For explanations of monster feats and conversion notes, see here.

 

Cloud Giant: Huge Giant: Init +1 (Dex); Defense 9 (-2 size, +1 Dex); Spd 50 ft.; Atk +11 melee (+13S dmg, slam, +22L dmg, 2H morning star) or +7 ranged (+14L dmg, thrown boulder); SV Dmg +18, Fort +10, Ref +3, Will +7; Str 20, Dex 13, Con 20, Int 12, Wis 16, Cha 13.

Skills: Climb +19, Craft (any one) +11, Diplomacy +3, Intimidate +11, Listen +15, Perform (stringed instrument) +2, Sense Motive +9, Spot +15.

Feats: Takedown Attack, Improved Bull Rush, Scent, Iron Will, Power Attack, Unusual Size (huge), Extra Reach x2 (+10 ft.).

Powers: Super-Strength +7, Super-Constitution +1, Natural Weaponry +1 (Slam), Running +4, Flight +2, Obscure (vision) +6, Amazing Save: Damage +12, Amazing Save: Fortitude +4, Amazing Save: Reflex +2 (Extra: Will), Weapon +4 (gargantuan two-handed morning star, +4L, uses 1.5x Str modifier for damage), Weapon +2 (throwing boulders, Power Stunt: Mighty Ranged Weapon), Armor +4 (mail shirt).

[17 HD Cloud Giant used as base.]

 

Fire Giant: Large Giant: Init -1 (Dex); Defense 8 (-1 size, -1 Dex); Spd 40 ft.; Atk +11 melee (+10S dmg, slam, +18L dmg, 2H greatsword) or +6 ranged (+12L dmg + 2L dmg (fire Energy Field), thrown boulder); SV Dmg +13, Fort +8, Ref +1, Will +6; Str 20, Dex 9, Con 20, Int 10, Wis 14, Cha 11.

Skills: Climb +9, Craft (any one) +6, Intimidate +6, Jump +9, Spot +14.

Feats: Takedown Attack, Rapid Takedown, Improved Sunder, Iron Will, Power Attack, Unusual Size (large), Extra Reach (+5 ft.), Immunity (fire).

Powers: Super-Strength +5, Running +2, Amazing Save: Damage +8, Amazing Save: Fortitude +3, Amazing Save: Reflex +2 (Extra: Will), Weapon +3 (enormous two-handed greatsword, +3L, uses 1.5x Str modifier for damage), Weapon +2 (Extra: Energy Field (fire), fiery throwing boulders, Power Stunt: Mighty Ranged Weapon), Armor +7 (half-plate).

Weakness: Vulnerability (cold).

[15 HD Fire Giant used as base.]

 

Spawn of Surtr: Huge Giant: Init -1 (Dex); Defense 7 (-2 size, -1 Dex); Spd 40 ft.; Atk +18 melee (+15S dmg, slam, +25L dmg (+4L fire), 2H flaming greatsword) or +6 ranged (+17L dmg (+3L fire), fiery spear); SV Dmg +18, Fort +14, Ref +4, Will +9; Str 20, Dex 9, Con 20, Int 10, Wis 14, Cha 11.

Skills: Climb +9, Craft (any one) +6, Intimidate +6, Jump +9, Spot +14.

Feats: Takedown Attack, Rapid Takedown, Improved Sunder, Iron Will, Power Attack, Unusual Size (huge), Extra Reach x2 (+10 ft.), Immunity (fire).

Powers: Super-Strength +9, Super-Constitution +2, Running +2, Amazing Save: Damage +11, Amazing Save: Fortitude +7, Amazing Save: Reflex +5 (Extra: Will), Natural Weapon +1 (slam), Weapon +4 (enormous two-handed flaming greatsword, uses 1.5x Str modifier for damage, Extra: Energy Field +4 (fire, Lethal)), Weapon +3 (Extra: Energy Field (fire, Lethal), white-hot short spears, Power Stunt: Mighty Ranged Weapon), Armor +7 (half-plate).

Weakness: Vulnerability (cold).

[30 HD advanced huge Fire Giant used as base.]

 

Surtr, King of the Fierjotun, Aesirbane: Gargantuan Giant: Init -1 (Dex); Defense 5 (-4 size, -1 Dex); Spd 50 ft.; Atk +31 melee (+19S dmg, slam, +33L dmg (+6L fire), 2H flaming greatsword); SV Dmg +24, Fort +24, Ref +9, Will +14; Str 20, Dex 9, Con 20, Int 10, Wis 14, Cha 11.

Skills: Climb +9, Craft (any one) +6, Intimidate +6, Jump +9, Spot +14.

Feats: Takedown Attack, Rapid Takedown, Improved Sunder, Iron Will, Power Attack, Unusual Size (gargantuan), Extra Reach x4 (+20 ft.), Immunity (fire).

Powers: Super-Strength +13, Super-Constitution +4, Running +4, Amazing Save: Damage +15, Amazing Save: Fortitude +15, Amazing Save: Reflex +10 (Extra: Will), Natural Weapon +1 (slam), Weapon +6 (enormous two-handed flaming greatsword, uses 1.5x Str modifier for damage, Extra: Energy Field (fire, Lethal)), Armor +8 (fiery magical half-plate, Partial Extras: Obscure +2 (smoke), Suffocate +2, Trigger +2 – Suffocate affects anyone striking him in melee combat as choking smoke and burning embers shake loose from the armor, Partial Flaws: Limited - Obscure only appears around the wearer, as a cloud of choking hot smoke, Limited – Suffocate only activates when Triggered, it cannot be used at will or at range), Energy Blast: Fire +15 (lethal).

Weakness: Vulnerability (cold).

[60 HD advanced gargantuan Fire Giant used as base.]

 

Frost Giant: Large Giant: Init -1 (Dex); Defense 8 (-1 size, -1 Dex); Spd 40 ft.; Atk +11 melee (+9S dmg, slam, +16L dmg, 2H greataxe) or +6 ranged (+11L dmg, thrown boulder); SV Dmg +14, Fort +8, Ref +1, Will +4; Str 20, Dex 9, Con 20, Int 10, Wis 14, Cha 11.

Skills: Climb +13, Craft (any one) +6, Intimidate +6, Jump +17, Spot +12.

Feats: Takedown Attack, Rapid Takedown, Improved Sunder, Power Attack, Unusual Size (large), Extra Reach (+5 ft.), Immunity (cold).

Powers: Super-Strength +4, Running +2, Amazing Save: Damage +9, Amazing Save: Fortitude +3, Amazing Save: Reflex +2 (Extra: Will), Weapon +3 (enormous two-handed greataxe, +3L, uses 1.5x Str modifier for damage), Weapon +2 (throwing boulders, Power Stunt: Mighty Ranged Weapon), Armor +4 (mail shirt).

Weakness: Vulnerability (fire).

[14 HD Frost Giant used as base.]

 

Son of Thrym: Huge Giant: Init -1 (Dex); Defense 7 (-2 size, -1 Dex); Spd 40 ft.; Atk +17 melee (+14S dmg, slam, +23L dmg, 2H greataxe) or +13 ranged (+16L dmg, throwing axe); SV Dmg +19, Fort +14, Ref +3, Will +6; Str 20, Dex 9, Con 20, Int 10, Wis 14, Cha 11.

Skills: Climb +13, Craft (any one) +6, Intimidate +6, Jump +17, Spot +12.

Feats: Takedown Attack, Rapid Takedown, Improved Sunder, Power Attack, Unusual Size (huge), Extra Reach x2 (+10 ft.), Immunity (cold).

Powers: Super-Strength +8, Super-Constitution +2, Running +2, Amazing Save: Damage +12, Amazing Save: Fortitude +7, Amazing Save: Reflex +4 (Extra: Will), Natural Weapon +1 (slam), Weapon +4 (enormous two-handed greataxe, +3L, uses 1.5x Str modifier for damage), Weapon +3 (oversized ‘hand-axes,’ Power Stunt: Mighty Ranged Weapon), Armor +4 (mail shirt).

Weakness: Vulnerability (fire).

[28 HD advanced huge Frost Giant used as base.]

 

Thrym, Fimbulvetrs Horn: Gargantuan Giant: Init -1 (Dex); Defense 5 (-4 size, -1 Dex); Spd 50 ft.; Atk +29 melee (+18S dmg, slam, +31L dmg, 2H greataxe) or +23 ranged (+21L dmg, throwing axe); SV Dmg +25, Fort +23, Ref +8, Will +11; Str 20, Dex 9, Con 20, Int 10, Wis 14, Cha 11.

Skills: Climb +13, Craft (any one) +6, Intimidate +6, Jump +17, Spot +12.

Feats: Takedown Attack, Rapid Takedown, Improved Sunder, Power Attack, Unusual Size (gargantuan), Extra Reach x4 (+20 ft.), Immunity (cold), Power Immunity.

Powers: Super-Strength +12, Super-Constitution +4, Running +4, Amazing Save: Damage +16, Amazing Save: Fortitude +14, Amazing Save: Reflex +9 (Extra: Will), Natural Weapon +1 (slam), Weapon +6 (enormous two-handed greataxe, +3L, uses 1.5x Str modifier for damage), Weapon +4 (oversized ‘hand-axes,’ Power Stunt: Mighty Ranged Weapon), Armor +5 (enchanted mail shirt), Energy Field +9 (cold, lethal, Extra: Area, Flaw: range degrades (+9 dmg in own squares, +8 one square out, etc to +1 dmg at 9 squares away)), Control Weather +9 (Extras: Fatigue, Obscure).

Weakness: Vulnerability (fire).

[56 HD advanced gargantuan Frost Giant used as base.]

 

Hill Giant: Large Giant: Init -1 (Dex); Defense 8 (-1 size, -1 Dex); Spd 40 ft.; Atk +10 melee (+7S dmg, slam, +12L dmg, 2H greatclub) or +5 ranged (+9L dmg, thrown boulder); SV Dmg +13, Fort +7, Ref +1, Will +2; Str 20, Dex 8, Con 19, Int 6, Wis 10, Cha 7.

Skills: Climb +7, Jump +7, Listen +3, Spot +6.

Feats: Takedown Attack, Improved Bull Rush, Power Attack, Improved Sunder, Attack Focus (greatclub), Unusual Size (large), Extra Reach (+5 ft.).

Powers: Super-Strength +2, Running +2, Amazing Save: Damage +9, Amazing Save: Fortitude +3, Amazing Save: Reflex +2 (Extra: Will), Weapon +2 (enormous two-handed greatclub, +2L, uses 1.5x Str modifier for damage), Weapon +2 (throwing boulders, Power Stunt: Mighty Ranged Weapon), Armor +3 (hide armor).

[12 HD Hill Giant used as base.]

 

Stone Giant: Large Giant: Init +2 (Dex); Defense 11 (-1 size, +2 Dex); Spd 40 ft.; Atk +11 melee (+8S dmg, slam, +14L dmg, 2H greatclub) or +8 ranged (+10L dmg, thrown boulder); SV Dmg +15, Fort +7, Ref +4, Will +3; Str 20, Dex 15, Con 19, Int 10, Wis 12, Cha 11.

Skills: Climb +11, Hide +6, Jump +11, Spot +12.

Feats: Darkvision, Heroic Surge, Point Blank Shot, Precise Shot, Power Attack, Unusual Size (large), Extra Reach (+5 ft.).

Powers: Super-Strength +3, Running +2, Amazing Save: Damage +11, Amazing Save: Fortitude +3, Amazing Save: Reflex +2 (Extra: Will), Super-Skill: Hide +8 (Flaw: Only in rocky terrain), Weapon +2 (enormous two-handed greatclub, +2L, uses 1.5x Str modifier for damage), Weapon +2 (throwing boulders, Power Stunt: Mighty Ranged Weapon), Armor +3 (hide armor).

[14 HD Stone Giant used as base.]

 

Storm Giant: Huge Giant: Init +2 (Dex); Defense 10 (-2 size, +2 Dex); Spd 50 ft., swim 40 ft.; Atk +12/+12 melee (+15S dmg, slam) or +12 melee (+25L dmg, 2H greatsword) or +9 ranged (+17L dmg, longbow); SV Dmg +15, Fort +7, Ref +4, Will +3; Str 20, Dex 14, Con 20, Int 16, Wis 20, Cha 15.

Skills: Climb +20, Concentration +26, Craft (any one) +13, Diplomacy +4, Intimidate +12, Jump +24, Listen +15, Perform (singing) +12, Sense Motive +15, Spot +25, Swim +18.

Feats: Amphibious, Takedown Attack, Heroic Surge, Improved Bull Rush, Improved Sunder, Iron Will, Power Attack, Unusual Size (huge), Extra Reach x2 (+10 ft.), Immunity (electricity, pressure), Extra Limb, Multiple Attack (2 Slams P), Rapid Strike, Rapid Shot.

Powers: Super-Strength +9, Super-Constitution +2, Running +4, Swimming +2, Amazing Save: Damage +11, Amazing Save: Fortitude +3, Amazing Save: Reflex +2 (Extra: Will), Natural Weapon +1 (slam), Super-Skill: Swim +8, Control Weather +9 (Extra: Lightning, Flaw: Uses x2), Flight +4, Weapon +4 (enormous two-handed greatsword, +4L, uses 1.5x Str modifier for damage, Power Stunt: Improved Critical (greatsword)), Weapon +3 (ranged composite longbow, Power Stunt: Mighty Ranged Weapon), Armor +5 (breastplate).

[19 HD Storm Giant used as base.]

 

Ettin: Large Giant: Init +3 (-1 Dex, +4 Improved Initiative); Defense 8 (-1 size, -1 Dex); Spd 40 ft.; Atk +9/+9 melee (+8L dmg, morning stars) or +4/+4 ranged (+7L dmg, javelin); SV Dmg +9, Fort +4, Ref +0, Will +1; Str 20, Dex 8, Con 15, Int 6, Wis 10, Cha 11.

Skills: Listen +10, Seach +1, Spot +10.

Feats: Talented (Listen & Spot), Improved Initiative, Iron Will, Power Attack, Unusual Size (large), Extra Reach (+5 ft.), Ambidexterity, Two Weapon Fighting, Indomitable Will.

Powers: Super-Strength +1, Running +2, Amazing Save: Damage +7, Amazing Save: Fortitude +2, Amazing Save: Reflex +1 (Extra: Will), Super-Skill: Listen +2 (Extras: Spot, Search), Superior Two Weapon Fighting +2 (each level cancels 1 point of Atk penalty for Two-Weapon Fighting (uses Combat Sense as a precedent)), Weapon +2 (Extra: two weapons, morning stars, +2L), Weapon +1 (javelins, Power Stunt: Mighty Ranged Weapon), Armor +3 (hide armor).

[10 HD Ettin used as base.]

 

Ogre: Large Giant: Init -1 (Dex); Defense 8 (-1 size, -1 Dex); Spd 40 ft.; Atk +6 melee (+7L dmg, 2H greatclub) or +1 ranged (+6L dmg, javelin); SV Dmg +9, Fort +3, Ref -1, Will +0; Str 20, Dex 8, Con 15, Int 6, Wis 10, Cha 7.

Skills: Climb +5, Listen +2, Spot +2.

Feats: Darkvision, Toughness, Attack Focus (greatclub), Unusual Size (large), Extra Reach (+5 ft.).

Powers: Running +2, Amazing Save: Damage +5, Amazing Save: Fortitude +1, Weapon +2 (enormous two-handed greatclub, +2L, uses 1.5x Str modifier for damage), Weapon +1 (javelin, Power Stunt: Mighty Ranged Weapon), Armor +3 (hide armor).

[4 HD Ogre used as base.]

 

Troll: Large Giant: Init +2 (Dex); Defense 11 (-1 size, +2 Dex); Spd 30 ft.; Atk +7/+7/+2 melee (+7L dmg, claws, +4L dmg, bite); SV Dmg +13, Fort +7, Ref +1, Will +2; Str 20, Dex 14, Con 20, Int 6, Wis 9, Cha 6.

Skills: Listen +5, Spot +6.

Feats: Darkvision, Scent, Iron Will, Track, Talented (Listen & Spot), Unusual Size (large), Extra Reach (+5 ft.), Extra Limb, Multiple Attacks x2 (2 Claws P, 1 Bite S), Follow-up Attack (when a Troll hits a single target with both claws, it can rend and automatically inflict another attack (no Atk roll required) for +11L).

Powers: Super-Strength +1, Super-Constitution +1, Amazing Save: Damage +5, Amazing Save: Fortitude +1, Amazing Save: Reflex +1 (Extra: Will), Regeneration +10 (Extras: Regrowth, Resurrection (not vs fire)), Natural Weapon +1 (claws, bite).

[6 HD Troll used as base.  Aquatic Trolls or Scrags have the Amphibious Feat, Swimming +2 and their Regeneration is Flawed to only function in the water.]

 

Titan: Huge Extradimensional Creature: Init +1 (Dex); Defense 9 (-2 size, +1 Dex); Spd 60 ft.; Atk +15 melee (+15S dmg, slam) or +15 melee (+29L dmg, 2H warhammer) or +13 ranged (+19L dmg, javelins); SV Dmg +33, Fort +19, Ref +6, Will +14; Str 20, Dex 12, Con 20, Int 20, Wis 20, Cha 20.

Skills: Balance +7, Bluff +19, Climb +22, Concentration +37, Craft (any one) +28, Diplomacy +11, Disguise +7 (+9 acting), Heal +20, Intimidate +32, Jump +38, Knowledge (any one) +28, Listen +32, Perform (oratory) +30, Sense Motive +32, Search +28, Spellcraft +17, Spot +32, Survival +9 (+11 for tracking), Swim +16.

Feats: Darkvision, Blind-Fight, Takedown Attack, Improved Bull Rush, Improved Sunder, Power Attack, Unusual Size (huge), Extra Reach x2 (+10 ft.), Rapid Strike, Rapid Shot, Immunity (aging, disease).

Powers: Super-Strength +11, Super-Constitution +9, Super-Wisdom +4, Super-Charisma +2, Protection +15, Deflection +16 (Extra: Automatic, Flaw: Only vs Mystical attacks), Running +6, Amazing Save: Damage +19, Amazing Save: Fortitude +5 (Extras: Reflex, Will), Natural Weapon +1 (slam), Sorcery +10 (Spells: Energy Blast (lightning), Mind Control, Healing, Invisibility, Flight, Illusion, Paralysis, Neutralize (Area, vs Mystical only), and Energy Blast (fire, Area) & Shapeshifting.  Villainous Titans also know Obscure and Drain.), Weapon +5 (enormous two-handed magic warhammer, +4L, uses 1.5x Str modifier for damage, Power Stunt: Improved Critical (warhammer)), Weapon +3 (magic javelins, Power Stunt: Mighty Ranged Weapon), Armor +8 (magic half-plate).

[20 HD Titan used as base.  At 30 HD, add +8 Atk, +2 AS: Fort, Ref & Will and 5 ranks of Sorcery.]

 

Greater Titan: Gargantuan Extradimensional Creature: Init +1 (Dex); Defense 7 (-4 size, +1 Dex); Spd 60 ft.; Atk +25 melee (+21S dmg, slam) or +25 melee (+35L dmg, 2H warhammer) or +21 ranged (+23L dmg, javelins); SV Dmg +39, Fort +25, Ref +10, Will +18; Str 20, Dex 12, Con 20, Int 20, Wis 20, Cha 20.

Skills: Balance +7, Bluff +19, Climb +22, Concentration +37, Craft (any one) +28, Diplomacy +11, Disguise +7 (+9 acting), Heal +20, Intimidate +32, Jump +38, Knowledge (any one) +28, Listen +32, Perform (oratory) +30, Sense Motive +32, Search +28, Spellcraft +17, Spot +32, Survival +9 (+11 for tracking), Swim +16.

Feats: Darkvision, Blind-Fight, Takedown Attack, Improved Bull Rush, Improved Sunder, Power Attack, Unusual Size (gargantuan), Extra Reach x4 (+20 ft.), Rapid Strike, Rapid Shot, Immunity (aging, disease).

Powers: Super-Strength +14, Super-Constitution +11, Super-Wisdom +4, Super-Charisma +2, Protection +15, Deflection +16 (Extra: Automatic, Flaw: Only vs Mystical attacks), Running +6, Amazing Save: Damage +23, Amazing Save: Fortitude +9 (Extras: Reflex, Will), Natural Weapon +2 (slam), Sorcery +18 (Spells: Energy Blast (lightning), Mind Control, Healing, Invisibility, Flight, Illusion, Paralysis, Neutralize (Area, vs Mystical only), and Energy Blast (fire, Area) & Shapeshifting.  Villainous Titans also know Obscure and Drain.), Weapon +7 (enormous two-handed magic warhammer, +4L, uses 1.5x Str modifier for damage, Power Stunt: Improved Critical (warhammer)), Weapon +4 (magic javelins, Power Stunt: Mighty Ranged Weapon), Armor +8 (magic half-plate).

[36 HD gargantuan Titan used as base.  At 48 HD, add +8 Atk, +3 AS: Fort, Ref & Will and 6 ranks of Sorcery.  At 60 HD, add +16 Atk, +6 AS: Fort, Ref & Will and +12 ranks of Sorcery.]

 

Hag (Black Annis): Large Monstrous Humanoid: Init +1 (Dex); Defense 10 (-1 size, +1 Dex); Spd 30 ft.; Atk +7/+7/+2 melee (+8L dmg, claws, +4L dmg, bite); SV Dmg +12, Fort +5, Ref +2, Will +2; Str 20, Dex 12, Con 14, Int 13, Wis 13, Cha 10.

Skills: Bluff +8, Diplomacy +2, Disguise +0 (+2 acting), Hide +5, Intimidate +2, Listen +10, Spot +10.

Feats: Talented (Listen & Spot), Blind-Fight, Great Fortitude, Darkvision, Unusual Size (large), Extra Reach (+5 ft.), Extra Limb, Multiple Attacks (2 Claws P, 1 Bite S), Follow-up Attack (if she hits a single target with both claw attacks, she can Rend automatically (no Atk roll needed) for +12L dmg), Improved Grab (can attempt a Grapple as a Free Action whenever she hits a Large or smaller target with a Claw attack), Improved Grapple (can attack a Grappled target with both claws, effectively inflicting double grapple damage).

Powers: Super-Strength +2, Amazing Save: Damage +10, Amazing Save: Fortitude +1, Amazing Save: Reflex +1 (Extra: Will), Natural Weapon +1 (bite, claws), Protection +2, Obscure +7 (Extra: Continuous, Flaw: Uses x2), Shapeshifting +7 (Flaw: only humanoid forms within 1 size category).

[7 HD Annis (Hag) used as base.]

 

Baba Yaga, the Crone, ‘Little Grandmother’: Large Monstrous Humanoid: Init +1 (Dex); Defense 10 (-1 size, +1 Dex); Spd 30 ft., swim 30 ft.; Atk +12/+12/+7 melee (+12L dmg, claws, +6L dmg, bite); SV Dmg +18, Fort +6, Ref +4, Will +4; Str 20, Dex 12, Con 18, Int 13, Wis 13, Cha 10.

Skills: Bluff +8, Concentration +7, Craft or Knowledge (any one) +7, Diplomacy +2, Disguise +0 (+2 acting), Hide +5, Intimidate +2, Listen +11, Spot +11, Swim +12.

Feats: Talented (Listen & Spot), Blind-Fight, Combat Casting, Great Fortitude, Headquarters (ambulatory plane-travelling ‘hut’), Darkvision, Unusual Size (large), Extra Reach (+5 ft.), Extra Limb, Multiple Attacks (2 Claws P, 1 Bite S), Follow-up Attack (if she hits a single target with both claw attacks, she can Rend automatically (no Atk roll needed) for +12L dmg), Improved Grab (can attempt a Grapple as a Free Action whenever she hits a Large or smaller target with a Claw attack), Improved Grapple (can attack a Grappled target with both claws, effectively inflicting double grapple damage).

Powers: Super-Strength +6, Amazing Save: Damage +14, Amazing Save: Fortitude +2, Amazing Save: Reflex +3 (Extra: Will), Natural Weapon +1 (bite, claws), Protection +2, Deflection +9 (Extra: Automatic, Flaw: only vs Mystical attacks), Drain: Physical Attribute +9 (Extra: Slow Recovery x3, Flaw: One Attribute (Str)), Super-Skill (Swim) +8, Sorcery +6 (Spells: Obscure, Illusion, Invisibility, Shapeshifting, Comprehend, Drain, Snare, Mental Protection (as Force Field, but offers Mental Protection instead of traditional Protection), Animation (Extra: Horde, Flaw: only dead bodies)).

[12 HD Hag (composite Annis and Green Hag), with advanced statistics and covey abilities, used as base.]