For conversion notes and descriptions of creature feats, check here.

 

Deinonychus; Large Animal; Init +2 (Dex); Defense 11 (-1 size, +2 Dex), Spd 60 ft., Atk +6/+6/+1/+1/+1 melee (+6 dmg, talons, +2 dmg, claws, +3 dmg, bite); SV Dam +8, Fort +4, Ref +3, Will +2; Str 19, Dex 15, Con 17, Int 2, Wis 12, Cha 10.
Skills: Hide +8, Jump +26, Listen +10, Spot +10, Survival +10
Feats: Scent, Extra Limb x4, Multi-Attack (2 Talons P, 2 Claws S, 1 Bite S), Unusual Size (large), Track, Pounce (can make a Full Attack at the end of a Charge action).

Powers: Running +6, Natural Weapon +2 (primary talons), Natural Weapon +1 (bite), Super-Skill (Hide, Extras: Jump, Listen, Spot and Survival) +4

Amazing Save: Fortitude +1 (Extra: Reflex), Amazing Save: Will +1, Amazing Save: Damage +5.
[6 HD Deinonychus used as base.  At 8 HD add +1 Atk and +1 AS: Fort & Ref.]

 

Elasmosaurus; Huge Animal; Init +2 (Dex); Defense 10 (-2 size, +2 Dex); Spd 20 ft. Swim 50 ft.; Atk +9 melee (+10 dmg, bite); SV Dam +13, Fort +11, Ref +5, Will +3; Str 20, Dex 14, Con 20, Int 2, Wis 13, Cha 9.

Skills: Hide –4, Listen +4, Spot +9, Swim +16.
Feats: Amphibious, Scent, Extra Reach (+5 ft.), Unusual Size (huge), Dodge, Great Fortitude, Toughness x2.

Powers: Super-Strength +3, Super-Constitution +1, Swimming +4, Super-Skill +8 (Hide, Flaw: only in water), Natural Weapon +2 (bite), Amazing Save: Fortitude +3 (Extra: Reflex), Amazing Save: Will +2, Amazing Save: Damage +3.

[12 HD Elasmosaurus used as base.  At 18 HD add +3 Atk and +1 AS: Fort, Ref & Will.  At 20 HD add +4 Atk, +2 AS: Fort & Ref and +1 AS: Will.]

 

Nessie; Gargantuan Animal; Init +2 (Dex); Defense 8 (-4 size, +2 Dex); Spd 20 ft. Swim 50 ft.; Atk +13 melee (+16 dmg, bite); SV Dam +19, Fort +16, Ref +8, Will +5; Str 20, Dex 14, Con 20, Int 2, Wis 13, Cha 9.

Skills: Hide –8, Listen +4, Spot +9, Swim +16.
Feats: Amphibious, Scent, Extra Reach x2 (+10 ft.), Unusual Size (gargantuan), Dodge, Great Fortitude, Toughness x2.

Powers: Super-Strength +7, Super-Constitution +3, Swimming +4, Super-Skill +8 (Hide, Flaw: only in water), Natural Weapon +4 (bite), Amazing Save: Fortitude +6 (Extra: Reflex), Amazing Save: Will +4, Amazing Save: Damage +7.

[24 HD gargantuan Elasmosaurus used as base.  At 30 HD add +3 Atk and +1 AS: Fort, Ref & Will.]

 

Megaraptor; Huge Animal; Init +2 (Dex); Defense 10 (-2 size, +2 Dex); Spd 60 ft., Atk +7/+7/+2/+2/+2 melee (+7 dmg, talons, +2 dmg, claws, +4 dmg, bite); SV Dam +13, Fort +7, Ref +4, Will +3; Str 20, Dex 15, Con 20, Int 2, Wis 15, Cha 10
Skills: Hide +5, Jump +27, Listen +12, Spot +12, Wilderness Lore +12
Feats: Scent, Toughness, Track, Unusual Size (huge), Extra Limb x4 (2 Talons P, 2 Claws S, 1 Bite S), Pounce (can make a Full Attack Action after a Charge).
Powers: Running +6, Natural Weapon +2 (talons, bite), Super-Skill +8 (Hide, Extras: Jump, Listen, Spot, Survival), Amazing Save: Fortitude +2 (Extra: Reflex), Amazing Save: Will +1, Amazing Save: Damage +6.

[8 HD Megaraptor used as base.  At 12 HD add +2 Atk and +1 AS: Fort, Ref & Will.  At 16 HD add +4 Atk, +2 AS: Fort & Ref and AS: Will.]

 

Big Megaraptor; Gargantuan Animal; Init +2 (Dex); Defense 8 (-4 size, +2 Dex); Spd 60 ft., Atk +10/+10/+5/+5/+5 melee (+13 dmg, talons, +5 dmg, claws, +7 dmg, bite); SV Dam +19, Fort +11, Ref +6, Will +5; Str 20, Dex 15, Con 20, Int 2, Wis 15, Cha 10
Skills: Hide +1, Jump +27, Listen +12, Spot +12, Wilderness Lore +12
Feats: Scent, Toughness, Track, Unusual Size (gargantuan), Extra Limb x4 (2 Talons P, 2 Claws S, 1 Bite S), Pounce (can make a Full Attack Action after a Charge).
Powers: Super-Strength +4, Super-Constitution +2, Running +6, Natural Weapon +4 (talons), Natural Weapon +3 (bite), Natural Weapon +1 (claws), Super-Skill +8 (Hide, Extras: Jump, Listen, Spot, Survival), Amazing Save: Fortitude +4 (Extra: Reflex), Amazing Save: Will +3, Amazing Save: Damage +10.

[18 HD gargantuan Megaraptor used as base.  At 24 HD add +3 Atk, +2 AS: Fort & Ref and +1 AS: Will.]

 

Triceratops; Huge Animal; Init -1 (Dex); Defense 7 (-2 size, -1 Dex); Spd 30 ft.; Atk +11 melee (+12 dmg, gore); SV Dam +26, Fort +11, Ref +3, Will +3; Str 20, Dex 9, Con 20, Int 1, Wis 12, Cha 7.

Skills: Listen +13, Spot +12.

Feats; Scent, Extra Reach (+5 ft.), Talented (Listen & Spot), Great Fortitude, Toughness x4, Unusual Size (huge), Trample (can attack all targets in a 10 ft. wide by 30 ft. long charge inflicting +14 dmg), Powerful Charge (can inflict +2 dmg and use 1.5x Str modifier on a charge attack (total dmg +19), Improved Stability.

Powers: Super-Strength +5, Super-Constitution +2, Natural Weapon +2 (horn), Natural Weapon +4 (trample), Amazing Save: Fortitude +4 (Extra: Reflex), Amazing Save: Will +2, Amazing Save: Damage +11.

[16 HD Triceratops used as base.  At 24 HD add +4 Atk, +2 AS: Fort, Ref & Will.  At 32 HD add +8 Atk, +4 AS: Fort & Ref and +3 AS: Will.]

 

Big 'Tops; Gargantuan Animal; Init -1 (Dex); Defense 5 (-4 size, -1 Dex); Spd 30 ft.; Atk +19 melee (+18 dmg, gore); SV Dam +32, Fort +18, Ref +8, Will +7; Str 20, Dex 9, Con 20, Int 1, Wis 12, Cha 7.

Skills: Listen +13, Spot +12.

Feats; Scent, Extra Reach (+10 ft.), Talented (Listen & Spot), Great Fortitude, Toughness x4, Unusual Size (gargantuan), Trample (can attack all targets in a 10 ft. wide by 30 ft. long charge inflicting +20 dmg), Powerful Charge (can inflict +4 dmg and use 1.5x Str modifier on a charge attack (total dmg +29), Improved Stability.

Powers: Super-Strength +9, Super-Constitution +4, Natural Weapon +4 (horn), Natural Weapon +6 (trample), Amazing Save: Fortitude +9 (Extra: Reflex), Amazing Save: Will +6, Amazing Save: Damage +15.

[36 HD Triceratops used as base.  At 48 HD add +4 Atk, +2 AS: Fort, Ref & Will.]

 

Tyrannosaurus: Huge Animal; Init +1 (Dex); Defense 9 (-2 size, +1 Dex); Spd 40 ft.; Atk +12 melee (+12 dmg, bite); SV Dam +16, Fort +9, Ref +5, Will +5; Str 20, Dex 12, Con 20, Int 1, Wis 15, Cha 10.

Skills: Hide –2, Listen +14, Spot +14.

Feats: Scent, Extra Reach (+5 ft.), Talented (Listen & Spot), Toughness x3, Unusual Size (huge), Track, Improved Grab (can attempt a Grapple as a Free Action on a successful bite attack).

Powers: Running +2, Super-Strength +4, Natural Weapon +3 (bite), Super-Skill +2 (Listen, Extra: Spot), Amazing Save: Fortitude +4 (Extra: Reflex), Amazing Save: Will +3, Amazing Save: Damage +5.

[18 HD Tyrannosaurus used as base.  At 24 HD add +3 Atk, +2 AS: Fort & Ref and +1 AS: Will.  At 36 HD add +9 Atk, +5 AS: Fort & Ref and +3 AS: Will.]

 

Godzuki: Gargantuan Animal; Init -1 (Dex); Defense 5 (-4 size, -1 Dex); Spd 40 ft.; Atk +21 melee (+18 dmg, bite); SV Dam +22, Fort +17, Ref +11, Will +8; Str 20, Dex 12, Con 20, Int 1, Wis 15, Cha 10.

Skills: Hide –6, Listen +14, Spot +14.

Feats: Scent, Extra Reach (+10 ft.), Talented (Listen & Spot), Toughness x3, Unusual Size (gargantuan), Track, Improved Grab (can attempt a Grapple as a Free Action on a successful bite attack).

Powers: Running +2, Super-Strength +8, Super-Constitution +2, Natural Weapon +5 (bite), Super-Skill +2 (Listen, Extra: Spot), Amazing Save: Fortitude +10 (Extra: Reflex), Amazing Save: Will +6, Amazing Save: Damage +9.

[40 HD gargantuan Tyrannosaurus used as base.  At 48 HD add +4 Atk, +2 AS: Fort, Ref & Will.  At 54 HD add +7 Atk, +3 AS: Fort, Ref & Will.]