+3), Notice 2 (+4), Pilot 2 (+4/+11), Search 1 (+3), Sense Motive 4
(+6), Sleight of Hand 0 (+2/+9), Stealth 1 (+3/+10), Survival 0 (+2), Swim 0
(+2/+9)
[10 pp, 40 ranks in skills]
Feats: Diehard, Benefit (status, pseudo-celebrity as the
oldest and most well-known of the Legacy Legion, the first child of two Legion
founders), Instant Up, Trance, Evasion 1, Eidetic Memory, Uncanny Dodge (electrosense), Improved Block 2, Improved Initiative 1,
Improved Throw, Improved Trip, Improved Disarm 1, Leadership, Inspire, Luck 2,
Second Chance (mind control)
[18 pp]
Powers: Enhanced Strength 14, Enhanced Dexterity 14,
Enhanced Constitution 14, Super-Senses 3 (Detect (electricity), Acute Sense
(detect electricity), Ranged Sense (detect electricity)), Speed 3 (50
MPH), Telepathy 2 (Flaw: Range (touch)), Healing 1, Stun 10 (electrical
touch, Power Feats:
Alternate Power – Strike 10 (lethal electrical
current, Extra: Aura),
Alternate Power – Strike 10 (lethal electrical
current, Extra: Trigger (on a ‘whip’ strike), Flaw: Limited (must transmit
through an electrically conducive element, like water or ferrous metal or his nanocarbon ‘whip’), Power Feats: Extra Range x4))
[72 pp]
Device: ‘Whip-bracer’ – crafted by Brainiac 5 for the son of his good friend Imra Ardeen, a sleep carbon-fiber
whip designed to react to Graym’s bioelectrical
control snakes forth from the wrist projector of this bracer. The lash is
composed of thousands of interwoven nanotubules of
carbon-crystal composite (flexible diamond!) and is treated as a Chain in
combat, with Extra Reach 2 (so 20’ total reach) and so responsive to his mental
commands as to be functional as an Additional Limb, snaking out to bind others,
grab onto items or simply reel him up the side of a cliff. (Hard
to lose. Strike 4 (Penetrating), Improved Trip, Improved Disarm,
Additional Limb, Extra Reach x4, Improved Grab, Improved Grapple, Improved Pin,
Ambidextrous. 19 pp worth of powers, cost 16 pp.)
Device: ‘Shield-bracer’ – from the same source,
this bulkier bracer unfolds a small shield for defensive uses, providing the
benefits of Shield 2 with the Improved Block Power Feat. It also acts somewhat
like ‘brass knuckles’ if used as part of a melee attack. (Hard
to lose. Shield 2, Improved Block 1, Strike 1
(Mighty). 5 pp worth of powers, cost 4 pp.)
Device 8 – Legion Flight Ring (hard to lose, Flight
5, Communication (radio) 15 (Area 10, Subtle), Comprehend 2 (speak and
understand any spoken language))
[32 pp, 40 pp worth of powers]
Device 2 – Transsuit (hard
to lose, Quick Change, Immunity 9 (life support))
[8 pp, 10 pp worth of powers]
[60 pp in devices]
Graym Ranzz is something like royalty on
Earth, and particularly in Metropolis, as the Earth-born first son of Legion
founders, Imra Ardeen and
Garth Ranzz. He developed only the basest rudiments
of his mother’s telepathic talents, as the powerful electrical currents surging
through his developing body served to generate a kind of ‘psychic static’ that
impeded the development of these abilities. Throughout his childhood, his
mother taught him meditative skills, to help bring out his latent telepathic
traits, being torn to be raising a child who was ‘mind-blind,’ by Titanian standards, a veritable deaf-mute, sealed away from
the soothing tide of voices that all Titanians are
enmeshed within from their waking moments and the warm embrace of the shared
dreams that await them in the night. Still, the energies within him stunted his
psychic growth, and he instead found himself excelling in all matters physical.
Unlike his father, he could not generate lightning bolts to throw at another,
his energies instead being internalized, and through his mother’s meditative
focus, he learned to use them to vastly increase his various bodily processes,
making him stronger, faster and hardier than any human. He could also release a
stunning jolt of current, or even ‘amp it up’ to lethal frequencies, with a
simple touch. His mother again challenged the expression of his powers, and
with great dedication, he has managed to focus his electrical touch to
supercharge another persons (or his own) bodily processes to stimulate healing
and tissue growth!
While he never quite understood the nuances of their
relationship, he knew that his mother was possibly the only member of the team
to regard Brainiac 5 as more friend than ‘colleague,’
and it was something of a surprise to both himself and his parents when Brainiac 5 showed up at his sixteenth birthday (to which
all Legionnaires were technically invited, but since he’d never shown up to any
such event, ever, he wasn’t specifically asked to come, or even informed of the
event) with gifts for the son of one of his oldest friends. While Imra was touched (and fairly shocked) at the thought, it
was Garth who was more impressed with the functionality of the presents. Graym had long stated a desire to fight the good fight,
like his parents, and Garth had been in his corner, with Imra
wanting him to ‘live a normal life,’ whatever that meant. Brainiac’s
gifts planted him on the side of Garth and Graym,
much to their surprise (since Garth and Querl had
never really gotten along), being a weapon and shield, specifically designed to
circumvent the limitations in his electrical powers, allowing him at least
marginal ranged offensive potential, and a form of defense, neither of which his
powers granted him.
Imra
took their surprise guest aside later, and Graym
overheard the end of their whispered conversation, “You can’t talk him out of
following the life you chose, Imra, anymore than your
parents talked you out of it. Adjust to that inevitable fact, and train him to
survive that choice.”
Brainiac 5 never gave him the time of day thereafter, but Graym realized at that point that he *was* going to be a
Legionnaire, like his parents, and that he’d better take it seriously, if even
the curmudgeonly inventor was accepting it as fact. At some point in the years
after his birth, he had somewhat disturbingly ‘acquired’ a twin brother Garridan, former Fatal Five ‘heavy’ Validus,
and his mother gave Graym her blessing, and began to
focus more on her other child, who had made perfectly clear his total
disinterest in the whole ‘super-powered hero’ thing, claiming with his
trademark understated humor to have ‘gotten that nonsense out of his system
while he was still in diapers.’
Graym has spent years studying old Legion files, particularly the
leadership tactics of his father, and every leader since, not intending at
first to be any sort of leader (since he expected to be the youngest
Legionnaire, certainly not the oldest!), but to simply do the best job of
anticipating ‘standard Legion tactics’ and procedures as he could. Ironically,
he is now the oldest Legionnaire, and the best suited to actually lead the
team, on paper. It’s just the application of these principals he’s lacking,
being somewhat overwhelmed by the reality of the situation.
He’s spent his life living in the shadow of his famous
parents, and now finds himself thrust into their shoes, forced to fill their
roles, and feeling that he is horribly inadequate to do so. Still, he smiles
and speaks confidently and succinctly, trying to keep any public comments
brief and to the point, as best not to hang himself later. On the personal
front, he’s been best friends for the last ten years with his cousin Garm
Ranzz, the son of Brin
Londo and his father’s twin sister Ayla
Ranzz, both also Legionnaires in their own right.
His aunt raised her son on Winath, primarily, and
ironically, growing up in Legion Headquarters, Graym had more day
to day contact with Timber Wolf than his own son, as Ayla
and Brin were not generally on speaking terms. Possibly
the only source of contention between these two boys, who regard each other
as brothers in spirit, if not in blood, is Garm’s
relationship with his father, whom he has grown up believing to be a ‘jerk.’
Graym knows differently, having grown up around the man, and
even been babysat by him on occasion. What is *not* a source of contention,
perhaps surprisingly, is Graym’s current relationship
with Wileza Wazzo, daughter
of Jo Nah and Tinya Wazzo.
It’s a tempestuous sort of thing that has involved raised voices on occasion,
and that’s just the way it was when she dated Garm
a few months before. The boys quickly came to the realization that that’s
just the way she is, and it isn’t worth sacrificing a decade of friendship
over, since she’ll likely move on in a few more months to someone else…
Graym’s actual brother is currently living on Winath,
which is something of a relief to all concerned. Graym
feels guilty about it, but he has always been creeped
out by his brother, which he attributes to the sudden change from ‘pampered
only child’ to ‘one of two.’ Any sort of brotherly feelings he should have
towards Garridan (whom he still unconsciously thinks
of as Validus), have been
shifted over to his cousin Garm. For his part, Garridan never felt particularly welcome in Legion
Headquarters, feeling that everyone was looking at him sideways and just
waiting for him to triple in size and start throwing mental lightning bolts
around, so he’s quite content to never see the place again…