Legion (Matt
Taine of Earth)
PL 10 (128 pp + 40 pp in
Legion gear)
Abilities: Str 12, Dex 14, Con 16, Int 14, Wis 14, Cha 12 [22 pp]
Attack: Melee +4, Ranged +4 [8 pp]
Defense: +6 (+2 flat-footed) [8 pp]
Initiative: +2
Damage: +1 hand to hand
Saves: Toughness +4 (+7 in armored costume, 2 Impervious), Fort +3, Ref +4,
Will +4 [4 pp]
Skills: Acrobatics 4 (+6), Bluff 4 (+5), Climb 1 (+2), Computers 2 (+4),
Concentration 0 (+2), Craft (structural) 2 (+4), Craft (all others, untrained),
0 (+2), Diplomacy 2 (+3), Disable Device 0 (+2), Disguise 0 (+1), Drive 0 (+2),
Escape Artist 0 (+2), Gather Information 4 (+5), Handle Animal 0 (+1),
Intimidate 4 (+5), Investigate 2 (+4), Knowledge (tactics) 2 (+4), Knowledge
(popular culture) 4 (+6), Knowledge (current events) 2 (+4), Knowledge
(behavioral sciences) 2 (+4), Knowledge (all others, untrained) 0 (+2), Language
(Interlac, native), Medicine 1 (+3), Notice 2 (+4), Perform
(all untrained) 0 (+1), Pilot 2 (+4), Search 2 (+4), Sense Motive 0 (+2), Sleight
of Hand 0 (+2), Stealth 1 (+3), Survival 0 (+2), Swim 1 (+2)
[11 pp, 44 ranks in skills]
Feats: Ambidexterity, Dodge Focus 2, Elusive Target, Interpose, Jack-of-All-Trades,
Master Plan, Redirect, Second Chance (falling damage), Set-up, Teamwork 3, Improved
Flank,
[14 pp]
Powers:
Duplication 6 (Extras: Heroic, Horde, Survival, Power Feats: Absorption Healing,
Mental Link, Progression 4 (25 dupes), Sacrifice) [38 pp]
Device 1
– Reinforced costume (hard to lose, Toughness
3, Partial Extra: Impervious 2) [4]
Device 1
– Arm-guards (hard to lose, Shield 3,
Power Feat: Improved Block 2)
[4]
Device 5
– Collapsible Battle-staff with built-in Stun-gun (easy to lose, Strike 3 (Extra: Link to Stun +1, Power
Feats: Mighty, Extra Reach 1) and Stun 4
(Extra: Link to Strike +1, Extra Reach 1),
Alternate Power – Strike 2, Extra: Autofire
2, Link to Stun +1, Power Feat: Mighty. Stun 2 (Extras: Autofire
2, Link to Strike +1)
[15]
[61 pp]
Device 8 - Legion
Flight Ring (hard to lose, Flight
5, Communication (radio) 15
(Area 10, Subtle), Comprehend 2
(speak and understand any spoken language))
[32 pp, 40 pp worth of powers]
Device 2 - Transsuit (hard to lose, Quick Change, Immunity 9 (life support))
[8 pp, 10 pp worth of powers]
Abilities 22 + Atk/Def 16
+ Saves 4 + Skills 11 + Feats 14 + Powers 61 = 128 pp + 40 pp in Legion gear
Matt Taine
is the oldest child of Chuck Taine and Luornu
Durgo, Legionnaires Bouncing Boy and Triad. Raised in the confines of the
At first, he could only
create a single duplicate at a time, but within months he far surpassed his
mother’s Carggite gifts, and was able to produce a
dozen duplicates, which he coordinated with an eerily silent efficiency. In time, he not only grew to revel in his
newfound ability, but learned to send his duplicates out to coordinate
tasks. Research for schoolwork could be
done in a matter of minutes, with a dozen of him telepathically linked and able
to divide up the task. Structural work,
such as the inevitable repairs to the Academy, and later the construction of
the Legacy HQ, were greatly augmented by his gift, as he likes to remind people
of the ancient adage, ‘Many hands makes light work.’
Brainiac 5 performed tests on Matty,
and determined that he could generate extra mass, like his father, which,
combined with his mother’s racial ability, allowed him to create many
duplicates. Unlike a true Carggite, Matt was a single sentience, and the loss of a
duplicate was apparently of no importance, and he proved capable of sending a
dozen or more out at a time, although all vanished if he lost
consciousness… Brainiac
briefly used him as a lab-gopher, enjoying having a dozen research assistants,
but his parents put a stop to that and returned him to the Academy, to continue
his training, now to develop his powers as well as his skills.
Legion’s dupes seem to
physically grow out of him, a process that appears disturbing, and perhaps even
painful, but Matty insists that it doesn’t hurt. (And in fact, doesn’t mention that it feels kinda nice…) The
special equipment he has had constructed during his training duplicates with
him, a belated repayment of his services from Brainiac
5 (although Matt’s parents had to browbeat him into even that concession that
he had been taking advantage of the boy’s powers to use him as a nearly
limitless supply of flunkies…). However,
he had not been considered for Legion membership at the time, and so the Flight
Ring and Transsuit he has acquired recently do *not*
duplicate with him.
Matty is younger than many of his team-mates, and has no
idea what to make of the various relationships forming and breaking up among
them. As a result, he tends to keep
to himselves, and avoid getting entangled in these antics, for
now. As a result of his days working
in Brainy’s lab, he’s somewhat conflicted about Brainiac Six. On the
one hand, he knows that he’s just a clone of the same arrogant jerk-wad that
ordered him around like a trained monkey, and yet, he’s also the closest thing
to a surviving adult-figure, with the loss of his own parents, and generally
immature behavior of so many of his team-mates.