Legion  (Matt Taine of Earth)

PL 10 (128 pp + 40 pp in Legion gear)


Abilities: Str 12, Dex 14, Con 16, Int 14, Wis 14, Cha 12  [22 pp]

Attack: Melee +4, Ranged +4  [8 pp]
Defense: +6 (+2 flat-footed)  [8 pp]
Initiative: +2

Damage: +1 hand to hand
Saves: Toughness +4 (+7 in armored costume, 2 Impervious), Fort +3, Ref +4, Will +4  [4 pp]

Skills: Acrobatics 4 (+6), Bluff 4 (+5), Climb 1 (+2), Computers 2 (+4), Concentration 0 (+2), Craft (structural) 2 (+4), Craft (all others, untrained), 0 (+2), Diplomacy 2 (+3), Disable Device 0 (+2), Disguise 0 (+1), Drive 0 (+2), Escape Artist 0 (+2), Gather Information 4 (+5), Handle Animal 0 (+1), Intimidate 4 (+5), Investigate 2 (+4), Knowledge (tactics) 2 (+4), Knowledge (popular culture) 4 (+6), Knowledge (current events) 2 (+4), Knowledge (behavioral sciences) 2 (+4), Knowledge (all others, untrained) 0 (+2), Language (Interlac, native), Medicine 1 (+3), Notice 2 (+4), Perform (all untrained) 0 (+1), Pilot 2 (+4), Search 2 (+4), Sense Motive 0 (+2), Sleight of Hand 0 (+2), Stealth 1 (+3), Survival 0 (+2), Swim 1 (+2)

[11 pp, 44 ranks in skills]

Feats: Ambidexterity, Dodge Focus 2, Elusive Target, Interpose, Jack-of-All-Trades, Master Plan, Redirect, Second Chance (falling damage), Set-up, Teamwork 3, Improved Flank,

[14 pp]

Powers:

Duplication 6 (Extras: Heroic, Horde, Survival, Power Feats: Absorption Healing, Mental Link, Progression 4 (25 dupes), Sacrifice)  [38 pp]

 

Device 1 – Reinforced costume (hard to lose, Toughness 3, Partial Extra: Impervious 2)  [4]

Device 1 – Arm-guards (hard to lose, Shield 3, Power Feat: Improved Block 2)  [4]

Device 5 – Collapsible Battle-staff with built-in Stun-gun (easy to lose, Strike 3 (Extra: Link to Stun +1, Power Feats: Mighty, Extra Reach 1) and Stun 4 (Extra: Link to Strike +1, Extra Reach 1),

Alternate Power – Strike 2, Extra: Autofire 2, Link to Stun +1, Power Feat: Mighty.  Stun 2 (Extras: Autofire 2, Link to Strike +1)  [15]

[61 pp]

 

Device 8 - Legion Flight Ring (hard to lose, Flight 5, Communication (radio) 15 (Area 10, Subtle), Comprehend 2 (speak and understand any spoken language))
[32 pp, 40 pp worth of powers]

Device 2 - Transsuit (hard to lose, Quick Change, Immunity 9 (life support))
[8 pp, 10 pp worth of powers]

 

Abilities 22 + Atk/Def 16 + Saves 4 + Skills 11 + Feats 14 + Powers 61 = 128 pp + 40 pp in Legion gear

 

Matt Taine is the oldest child of Chuck Taine and Luornu Durgo, Legionnaires Bouncing Boy and Triad.  Raised in the confines of the Legion Academy, by it’s two primary instructors, Matt’s abilities manifested late, and he had taken to training with armor, staff and arm-guards simply to spar with his class-mates.  It was during such a practice session that he was clobbered by a student who’s powers went out of control and set fire to the building.  It seemed like Matty was everywhere at once, helping people out, extinguishing the fire, etc. and as the smoke cleared, it was apparent to all concerned that there were three of him!

 

At first, he could only create a single duplicate at a time, but within months he far surpassed his mother’s Carggite gifts, and was able to produce a dozen duplicates, which he coordinated with an eerily silent efficiency.  In time, he not only grew to revel in his newfound ability, but learned to send his duplicates out to coordinate tasks.  Research for schoolwork could be done in a matter of minutes, with a dozen of him telepathically linked and able to divide up the task.  Structural work, such as the inevitable repairs to the Academy, and later the construction of the Legacy HQ, were greatly augmented by his gift, as he likes to remind people of the ancient adage, ‘Many hands makes light work.’

 

Brainiac 5 performed tests on Matty, and determined that he could generate extra mass, like his father, which, combined with his mother’s racial ability, allowed him to create many duplicates.  Unlike a true Carggite, Matt was a single sentience, and the loss of a duplicate was apparently of no importance, and he proved capable of sending a dozen or more out at a time, although all vanished if he lost consciousness…  Brainiac briefly used him as a lab-gopher, enjoying having a dozen research assistants, but his parents put a stop to that and returned him to the Academy, to continue his training, now to develop his powers as well as his skills.

 

Legion’s dupes seem to physically grow out of him, a process that appears disturbing, and perhaps even painful, but Matty insists that it doesn’t hurt.  (And in fact, doesn’t mention that it feels kinda nice…)  The special equipment he has had constructed during his training duplicates with him, a belated repayment of his services from Brainiac 5 (although Matt’s parents had to browbeat him into even that concession that he had been taking advantage of the boy’s powers to use him as a nearly limitless supply of flunkies…).  However, he had not been considered for Legion membership at the time, and so the Flight Ring and Transsuit he has acquired recently do *not* duplicate with him.

 

Matty is younger than many of his team-mates, and has no idea what to make of the various relationships forming and breaking up among them.  As a result, he tends to keep to himselves, and avoid getting entangled in these antics, for now.  As a result of his days working in Brainy’s lab, he’s somewhat conflicted about Brainiac Six.  On the one hand, he knows that he’s just a clone of the same arrogant jerk-wad that ordered him around like a trained monkey, and yet, he’s also the closest thing to a surviving adult-figure, with the loss of his own parents, and generally immature behavior of so many of his team-mates.

While Matt has a few younger siblings, none have yet shown any sign of unusual powers, or even 'standard' Carggite triplicate natures.  They live in Legacy Headquarters now, and despite his youth, Matt has argued with more distant relatives to allow him to retain custody, for now, fairly cunningly using the argument, 'just until mom and dad get back,' which he knows none of his soft-hearted relatives are quite ready to refute in the presence of their neices and nephews...