Shadowblade (Lamn Mallor of Talok VIII)
PL 10 (145 pp)
Abilities: Str 13/19/25, Dex
16/20/24, Con 16/20/24, Int 12, Wis 12, Cha 14 [23 pp]
Attack: Melee +7, +9 with swords, +11 to block with Nightstone
shield, Ranged +6 [12 pp]
Defense: +4 [8 pp]
Initiative: +6
Damage: +1/+4/+7
hand to hand, +5/+8/+11 with Nightstone
blade
Saves: Toughness +3/+5/+7 (+7/+9/+11
in Nightstone armor), Fort +3/+5/+7,
Ref +3/+5/+7, Will +1
[0 pp]
Skills: Acrobatics 4 (+7/+9/+11), Bluff 8 (+10, +14 vs.
those who might find him attractive), Climb 1 (+2/+5/+8),
Concentration 2 (+3), Diplomacy 1 (+3), Disguise 0 (+2, +6 vs. those who might
find him attractive), Escape Artist 0 (+3/+5/+7),
Gather Information 2 (+4), Handle Animal 2 (+4), Intimidate 4 (+6), Knowledge
(theology and philosophy) 4 (+5), Language (Talokkian,
native), Language (Daxamite), Language (Interlac), Medicine 2 (+3), Notice 6 (+7), Perform (weapon
display / exercise kata) 4 (+6), Profession (priest)
1 (+2), Profession (competitive fighter) 4 (+5), Ride 2 (+5/+7/+9),
Search 0 (+1), Sense Motive 7 (+8), Sleight of Hand 2 (+5/+7/+9),
Stealth 8 (+11/+13/+15), Survival 1 (+2), Swim 1 (+2/+5/+8)
[17 pp, 68 ranks in skills]
attributes in
daylight-equivalent lighting
attributes in
anything other than total darkness or daylight-intensity light
attributes in
total darkness
Feats: Accurate Attack, Attack
Focus 1 (melee), Attack Specialization 1 (swords), Attractive 1, Blind-Fight,
Defensive Attack, Dodge Focus 2, Environmental Adaptation (total darkness), Favored
Environment (total darkness) 2, Fearless, Hide in Plain Sight, Improved
Critical (Nightstone blades) 1, Improved Disarm 2,
Improved Sunder, Move-by Action, Power Attack, Sneak Attack 1, Stunning Attack,
Uncanny Dodge (hearing), Weapon Bind, Weapon Break, Challenge (Feint with Bluff
as a move action)
[25 pp]
Powers:
Enhanced Strength 12 (Flaw: Limited (darkness-dependant*)) [6]
Enhanced Dexterity 8 (Flaw: Limited (darkness-dependant*)) [4]
Enhanced Constitution 8 (Flaw: Limited (darkness-dependant*)) [4]
Super-Strength 5 (Heavy Load: 12 tons, Flaw: Limited (darkness-dependant*)) [5]
Flight 4
(100 MPH, Flaw: Limited (darkness-dependant*), Power Feat: Alternate Power – Speed 6 (500 MPH), Alternate Power – Leaping 6 (100x, running long jump
1,100 ft./1,400 ft./1,700 ft., standing broad jump 550
ft./700 ft./850 ft., high jump 275 ft./350
ft./425 ft.), Alternate Power – Quickness 6 (100x)) [7]
Impervious 4 (added to Toughness, Flaw: Limited (darkness-dependant*)) [2]
Blast 5
(eyebeams of cold blue-black force, Flaw: Limited (darkness-dependant*)) [5]
Immunity 2
(environmental cold, vacuum)
[2]
Super-Senses 2 (darkvision, acute (hearing)) [3]
Device 4
- Talokkian Nightstone** (hard
to lose, Protection 4 (Impervious
2), Strike 4 (Mighty, AP – Blast 2 (Mighty)), Quick Change 1, Shield 4, Improved Block 2, Feature – Restricted
(the stone chooses it’s own bearer, bloodline of the Mallor
clan helps, but anyone able to be a champion of Talok
VII is acceptable)) [16 pp, 20 pp worth
of effects]
[54 pp in powers]
*Darkness-Dependant (half
ranks (round down) if not in total darkness, no ranks in sunlight or
daylight-intensity light). Applies to any APs off of these Flawed
powers as well.
**The Talokkian
Nightstone is a mystical hunk of ‘living darkness’
from the core of Talok VIII itself. It merges into the body of it’s host, and can
flow forth as an obsidian like substance, ‘growing’ into armor, shield and
sleek blade of black crystal, providing Protection, Shield and Strike benefits.
The bearer can Quick Change into or out of
the ‘armor’ with a thought. The ‘Blast’ AP represents the bearer hurling
a blade of nightstone at a distant foe. The stone blade generated in this fashion dissolve
into cold dark mist within seconds, and the Nightstone
itself appears to have an inexhaustible supply of such.
Device 8 - Legion
Flight Ring (hard to lose, Flight
5, Communication (radio) 15
(Area 10, Subtle), Comprehend 2
(speak and understand any spoken language))
[32 pp, 40 pp worth of powers]
Device 2 - Transsuit (hard to lose, Quick Change, Immunity 9 (life support))
[8 pp, 10 pp worth of powers]
Abilities 23 + Atk/Def 20
+ Saves 6 + Skills 17 + Feats 25 + Powers 54 = 145 pp + 40 pp in Legion gear
Lamn Mallor, son of Lar Gand (Valor / Mon-El) and Tasmia Mallor (Umbra), was raised
on Talok VIII by his parents. His father found himself uncomfortable on Daxam, and, as consort of the ‘Champion of Talok VIII’ was a feted celebrity on his wife’s home-world.
Lamn’s half-Daxamite heritage
turned out to be more curse than blessing, as he suffered from unusual seizures
and night terrors that would cause him to wake screaming in acts of such violence
and power that only his father could restrain him, and even then, their struggles
would shake the earth and damage surrounding buildings. The fires of the stars would lash out from his
fear-maddened eyes, and his father would have to fly him into the space around
Talokk VIII until the fit subsided. His mother, consulting the wisdom of her people,
found a way to take him into the dark heart of Talok
VIII, and in a sacred rite, bound him to the dark stone at the world’s center
that made up the mystical heart of her people’s faith. She performed this act without consulting her
husband, but he ended up agreeing with it’s results,
as Lamn’s Daxamite powers
were bound away by the darkness, and his remaining childhood was uneventful,
and indeed, his night terrors faded as well, and indeed, he grew quite fearless,
having faced the source of all fear in the heart of Talokk VIII. He grew
into a happy child, from one who had previously avoided traveling out of doors,
for fear of accidentally destroying something, and spent years no stronger
or faster than any other youth, playing, rough-housing, getting in fights,
falling in love and having what would pass for a normal adolescence.
To some, Lamn grew up under what would perhaps have been crushing pressure,
as a result of his parents’ lineages, and was given training in both the priestly
teachings and martial skills required of the role of Talokkian champion. He
paid as much attention as required to his studies, but found himself in love
with the combat-arts of ancient times, spending what a less war-like culture
would have considered an unhealthy amount of time in sword-play and combat-practice,
under a variety of conditions. It was
in his teen years that his powers began to resurface, as if even the dark
heart of Talokk VIII itself could not forever contain
his heritage, but his powers were re-interpreted by his transformed nature.
Only in total darkness could he tap into his power, and even then,
he is not as strong as in his childhood. The
presence of any amount of light weakens him significantly, not just the radiation
of a red sun, but even the flickering light of a torch, or the soft glow from
a computer terminal. In the presence of sunlight, or artificial light
of equal intensity, his shadow-strength is entirely absent, and he is no stronger
than a healthy Talokkian male, albeit a healthy
Talokkian male who has obsessively trained and competed
against master swordsmen throughout his early years…
He
was on Talok VIII when his mother and father vanished
on the final mission to Apokalips, and he felt something
change. Unlike many of the other Legacy
Legionnaires, he does not anticipate his parent’s miraculous return, as he
watched his Uncle Grev sink to the ground as a wave
of living darkness poured up from the ground to envelop him, marking him as
the new Champion of Talok VIII. Lamn woke in the night,
and following paths that he could not have possibly remembered, returned to
the cavern where his mother had brought him as a child, where the darkness
whispered to him. He did not understand
the words, but the message came across clearly.
Part of the world would always travel with him, the bedrock of Talok VIII was now a part of his heart, but he was not of
this world, and his mother’s role of Champion was not to be his, at least,
not yet. It was his time to take up
his mother’s previous role, to travel among the stars, and bring understanding
of the night and its’ chosen people to distant worlds.
The
incredibly rare substance, known as Talokkian Nightstone, has absorbed into Lamn’s
body, but can pour forth and crystallize into armor, shield and blade with a
thought, and, unlike his shadow-limited Daxamite powers,
are usable night and day, in any light-condition, allowing him to call up
protection and offense in a moment. He
can even fling jagged obsidian-like blades of Nightstone,
light, yet stronger than steel, at a distant foe. These thrown blades dissipate into a cold
mist in seconds, and he seems to be able to produce an endless amount of them. Despite his ‘armors’ bulky and angular
appearance, it is light as spiders webs, and moves with him like a fluid
coating, not in any way impairing his athletic ability, or even his ability to
swim!
Arriving
in time to see Brainiac Six hard at work constructing
the new Legacy Legion Headquarters, Lamn offered his
blade in service to the new team, to the amusement of some of his new allies,
unaccustomed to such acts. The one who
had grown up with such, Shen Voxv
of Orando, found it particularly amusing, since she’d
always thought that sort of thing particularly silly as a girl. In the months that have followed, Lamn has spent almost every day sparring with Zen, under
differing conditions of lighting, relishing competition with a warrior of such
skill. He also has begun a relationship
with Peta Cullen-Krinn,
daughter of Cosmic Boy and Kid Quantum II, a relationship that is the very
model of poor communication, as he has developed a uniquely Talokkian
perspective on romance, casual sex, gender roles and fidelity.
There
are days that she feels that he isn’t taking the relationship seriously, and
there are days when he wonders if she has any idea what she’s talking about, or
is just making noise for the sake of making noise. Peta is very
jealous of Lamn’s ‘relationship’ with Shen, which he finds ludicrous, since he regards Shen as a warrior, which, by Talokkian
gender-standards, makes her a ‘man’ in his eyes. He respects her, he likes her, he envies her
skills, but he simply doesn’t think of her as a potential lover or
life-partner. She occupies a ‘male’
role, regardless of her physical gender, and so does he. In his eyes, there is no possibility of a
relationship, and Peta is just being strange…
Lamn presents the facade of a very calm, focused and laid-back
individual. While he could function
as a voice of reason, he rarely finds petty interpersonal arguments worth
getting into, and even tends to walk away from ‘discussions’ with his girlfriend
when they get, in his opinion, ‘irrational,’ which does nothing for her mood. Of some concern to anyone actually paying attention
is that he’s got a predator’s instincts, not just in matters of combat, but
in matters of romance. He is very aware
of the power of words, and appearances, to affect the outcome of a fight,
and has been known to use both calculated deceptions and flattering poses
to draw attention towards or away from something.