Nightfire (Meph
Krinn-Cullen)
PL 10 (128 pp + 40 pp in ‘standard Legion gear’)
Abilities: Str 14, Dex 12, Con
16, Int 14, Wis 12, Cha 14
[22 pp]
Attack: Melee +5, Ranged +5 [10 pp]
Defense: +5 [10 pp]
Initiative: +1
Damage: +2 hand to hand
Saves: Toughness +3 (+13 with Force Field), Fort +8, Ref
+1, Will +2 [6 pp]
Skills: Acrobatics 1 (+2), Bluff 6 (+8, +12 vs. those who
might find him attractive), Climb 1 (+3), Computers 2 (+4), Concentration 4
(+5), Craft (structural) 5 (+7), Diplomacy 6 (+8, +12 vs. those who might find
him attractive), Disguise 0 (+2), Drive 1 (+2), Escape Artist 0 (+1), Gather
Information 4 (+6), Handle Animal 2 (+4), Intimidate 0 (+2), Investigate 2
(+4), Knowledge (life sciences) 2 (+4), Knowledge (current events) 2 (+4),
Language (Interlac, native), Medicine 4 (+6), Notice
4 (+5), Perform (dance) 2 (+4), Perform (singing) 2 (+4), Perform (acting) 2
(+4), Perform (stage magic) 8 (+10), Pilot 2 (+3), Profession (medic) 4 (+5),
Ride 2 (+3), Search 1 (+3), Sense Motive 6 (+7), Sleight of Hand 4 (+5),
Stealth 2 (+3), Survival 2 (+4), Swim 1 (+3)
[21 pp, 84 ranks in skills]
Feats: Fascinate (diplomacy), Fascinate (perform (stage
magic)), Contacts, Attractive 1, Diehard, Hide in Plain Sight, Instant Up,
Quick Draw, Trance, Improvised Tools
[10 pp]
Powers:
Force Field 10 (Extra: Affects Others, Linked to
Regeneration, Flaw: Action (movement), Power Feats: Progression 3 (up to 10
other people), Extra Reach 1),
Regeneration 12 (Ability Damage 2 (/hour), Bruised
1 (/round), Unconscious 1 (/round), Injured 3 (/minute), Staggered 3 (/minute),
Disabled 2 (/hour), Extra: Affects Others, Linked to Force Field, Flaws: Action
(movement), Duration (sustained), Power Feats: Progression 3 (up to 10 other
people), Extra Reach 1),
Immunity 2 (corrosion / disintegration effects),
Transform 10 (broken inanimate objects into
repaired ones, Extra: Continuous, Flaw: Range (touch), Power Feats: Extra Reach
1,
Alternate Power - Healing 9 (Extra: Action (standard),
Power Feats: Persistant, Regrowth,
Extra Reach 1),
Alternate Power – Paralysis 10 (Power Feats: Extra Reach
1, Progression 1 (new save / minute instead of / round)))
[49 pp]
Devices:
Device 8 – Legion Flight Ring (hard to lose, Flight
5, Communication (radio) 15 (Area 10, Subtle), Comprehend 2 (speak and
understand any spoken language))
[32 pp, 40 pp worth of powers]
Device 2 – Transsuit (hard
to lose, Quick Change, Immunity 9 (life support))
[8 pp, 10 pp worth of powers]
[40 pp in devices]
Meph
was born about a minute and a half after his sister Peta,
and she hasn’t let him forget it in the fifteen years since. She’s always
chosen where they go, she’s always chosen what they do, she’s always the first
to do anything, she’s always the best at everything…
It’s been a long haul, and Meph’s
best times have been the times he’s out in the city, meeting kids his own age,
far from his oh-so-supportive-and-understanding superhero parents, and his
beloved pain-in-the-ass sister.
While Peta has lived for their
times away from Metropolis, Meph has made a circle of
friends his own age, and spends every moment he can on-planet out with those
friends. He’s got more social aptitude in his little toe that his sister has
exhibited in her entire life of bossing people around and stamping her foot and
cutting people off and getting her way.
It’s just another of fate’s cruel jokes that his
super-power is the amazing ability to clean up her messes. So
typical.
Although, he has to admit, his power is only about a
million times more useful than hers. Sure, she can point and stuff dissolves
into a warm wet breeze, torn apart on the atomic level, but he can *heal.* He
can touch a broken thing and it will just fly back together. And by surrounding
himself (or someone else!) with the dark violet flames that pour forth from his
skin, he can strengthen the interatomic energies that
hold them together, making them seem as hard as steel, and any injuries they
have sustained continuously heal, as their molecular pattern constantly
refreshes itself. Sure, it’s a defensive power, but he’s particularly thrilled
to be immune to his sisters disintegrating nuclear forces, since the whole
notion of being torn atom from atom and dispersing on the wind like a wet fart
really sounds kinda unnecessarily final… He’s just
got to get the hang of this range thing. She can blow stuff out of the sky, and
even with concentration and training and focus, the best he’s gotten is causing
the flame to leap a few feet from his hand. Still, he's recently developed an
offensive use for his power, reinforcing a target's molecular bonds so tightly
that they are locked in place, unable to move!
Peta
just doesn’t get Lydda. She just won’t get off the
age thing, and she’s the one dating a Talokkian, and
yet knows *nothing* about their culture. She’s gonna
be in for a shock when he hacks off a finger and proposes,
that’s for sure… Yeah, yeah, Lydda dated dad. That
was before we were even *born,* it’s not even relevant.
Like his sister, Meph is in good
shape, but not quite as nimble. He is a tad stronger, however. He's darker
skinned, like his mother, and has dark brown eyes. He wears his wavy black hair
long, in dreads that hang down to mid-back, and are usually tied together much
like a ponytail, to keep them out of his way when he's working. Every now and
then, he'll shave his head completely, and then grow it back with his powers,
just for variety. He wears a skintight black costume that faintly resembles
something his father would wear (with much less exposed skin), with oval or
teardrop-shaped silvery metallic surfaces on shoulders, biceps, etc. that tend
to 'show off' his muscles.