The
daughter of Val Armorr (Karate Kid I) and Projectra Wind’zzor (Princess Projectra / Sensor), Shen spent
her earliest years studying martial arts with her father, and after his death,
with the half-dozen members of her mothers honor-guard who had befriended
and sparred with her father, ending up with ‘many fathers,’ all trying to
do honor to the man who died saving their world by passing on his teachings
to his child.
Shen
has very limited illusory skills, mostly allowing her to seemingly vanish
into thin air, although she’s impossible to miss when she cuts loose with
her fantastic martial arts moves, and all her feeble illusory tricks fade
away like smoke. Typically, she takes great advantage of this talent to sneak
up on an individual, spend a moment setting up a devastating blow (courtesy
of her Improved Aim feat) and then unleashing whatever sort of attack she
thinks will be most effective (often having used Assessment before ‘unmasking
herself’ to best determine whether she should go for an Accurate Attack or
a Power Attack, or one of her bewildering plethora of seemingly-mystically-potent
martial arts strikes).
Shen
has a gift for sensing the weak points in a person, structure or even organization,
with a moments ‘moving meditation.’ She move gracefully in combat, evading
attacks and analyzing for weakness and stylistic limitations, before using
both her preternatural insights, her crafted mental manipulations and her
unparalleled martial arts mastery to end a fight quickly and decisively, creating
the ‘illusion’ that she was toying with her foe. If a foe keeps her off-balance,
unable to analyze his weaknesses, or can adjust or mask his style and / or
abilities, she may find him a far more challenging opponent…
She acts utterly confident of her abilities, and often
‘shows off,’ to maintain her illusion of invincibility. Deception and misdirection
as to the nature of her abilities is an important part of her schtick, and she takes no chances when faced with a ‘real
challenge.’ Despite her cocky attitude, she is the best ‘team player’ of the
New Legion, most likely to set up a foe for a team-mate to take down, or to
similarly surprise attack one of her allies opponents while he is thus distracted,
and she maintains an encyclopaedic knowledge of
her team-mates abilities, and weaknesses. She wears prominent armored sleeves,
for blocking attacks (as well as other body armor), and often carries short
staves and blades as weapons, but rarely actually uses them.
Shen
tends to scare off potential friends or lovers with her intensity and tendency
to get into loud arguments about their deepest fears and insecurities... Probably
her closest relationship among her team-mates is with Shadowblade, the son of Umbra and Valor, as they spar together
on a daily basis, which induces much (completely unwarranted) jealousy in
his girlfriend Nightfire. She also gets along fairly
well with Astral, daughter of Dream Girl and Star Boy, but her competitive
relationship with Brainiac Six hit a sour note when
she continued to thrash him during sparring, and he got fed up and stopped
coming to the gym entirely.
Shen
has the potential to be a stunning beauty, but she carries herself more like
a fighter than like a princess, and has cut most of her brown hair, with it’s
distinctive white streak, short, to keep it out of her way when she’s fighting.
A single long ponytail, tied behind, is the sole reminder of the days when
her hair cascaded all the way down to her waist. Ironically, she is more likely
to learn to use her beauty to distract and deceive men when she realizes it’s tactical utility, than she is to actually acknowledge
her appearance for any other reason.
While technically the Heir Royal to the throne of Orando, her mothers council of advisors seem to have the planet
well in hand, and, truth be told, are very happy with letting her go play
Legionnaire, far away from the important affairs of state that she never really
took all that seriously. Someday perhaps, this will be a problem, but she
hasn't really dwelt on that yet, and the 'advisors' are happy to send her
money and glowing reports of how well things are going in her absence...
Zen (Wilhemina ‘Shen’ Voxv)
PL 10 (150 pp + 40 pp in standard Legion gear)
Abilities: Str 14, Dex 18,
Con 16, Int 14, Wis 14,
Cha 14 [30 pp]
Attack: Melee +5 (+9 with martial arts, +11 to block),
Ranged +5 [10 pp]
Defense: +8 (+10 in ‘armor,’ +3 flat-footed) [12 pp]
Initiative: +8
Damage: +10 Strike (+11 in ‘armor’) or by specialty Strike
Saves: Toughness +6 (+10 in ‘armor,’ +3 flat-footed,
+7 in ‘armor’), Fort +3, Ref +4, Will +2 [0 pp]
Skills: Acrobatics 4 (+8), Bluff 10 (+12), Climb 1 (+3),
Concentration 2 (+4), Craft (artistic) 1 (+3), Diplomacy 2 (+4), Disguise
2 (+4), Drive 1 (+5), Escape Artist 1 (+5), Gather Information 2 (+4), Handle
Animal 0 (+2), Intimidate 4 (+6), Investigate 2 (+4), Knowledge (tactics)
8 (+10), Knowledge (civics) 2 (+4), Knowledge (philosophy and theology) 2
(+4), Knowledge (arcane lore) 2 (+4) Language (Orandoss,
native), Language (Interlac), Medicine 1 (+3), Notice
6 (+8), Perform (acting) 4 (+6), Pilot 1 (+5), Profession (administrator)
2 (+4), Ride 1 (+5), Search 2 (+4), Sense Motive 4 (+6), Sleight of Hand 2
(+6), Stealth 8 (+12), Survival 1 (+3), Swim 1 (+3) [20 pp, 80 ranks in skills]
Feats: Accurate Attack, All-Out Attack, Ambidexterity,
Assessment, Attack Specialization (martial arts) 2, Benefit 4 (diplomatic
immunity, status, wealth 2), Blind-Fight, Defensive Attack, Defensive Roll
3, Dodge Focus 2, Elusive Target, Equipment 2, Evasion 1, Improved Aim, Improved
Critical (hand to hand) 4, Improved Defense 2, Improved Initiative 1, Improved
Throw, Improved Trip, Move-by Action, Power Attack, Prone Fighting, Sneak
Attack 1, Stunning Attack, Takedown Attack 1, Challenge (Feint with Bluff
as a move action), Challenge (Trick with Bluff as a move action)
[39 pp]
Equipment: Armored Jumpsuit (+4 Toughness, 4 EP), Armored
Sleeves (+2 Dodge bonus, +2 to Block rolls, as small shields, 4 EP), ‘Brass
Knuckles’ (reinforced striking surfaces, +1 to hand to hand damage, 2 EP)
Powers:
Concealment 10 (all senses, Flaw: Passive, Power
Feat: Close Range),
Sweeping Wind Kick – Trip 16 (Partial Extra: Area
(burst) 1, Flaw: Range 1 (touch), Power Feats:
Alternate Power - Forceful Wind Strike – Trip 9 (Extra:
Knockback, Flaw: Range 1 (touch)),
Alternate Power - Storm Kick - Strike 8 (Power
Feat: Mighty),
Alternate Power – Seeking the Heart - Strike 4 (Extra:
Penetrating, Power Feat: Mighty),
Alternate Power – Spinning Wind Strike - Strike 7
(Partial Extra: Area 1 (burst), Power Feat: Mighty),
Alternate Power – Distant Thunder Kick - Strike 7
(Power Feats: Mighty, Extra Reach 1),
Alternate Power – Blinding Strike - Dazzle (blind)
8 (Flaw: Range (touch), Power Feat: Progression 1 (recovery check / minute
instead of / round)),
Alternate Power – Silencing Blow - Dazzle (mute) 8
(Flaw: Range (touch), Power Feat: Progression 1 (check / minute to recover),
Alternate Power – Vital Blow - Nauseate 4 (Power
Feat: Progression 1 (check / minute to recover),
Alternate Power – Nerve Strike - Paralyze 4 (Power
Feat: Progression 1 (check / minute to recover),
Alternate Power – Throat-Crushing Blow - Suffocate
4 (Extra/Flaw: Duration (Instant/Lasting), Power Feat: Reversible),
Alternate Power – Weakening Strike - Drain Strength
8 (Power Feat: Slow Fade),
Alternate Power – Staggering Strike - Drain Dexterity
8 (Power Feat: Slow Fade),
Alternate Power – Toxic Chi Infusion - Drain Constitution
8 (Power Feat: Slow Fade),
Alternate Power – Armor-Rending Blow - Drain Toughness
8 (Power Feat: Slow Fade),
Alternate Power – Black Chi Sickness - Drain Regeneration
8 (recovery bonus, then recovery rate, then ability damage, then resurrection,
highest ratings first, Power Feat: Slow Fade),
Alternate Power – Winding Blow - Fatigue 4 (Power
Feat: Reversible),
Alternate Power – Balancing the Chi - Healing 4)
[39 pp in powers]
Device 8 - Legion
Flight Ring (hard to lose, Flight 5, Communication (radio) 15
(Area 10, Subtle), Comprehend 2 (speak and understand any spoken language))
[32 pp, 40 pp worth of powers]
Device 2 - Transsuit (hard to lose, Quick Change, Immunity 9 (life support))
[8 pp, 10 pp worth of powers]
Abilities 30 + Atk/Def 22
+ Saves 0 + Skills 20 + Feats 39 + Powers 39 = 150 pp + 40 pp of
Legion gear
Notes:
Zen’s ‘Sweeping Wind Kick’ (Trip 16) is 5 ranks over
her PL cap. As a result, it only counts as a rank 11 Trip attack. The ‘extra’
5 ranks are only useful if she has some levels Drained away, or her Attack
Bonus is Drained sufficiently to allow her to use it as part of a trade-off.
Her ‘Black Chi Sickness’ (Drain (regeneration) 8) strike
‘pollutes the body with fouled chi’ or some such martial-artsy-sounding hooey.
The target suffers a loss of ranks of Regeneration, coming first from Recovery
Bonus, then Recovery Rate (highest ranks first), then Ability Damage, then
Resurrection). So someone with Regeneration 17 (Recovery Bonus 4, Recovery
Rate 10 (Bruised 1, Unconscious 1, Injured 3, Staggered 3, Disabled 2), Ability
Damage 2 and Resurrection 1) would lose all 4 ranks of their Recovery Bonus,
then 2 ranks each of Recovery Rate (Injured) and Recovery Rate (Staggered),
and regain those lost ranks in opposite order, one / minute.
Zen’s ‘Throat-Crushing Blow’ (Suffocate 4) has a Flaw
reducing it’s duration from Concentration to Instant, but a custom Extra making
the effect Lasting. Someone struck gets a new Fortitude save,
with a cumulative +1 to the roll, each round, to break out of the effect.
They get this Fortitude save even if unconscious, Disabled or Dying. If they
die, no such luck, but Shen will generally try to
use her Reversible Power Feat to end the effect if she notices someone drop
unconscious… [If the idea of her making the effect into an Instant / Lasting
one is objectionable, feel free to drop it like a hot potato. It makes no
sense to have a throat-crushing blow be a Concentration effect, so axing it
makes more sense than trying to rationalize it.]
Her 'Silencing Blow' (Dazzle (mute) 8) smashes someone
in the voice-box and renders them unable to speak. Yeah, it's not an option
in the rules, and talking isn't a sense, but I liked it, and it fit well here.
Don't like the idea? Drop it. I won't tell anyone. :)
Same applies to various other specialty strikes. Don't
like the idea of her being able to 'rend armor' or 'blacken chi?' Nuke 'em. She won't possibly ever be able to use all of her specialty
strikes during the average campaign anyway, she might not even notice that
their gone...