Twisted
(Jer Allon)
PL 10 (150 pp)
Abilities: Str 14, Dex 14, Con 16, Int 12, Wis 10, Cha 14 [20 pp]
Attack: Melee +4, +8 in hand-to-hand, Ranged +4
[8 pp]
Defense: +8 (+2 flat-footed) [8 pp]
Initiative: +2
Damage: +2 hand-to-hand
Saves: Toughness +3 (3 Impervious), Fort +3, Ref +7, Will +0 [5 pp]
Skills: Acrobatics 6 (+8), Bluff 8 (+10, +14 vs. those who might find him
attractive), Climb 2 (+4), Computers 1 (+2), Concentration 0 (+0), Craft
(artistic) 4 (+4), Diplomacy 4 (+6, +10 vs. those who might find him attractive),
Disable Device 2 (+3), Disguise 4 (+6, +21 using Morph to impersonate a
specific person), Drive 0 (+2), Escape Artist 1 (+3, +8 using Elongation),
Gather Information 4 (+6), Handle Animal 0 (+2), Intimidate 8 (+10),
Investigate 4 (+5), Knowledge (behavioral science) 1 (+2), Knowledge (life
sciences) 1 (+2), Knowledge (streetwise) 2 (+3), Knowledge (current events) 2
(+3), Language (Interlac, native), Medicine 2 (+2),
Notice 2 (+2), Perform (all untrained) 0 (+2), Pilot 1 (+2), Profession (all
untrained) 0 (+0), Ride 0 (+2), Search 2 (+3), Sense Motive 6 (+6), Sleight of
Hand 4 (+6), Stealth 8 (+10), Survival 0 (+0), Swim 1 (+3)
[20 pp, 80 ranks in skills]
Feats: Attack Specialization (hand to hand) 2, Attractive, Chokehold, Diehard, Dodge
Focus 4, Evasion 1, Grappling Finesse, Improved Grab, Improved Grapple,
Improved Pin, Instant Up, Jack-of-All-Trades, Skill Mastery (Acrobatics, Bluff,
Disguise, Intimidate), Challenge (demoralize with Intimidate as a move action),
[18 pp]
Powers:
Growth 10
(Power Feats: Dynamic,
[40 +11]
Dynamic Alternate Power – Shrinking 16 [16]
Dynamic Alternate
Power – Elongation 5 (100 ft.) [5]
Dynamic Alternate Power – Regeneration 16 (Recovery Bonus +6,
Recovery Rate 10 (Bruised 1 (/round), Unconscious 1 (/round), Injured 3
(/minute), Staggered 3 (/minute), Disabled 2 (/hour)), [16]
Dynamic Alternate Power – Morph 3 (all humanoids, +15 Disguise
checks), [6]
Dynamic Alternate Power – Concealment 3 (visual and scent, Flaw:
Blending)) [3]
Impervious 3 [3]
Immunity 4
(critical hits, high pressure, vacuum)
Mind Shield 10 (+10 Will saves vs. mental effects)
[68 pp]
Device 8 - Legion
Flight Ring (hard to lose, Flight
5, Communication (radio) 15
(Area 10, Subtle), Comprehend 2
(speak and understand any spoken language))
[32 pp, 40 pp worth of powers]
Device 2 - Transsuit (hard to lose, Quick Change, Immunity 9 (life support))
[8 pp, 10 pp worth of powers]
Abilities 20 + Atk/Def 8
+ Saves 5 + Skills 20 + Feats 18 + Powers 68 = 139 pp + 40 pp in Legion gear
Size Medium
Str 14, Con 16, Move 30 ft.,
Atk +4/+8, Def +8 (+2), Grapple +10, Stealth +10,
Intimidate +10, 6’, 200 lbs, Space 5 ft., Reach 5 ft., 1x CC, Dmg +2, Tough Save +3 (3 Imp)
Size Large
Str 22, Con 20, Move 35
ft., Atk +3/+7, Def +7 (+1), Grapple +18, Stealth +6,
Intimidate +12, 12’, 1,600 lbs, Space 10 ft., Reach 10 ft., +5 Str, Dmg +6, Tough Save +5 (3 Imp)
Size Huge
Str 30, Con 24, Move 40
ft., Atk +2/+6, Def +6 (+1), Grapple +26, Stealth +2,
Intimidate +14, 24’, 12,800 lbs, Space 15 ft., Reach 10 ft., +10 Str, Dmg +10, Tough Save +7 (3 Imp)
Size Huge+ (all 10 ranks
in Growth)
Str 34, Con 26, Move 40
ft., Atk +2/+6, Def +6 (+1), Grapple +28, Stealth +2,
Intimidate +14, 24’, 12,800 lbs, Space 15 ft., Reach 10 ft., +10 Str, Dmg +12, Tough Save +8 (3 Imp)
Size Small
Str 10, Con 16, Move 25
ft., Atk +5/+9, Def +9 (+2), Grapple +4, Stealth +14,
Intimidate +8, 3’, 25 lbs, Space 5 ft., Reach 5 ft., ¾ CC, Dmg
+0, Tough Save +3 (3 Imp)
Size Tiny
Str 6, Con 16, Move 20
ft., Atk +6/+10, Def +10 (+3), Grapple -2, Stealth +18,
Intimidate +4, 1’ 6”, >3 lbs, Space 2.5 ft., Reach 0 ft., ½ CC, Dmg -2, Tough Save +3 (3 Imp)
Size Diminutive
Str 2, Con 16, Move 15
ft., Atk +8/+12, Def +12 (+4), Grapple -8, Stealth +22,
Intimidate +2, 9”, .4 lbs, Space 1 ft., Reach 0 ft., ¼ CC, Dmg
-4, Tough Save +3 (3 Imp)
Size Fine
Str 1, Con 16, Move 10 ft., Atk
+12/+16, Def +16 (+6), Grapple -13, Stealth +26, Intimidate +0, 4.5”, <1 oz,
Space 6”, Reach 0 ft., 1/8 CC, Dmg -5, Tough Save +3
(3 Imp)
Jer Allon, son of Gim and Yera Allon,
has grown up in a mercurial household, and the development of his hybrid
abilities only exacerbated the uncertainty he faces in his life. He’s never been happy with who he is, and,
unlike most teens, has the power to do something about it, using his
form-changing talents to change his appearance willy-nilly, always looking for
that elusive form, that elusive *life* that will make him happy.
He’s been a man, he’s been
a woman, he’s masqueraded as celebrities, and he’s lived days in the undercity among those who choose to live quiet forgotten
lives out of the sight of society. He’s
played the part of criminal, and of cop, been a child and an adult, a popular
athletic ‘jock’ and a quiet introspective ‘geek.’ But he’s never found the place, the *self,*
he wants to be.
His mother encouraged this
search for self, recognizing it as a quintessentially Durlan
coming-of-age, but Gim and his own parents were less
able to deal with this changeling child, coming and going as he pleased, in a
bewildering array of forms, genders and species, different not only in
appearance, but in demeanor, on a daily basis.
The increasing sense of discomfort from his human relations only served
to further his alienation, his sense of dissatisfaction with the human life he
was trying to find for himself.
And so he left, to wander
the wider universe, even attempting to visit his xenophobic not-home-world of Durla (he was turned away and never made planet-fall, which
is ultimately to his good fortune, as his people would not have welcomed a
half-breed…). Hearing the news of the
Legion’s loss, he returned to earth as soon as he could make transport,
arriving a full month after Brainiac Six had already
established a new Legacy team, to find his parent’s home empty, and his
grandparents holding the lease, awaiting the return of their son. Of his mother, he learned that after her
husband’s disappearance, she put her affairs in order in less than an hour, and
vanished without a trace, as only someone with the skills of an actor, and the
talents of a Durlan, could manage.
Having no interest in reuniting
with his grandmother, the commandeering Marte Allon,
or her fairly unimpressive husband, Jer traveled to Legacy Headquarters, and asked to sign up.
At first welcomed, as the son of a Legionnaire, he has made more enemies
than friends in his first months, with his disturbing tendency to assume the
forms of others, and pretend to be them. He
came close to dying at the hands of Shift X, after she walked in on him chatting
with Rampage in her form, and after being talked out of incinerating him,
she broke up with Rampage, using the excuse that ‘he should have known the
difference.’ By that point, he had also managed to offend
Brightflame and Shadowblade, for pulling a similar stunt (assuming
Shadowblade’s form that time, and, again, being threatened with incineration),
that time going so far as to kiss Brightflame (who
did ‘know the difference,’ and called him on it). He received a ‘talking-to’ from Brainiac Six, who suggested that if he wanted to explore his
potential in this manner, he might want to do so somewhere other than where
he lived…
But it was another member
of the Legacy team that showed Jer that his goal in
life shouldn’t be to limit himself to any one particular life, and with her, he
has discovered a person who isn’t impressed by any sort of handsome (or
beautiful) guise he wears, but genuinely seems interested in the person that
lies beneath all the lies and facades, a person that he himself has yet to
discover…