Shadowblade  (Lamn Mallor of Talok VIII)  
PL 10 (145 pp)

Abilities: Str 13/19/25, Dex 16/20/24, Con 16/20/24, Int 12, Wis 12, Cha 14  [23 pp]

Attack: Melee +7, +9 with swords, +11 to block with Nightstone shield, Ranged +6  [12 pp]
Defense: +4  [8 pp]
Initiative: +6

Damage: +1/+4/+7 hand to hand, +5/+8/+11 with Nightstone blade
Saves: Toughness +3/+5/+7 (+7/+9/+11 in Nightstone armor), Fort +3/+5/+7, Ref +3/+5/+7, Will +1  [0 pp]

Skills: Acrobatics 4 (+7/+9/+11), Bluff 8 (+10, +14 vs. those who might find him attractive), Climb 1 (+2/+5/+8), Concentration 2 (+3), Diplomacy 1 (+3), Disguise 0 (+2, +6 vs. those who might find him attractive), Escape Artist 0 (+3/+5/+7), Gather Information 2 (+4), Handle Animal 2 (+4), Intimidate 4 (+6), Knowledge (theology and philosophy) 4 (+5), Language (Talokkian, native), Language (Daxamite), Language (Interlac), Medicine 2 (+3), Notice 6 (+7), Perform (weapon display / exercise kata) 4 (+6), Profession (priest) 1 (+2), Profession (competitive fighter) 4 (+5), Ride 2 (+5/+7/+9), Search 0 (+1), Sense Motive 7 (+8), Sleight of Hand 2 (+5/+7/+9), Stealth 8 (+11/+13/+15), Survival 1 (+2), Swim 1 (+2/+5/+8)

[17 pp, 68 ranks in skills]

 attributes in daylight-equivalent lighting

 attributes in anything other than total darkness or daylight-intensity light

 attributes in total darkness

 

Feats: Accurate Attack, Attack Focus 1 (melee), Attack Specialization 1 (swords), Attractive 1, Blind-Fight, Defensive Attack, Dodge Focus 2, Environmental Adaptation (total darkness), Favored Environment (total darkness) 2, Fearless, Hide in Plain Sight, Improved Critical (Nightstone blades) 1, Improved Disarm 2, Improved Sunder, Move-by Action, Power Attack, Sneak Attack 1, Stunning Attack, Uncanny Dodge (hearing), Weapon Bind, Weapon Break, Challenge (Feint with Bluff as a move action)

[25 pp]

Powers:

Enhanced Strength 12 (Flaw: Limited (darkness-dependant*))  [6]

Enhanced Dexterity 8 (Flaw: Limited (darkness-dependant*))  [4]

Enhanced Constitution 8 (Flaw: Limited (darkness-dependant*))  [4]

Super-Strength 5 (Heavy Load: 12 tons, Flaw: Limited (darkness-dependant*))  [5]

Flight 4 (100 MPH, Flaw: Limited (darkness-dependant*), Power Feat: Alternate Power – Speed 6 (500 MPH), Alternate Power – Leaping 6 (100x, running long jump 1,100 ft./1,400 ft./1,700 ft., standing broad jump 550 ft./700 ft./850 ft., high jump 275 ft./350 ft./425 ft.), Alternate Power – Quickness 6 (100x))  [7]

Impervious 4 (added to Toughness, Flaw: Limited (darkness-dependant*))  [2]

Blast 5 (eyebeams of cold blue-black force, Flaw: Limited (darkness-dependant*))  [5]

 

Immunity 2 (environmental cold, vacuum)  [2]

Super-Senses 2 (darkvision, acute (hearing))  [3]

 

Device 4 - Talokkian Nightstone** (hard to lose, Protection 4 (Impervious 2), Strike 4 (Mighty, AP – Blast 2 (Mighty)), Quick Change 1, Shield 4, Improved Block 2, Feature – Restricted (the stone chooses it’s own bearer, bloodline of the Mallor clan helps, but anyone able to be a champion of Talok VII is acceptable))  [16 pp, 20 pp worth of effects]

[54 pp in powers]

 

*Darkness-Dependant (half ranks (round down) if not in total darkness, no ranks in sunlight or daylight-intensity light).  Applies to any APs off of these Flawed powers as well.

 

**The Talokkian Nightstone is a mystical hunk of ‘living darkness’ from the core of Talok VIII itself.  It merges into the body of it’s host, and can flow forth as an obsidian like substance, ‘growing’ into armor, shield and sleek blade of black crystal, providing Protection, Shield and Strike benefits.  The bearer can Quick Change into or out of the ‘armor’ with a thought.  The ‘Blast’ AP represents the bearer hurling a blade of nightstone at a distant foe.  The stone blade generated in this fashion dissolve into cold dark mist within seconds, and the Nightstone itself appears to have an inexhaustible supply of such.

 

Device 8 - Legion Flight Ring (hard to lose, Flight 5, Communication (radio) 15 (Area 10, Subtle), Comprehend 2 (speak and understand any spoken language))
[32 pp, 40 pp worth of powers]

Device 2 - Transsuit (hard to lose, Quick Change, Immunity 9 (life support))
[8 pp, 10 pp worth of powers]

 

Abilities 23 + Atk/Def 20 + Saves 6 + Skills 17 + Feats 25 + Powers 54 = 145 pp + 40 pp in Legion gear

 

Lamn Mallor, son of Lar Gand (Valor / Mon-El) and Tasmia Mallor (Umbra), was raised on Talok VIII by his parents.  His father found himself uncomfortable on Daxam, and, as consort of the ‘Champion of Talok VIII’ was a feted celebrity on his wife’s home-world.

 

Lamn’s half-Daxamite heritage turned out to be more curse than blessing, as he suffered from unusual seizures and night terrors that would cause him to wake screaming in acts of such violence and power that only his father could restrain him, and even then, their struggles would shake the earth and damage surrounding buildings.  The fires of the stars would lash out from his fear-maddened eyes, and his father would have to fly him into the space around Talokk VIII until the fit subsided.  His mother, consulting the wisdom of her people, found a way to take him into the dark heart of Talok VIII, and in a sacred rite, bound him to the dark stone at the world’s center that made up the mystical heart of her people’s faith.  She performed this act without consulting her husband, but he ended up agreeing with it’s results, as Lamn’s Daxamite powers were bound away by the darkness, and his remaining childhood was uneventful, and indeed, his night terrors faded as well, and indeed, he grew quite fearless, having faced the source of all fear in the heart of Talokk VIII.  He grew into a happy child, from one who had previously avoided traveling out of doors, for fear of accidentally destroying something, and spent years no stronger or faster than any other youth, playing, rough-housing, getting in fights, falling in love and having what would pass for a normal adolescence.

 

To some, Lamn grew up under what would perhaps have been crushing pressure, as a result of his parents’ lineages, and was given training in both the priestly teachings and martial skills required of the role of Talokkian champion.  He paid as much attention as required to his studies, but found himself in love with the combat-arts of ancient times, spending what a less war-like culture would have considered an unhealthy amount of time in sword-play and combat-practice, under a variety of conditions.  It was in his teen years that his powers began to resurface, as if even the dark heart of Talokk VIII itself could not forever contain his heritage, but his powers were re-interpreted by his transformed nature.  Only in total darkness could he tap into his power, and even then, he is not as strong as in his childhood.  The presence of any amount of light weakens him significantly, not just the radiation of a red sun, but even the flickering light of a torch, or the soft glow from a computer terminal.  In the presence of sunlight, or artificial light of equal intensity, his shadow-strength is entirely absent, and he is no stronger than a healthy Talokkian male, albeit a healthy Talokkian male who has obsessively trained and competed against master swordsmen throughout his early years…

 

He was on Talok VIII when his mother and father vanished on the final mission to Apokalips, and he felt something change.  Unlike many of the other Legacy Legionnaires, he does not anticipate his parent’s miraculous return, as he watched his Uncle Grev sink to the ground as a wave of living darkness poured up from the ground to envelop him, marking him as the new Champion of Talok VIII.  Lamn woke in the night, and following paths that he could not have possibly remembered, returned to the cavern where his mother had brought him as a child, where the darkness whispered to him.  He did not understand the words, but the message came across clearly.  Part of the world would always travel with him, the bedrock of Talok VIII was now a part of his heart, but he was not of this world, and his mother’s role of Champion was not to be his, at least, not yet.  It was his time to take up his mother’s previous role, to travel among the stars, and bring understanding of the night and its’ chosen people to distant worlds.

 

The incredibly rare substance, known as Talokkian Nightstone, has absorbed into Lamn’s body, but can pour forth and crystallize into armor, shield and blade with a thought, and, unlike his shadow-limited Daxamite powers, are usable night and day, in any light-condition, allowing him to call up protection and offense in a moment.  He can even fling jagged obsidian-like blades of Nightstone, light, yet stronger than steel, at a distant foe.  These thrown blades dissipate into a cold mist in seconds, and he seems to be able to produce an endless amount of them.  Despite his ‘armors’ bulky and angular appearance, it is light as spiders webs, and moves with him like a fluid coating, not in any way impairing his athletic ability, or even his ability to swim!

 

Arriving in time to see Brainiac Six hard at work constructing the new Legacy Legion Headquarters, Lamn offered his blade in service to the new team, to the amusement of some of his new allies, unaccustomed to such acts.  The one who had grown up with such, Shen Voxv of Orando, found it particularly amusing, since she’d always thought that sort of thing particularly silly as a girl.  In the months that have followed, Lamn has spent almost every day sparring with Zen, under differing conditions of lighting, relishing competition with a warrior of such skill.  He also has begun a relationship with Peta Cullen-Krinn, daughter of Cosmic Boy and Kid Quantum II, a relationship that is the very model of poor communication, as he has developed a uniquely Talokkian perspective on romance, casual sex, gender roles and fidelity.

 

There are days that she feels that he isn’t taking the relationship seriously, and there are days when he wonders if she has any idea what she’s talking about, or is just making noise for the sake of making noise.  Peta is very jealous of Lamn’s ‘relationship’ with Shen, which he finds ludicrous, since he regards Shen as a warrior, which, by Talokkian gender-standards, makes her a ‘man’ in his eyes.  He respects her, he likes her, he envies her skills, but he simply doesn’t think of her as a potential lover or life-partner.  She occupies a ‘male’ role, regardless of her physical gender, and so does he.  In his eyes, there is no possibility of a relationship, and Peta is just being strange…

 

Lamn presents the facade of a very calm, focused and laid-back individual.  While he could function as a voice of reason, he rarely finds petty interpersonal arguments worth getting into, and even tends to walk away from ‘discussions’ with his girlfriend when they get, in his opinion, ‘irrational,’ which does nothing for her mood.  Of some concern to anyone actually paying attention is that he’s got a predator’s instincts, not just in matters of combat, but in matters of romance.  He is very aware of the power of words, and appearances, to affect the outcome of a fight, and has been known to use both calculated deceptions and flattering poses to draw attention towards or away from something.  For all that he doesn't think of Shen as a potential partner, he really doesn't think of Peta as long-term either, just a pleasant diversion, for the time being...

Since becoming a Legacy Legionnaire, Lamn has changed his code-name three times.  First he was 'Shadow Lord,' then 'Nightblade.'  He has since split the difference and now goes by Shadowblade, but since people have trouble keeping up with his changes, people still call him by the older names from time to time.

Lamn is a handsome young man, with blue-black skin, close-cropped and forward-swept black hair, and a strategically-placed 'rakish' gold earring (as well as gold bracers, etc.).  He easily has the best physique of the various male team-members, and he often dresses to show it off, in the fashion of his violently competitive and passionate people.