The daughter of Val Armorr (Karate Kid I) and Projectra Wind’zzor (Princess Projectra / Sensor), Shen spent her earliest years studying martial arts with her father, and after his death, with the half-dozen members of her mothers honor-guard who had befriended and sparred with her father, ending up with ‘many fathers,’ all trying to do honor to the man who died saving their world by passing on his teachings to his child.

Shen has very limited illusory skills, mostly allowing her to seemingly vanish into thin air, although she’s impossible to miss when she cuts loose with her fantastic martial arts moves, and all her feeble illusory tricks fade away like smoke. Typically, she takes great advantage of this talent to sneak up on an individual, spend a moment setting up a devastating blow (courtesy of her Improved Aim feat) and then unleashing whatever sort of attack she thinks will be most effective (often having used Assessment before ‘unmasking herself’ to best determine whether she should go for an Accurate Attack or a Power Attack, or one of her bewildering plethora of seemingly-mystically-potent martial arts strikes).

Shen has a gift for sensing the weak points in a person, structure or even organization, with a moments ‘moving meditation.’ She move gracefully in combat, evading attacks and analyzing for weakness and stylistic limitations, before using both her preternatural insights, her crafted mental manipulations and her unparalleled martial arts mastery to end a fight quickly and decisively, creating the ‘illusion’ that she was toying with her foe. If a foe keeps her off-balance, unable to analyze his weaknesses, or can adjust or mask his style and / or abilities, she may find him a far more challenging opponent…

She acts utterly confident of her abilities, and often ‘shows off,’ to maintain her illusion of invincibility. Deception and misdirection as to the nature of her abilities is an important part of her schtick, and she takes no chances when faced with a ‘real challenge.’ Despite her cocky attitude, she is the best ‘team player’ of the New Legion, most likely to set up a foe for a team-mate to take down, or to similarly surprise attack one of her allies opponents while he is thus distracted, and she maintains an encyclopaedic knowledge of her team-mates abilities, and weaknesses. She wears prominent armored sleeves, for blocking attacks (as well as other body armor), and often carries short staves and blades as weapons, but rarely actually uses them.

Shen tends to scare off potential friends or lovers with her intensity and tendency to get into loud arguments about their deepest fears and insecurities... Probably her closest relationship among her team-mates is with Shadowblade, the son of Umbra and Valor, as they spar together on a daily basis, which induces much (completely unwarranted) jealousy in his girlfriend Nightfire. She also gets along fairly well with Astral, daughter of Dream Girl and Star Boy, but her competitive relationship with Brainiac Six hit a sour note when she continued to thrash him during sparring, and he got fed up and stopped coming to the gym entirely.

Shen has the potential to be a stunning beauty, but she carries herself more like a fighter than like a princess, and has cut most of her brown hair, with it’s distinctive white streak, short, to keep it out of her way when she’s fighting. A single long ponytail, tied behind, is the sole reminder of the days when her hair cascaded all the way down to her waist. Ironically, she is more likely to learn to use her beauty to distract and deceive men when she realizes it’s tactical utility, than she is to actually acknowledge her appearance for any other reason.

While technically the Heir Royal to the throne of Orando, her mothers council of advisors seem to have the planet well in hand, and, truth be told, are very happy with letting her go play Legionnaire, far away from the important affairs of state that she never really took all that seriously. Someday perhaps, this will be a problem, but she hasn't really dwelt on that yet, and the 'advisors' are happy to send her money and glowing reports of how well things are going in her absence...

Zen (WilheminaShenVoxv)
PL 10 (150 pp + 40 pp in standard Legion gear)

Abilities: Str 14, Dex 18, Con 16, Int 14, Wis 14, Cha 14 [30 pp]

Attack: Melee +5 (+9 with martial arts, +11 to block), Ranged +5 [10 pp]
Defense: +8 (+10 in ‘armor,’ +3 flat-footed) [12 pp]
Initiative: +8
Damage: +10 Strike (+11 in ‘armor’) or by specialty Strike
Saves: Toughness +6 (+10 in ‘armor,’ +3 flat-footed, +7 in ‘armor’), Fort +3, Ref +4, Will +2 [0 pp]

Skills: Acrobatics 4 (+8), Bluff 10 (+12), Climb 1 (+3), Concentration 2 (+4), Craft (artistic) 1 (+3), Diplomacy 2 (+4), Disguise 2 (+4), Drive 1 (+5), Escape Artist 1 (+5), Gather Information 2 (+4), Handle Animal 0 (+2), Intimidate 4 (+6), Investigate 2 (+4), Knowledge (tactics) 8 (+10), Knowledge (civics) 2 (+4), Knowledge (philosophy and theology) 2 (+4), Knowledge (arcane lore) 2 (+4) Language (Orandoss, native), Language (Interlac), Medicine 1 (+3), Notice 6 (+8), Perform (acting) 4 (+6), Pilot 1 (+5), Profession (administrator) 2 (+4), Ride 1 (+5), Search 2 (+4), Sense Motive 4 (+6), Sleight of Hand 2 (+6), Stealth 8 (+12), Survival 1 (+3), Swim 1 (+3) [20 pp, 80 ranks in skills]

Feats: Accurate Attack, All-Out Attack, Ambidexterity, Assessment, Attack Specialization (martial arts) 2, Benefit 4 (diplomatic immunity, status, wealth 2), Blind-Fight, Defensive Attack, Defensive Roll 3, Dodge Focus 2, Elusive Target, Equipment 2, Evasion 1, Improved Aim, Improved Critical (hand to hand) 4, Improved Defense 2, Improved Initiative 1, Improved Throw, Improved Trip, Move-by Action, Power Attack, Prone Fighting, Sneak Attack 1, Stunning Attack, Takedown Attack 1, Challenge (Feint with Bluff as a move action), Challenge (Trick with Bluff as a move action)
[39 pp]

Equipment: Armored Jumpsuit (+4 Toughness, 4 EP), Armored Sleeves (+2 Dodge bonus, +2 to Block rolls, as small shields, 4 EP), ‘Brass Knuckles’ (reinforced striking surfaces, +1 to hand to hand damage, 2 EP)

Powers:
Concealment 10 (all senses, Flaw: Passive, Power Feat: Close Range),

Sweeping Wind Kick – Trip 16 (Partial Extra: Area (burst) 1, Flaw: Range 1 (touch), Power Feats:
Alternate Power - Forceful Wind Strike – Trip 9 (Extra: Knockback, Flaw: Range 1 (touch)),
Alternate Power - Storm Kick - Strike 8 (Power Feat: Mighty),
Alternate Power – Seeking the Heart - Strike 4 (Extra: Penetrating, Power Feat: Mighty),
Alternate Power – Spinning Wind Strike - Strike 7 (Partial Extra: Area 1 (burst), Power Feat: Mighty),
Alternate Power – Distant Thunder Kick - Strike 7 (Power Feats: Mighty, Extra Reach 1),
Alternate Power – Blinding Strike - Dazzle (blind) 8 (Flaw: Range (touch), Power Feat: Progression 1 (recovery check / minute instead of / round)),
Alternate Power – Silencing Blow - Dazzle (mute) 8 (Flaw: Range (touch), Power Feat: Progression 1 (check / minute to recover),
Alternate Power – Vital Blow - Nauseate 4 (Power Feat: Progression 1 (check / minute to recover),
Alternate Power – Nerve Strike - Paralyze 4 (Power Feat: Progression 1 (check / minute to recover),
Alternate Power – Throat-Crushing Blow - Suffocate 4 (Extra/Flaw: Duration (Instant/Lasting), Power Feat: Reversible),
Alternate Power – Weakening Strike - Drain Strength 8 (Power Feat: Slow Fade),
Alternate Power – Staggering Strike - Drain Dexterity 8 (Power Feat: Slow Fade),
Alternate Power – Toxic Chi Infusion - Drain Constitution 8 (Power Feat: Slow Fade),
Alternate Power – Armor-Rending Blow - Drain Toughness 8 (Power Feat: Slow Fade),
Alternate Power – Black Chi Sickness - Drain Regeneration 8 (recovery bonus, then recovery rate, then ability damage, then resurrection, highest ratings first, Power Feat: Slow Fade),
Alternate Power – Winding Blow - Fatigue 4 (Power Feat: Reversible),
Alternate Power – Balancing the Chi - Healing 4)
[39 pp in powers]

 

Device 8 - Legion Flight Ring (hard to lose, Flight 5, Communication (radio) 15 (Area 10, Subtle), Comprehend 2 (speak and understand any spoken language))
[32 pp, 40 pp worth of powers]

 

Device 2 - Transsuit (hard to lose, Quick Change, Immunity 9 (life support))

[8 pp, 10 pp worth of powers]


Abilities 30 + Atk/Def 22 + Saves 0 + Skills 20 + Feats 39 + Powers 39 = 150 pp + 40 pp of Legion gear

Notes:
Zen’s ‘Sweeping Wind Kick’ (Trip 16) is 5 ranks over her PL cap. As a result, it only counts as a rank 11 Trip attack. The ‘extra’ 5 ranks are only useful if she has some levels Drained away, or her Attack Bonus is Drained sufficiently to allow her to use it as part of a trade-off.

Her ‘Black Chi Sickness’ (Drain (regeneration) 8) strike ‘pollutes the body with fouled chi’ or some such martial-artsy-sounding hooey. The target suffers a loss of ranks of Regeneration, coming first from Recovery Bonus, then Recovery Rate (highest ranks first), then Ability Damage, then Resurrection). So someone with Regeneration 17 (Recovery Bonus 4, Recovery Rate 10 (Bruised 1, Unconscious 1, Injured 3, Staggered 3, Disabled 2), Ability Damage 2 and Resurrection 1) would lose all 4 ranks of their Recovery Bonus, then 2 ranks each of Recovery Rate (Injured) and Recovery Rate (Staggered), and regain those lost ranks in opposite order, one / minute.

Zen’s ‘Throat-Crushing Blow’ (Suffocate 4) has a Flaw reducing it’s duration from Concentration to Instant, but a custom Extra making the effect Lasting. Someone struck gets a new Fortitude save, with a cumulative +1 to the roll, each round, to break out of the effect. They get this Fortitude save even if unconscious, Disabled or Dying. If they die, no such luck, but Shen will generally try to use her Reversible Power Feat to end the effect if she notices someone drop unconscious… [If the idea of her making the effect into an Instant / Lasting one is objectionable, feel free to drop it like a hot potato. It makes no sense to have a throat-crushing blow be a Concentration effect, so axing it makes more sense than trying to rationalize it.]

Her 'Silencing Blow' (Dazzle (mute) 8) smashes someone in the voice-box and renders them unable to speak. Yeah, it's not an option in the rules, and talking isn't a sense, but I liked it, and it fit well here. Don't like the idea? Drop it. I won't tell anyone. :)

Same applies to various other specialty strikes. Don't like the idea of her being able to 'rend armor' or 'blacken chi?' Nuke 'em. She won't possibly ever be able to use all of her specialty strikes during the average campaign anyway, she might not even notice that their gone...