For explanations of monster feats and conversion notes, see here.
Cloud Giant: Huge Giant: Init +1 (Dex); Defense 9 (-2 size,
+1 Dex); Spd 50 ft.; Atk +11 melee (+13S dmg, slam, +22L dmg, 2H morning star)
or +7 ranged (+14L dmg, thrown boulder); SV Dmg +18, Fort +10, Ref +3, Will +7;
Str 20, Dex 13, Con 20, Int 12, Wis 16, Cha 13.
Skills: Climb +19, Craft (any one) +11, Diplomacy +3,
Intimidate +11, Listen +15, Perform (stringed instrument) +2, Sense Motive +9,
Spot +15.
Feats: Takedown Attack, Improved Bull Rush, Scent, Iron
Will, Power Attack, Unusual Size (huge), Extra Reach x2 (+10 ft.).
Powers: Super-Strength +7, Super-Constitution +1, Natural
Weaponry +1 (Slam), Running +4, Flight +2, Obscure (vision) +6, Amazing Save:
Damage +12, Amazing Save: Fortitude +4, Amazing Save: Reflex +2 (Extra: Will),
Weapon +4 (gargantuan two-handed morning star, +4L, uses 1.5x Str modifier for
damage), Weapon +2 (throwing boulders, Power Stunt: Mighty Ranged Weapon),
Armor +4 (mail shirt).
[17 HD Cloud Giant used as base.]
Fire Giant: Large Giant: Init -1 (Dex); Defense 8 (-1 size,
-1 Dex); Spd 40 ft.; Atk +11 melee (+10S dmg, slam, +18L dmg, 2H greatsword) or
+6 ranged (+12L dmg + 2L dmg (fire Energy Field), thrown boulder); SV Dmg +13,
Fort +8, Ref +1, Will +6; Str 20, Dex 9, Con 20, Int 10, Wis 14, Cha 11.
Skills: Climb +9, Craft (any one) +6, Intimidate +6, Jump
+9, Spot +14.
Feats: Takedown Attack, Rapid Takedown, Improved Sunder,
Iron Will, Power Attack, Unusual Size (large), Extra Reach (+5 ft.), Immunity
(fire).
Powers: Super-Strength +5, Running +2, Amazing Save: Damage
+8, Amazing Save: Fortitude +3, Amazing Save: Reflex +2 (Extra: Will), Weapon
+3 (enormous two-handed greatsword, +3L, uses 1.5x Str modifier for damage),
Weapon +2 (Extra: Energy Field (fire), fiery throwing boulders, Power Stunt:
Mighty Ranged Weapon), Armor +7 (half-plate).
Weakness: Vulnerability (cold).
[15 HD Fire Giant used as base.]
Spawn of Surtr: Huge Giant: Init -1 (Dex); Defense 7 (-2
size, -1 Dex); Spd 40 ft.; Atk +18 melee (+15S dmg, slam, +25L dmg (+4L fire),
2H flaming greatsword) or +6 ranged (+17L dmg (+3L fire), fiery spear); SV Dmg
+18, Fort +14, Ref +4, Will +9; Str 20, Dex 9, Con 20, Int 10, Wis 14, Cha 11.
Skills: Climb +9, Craft (any one) +6, Intimidate +6, Jump
+9, Spot +14.
Feats: Takedown Attack, Rapid Takedown, Improved Sunder,
Iron Will, Power Attack, Unusual Size (huge), Extra Reach x2 (+10 ft.),
Immunity (fire).
Powers: Super-Strength +9, Super-Constitution +2, Running
+2, Amazing Save: Damage +11, Amazing Save: Fortitude +7, Amazing Save: Reflex
+5 (Extra: Will), Natural Weapon +1 (slam), Weapon +4 (enormous two-handed
flaming greatsword, uses 1.5x Str modifier for damage, Extra: Energy Field +4
(fire, Lethal)), Weapon +3 (Extra: Energy Field (fire, Lethal), white-hot short
spears, Power Stunt: Mighty Ranged Weapon), Armor +7 (half-plate).
Weakness: Vulnerability (cold).
[30 HD advanced huge Fire Giant used as base.]
Surtr, King of the Fierjotun, Aesirbane: Gargantuan
Giant: Init -1 (Dex); Defense 5 (-4 size, -1 Dex); Spd 50 ft.; Atk +31 melee
(+19S dmg, slam, +33L dmg (+6L fire), 2H flaming greatsword); SV Dmg +24, Fort
+24, Ref +9, Will +14; Str 20, Dex 9, Con 20, Int 10, Wis 14, Cha 11.
Skills: Climb +9, Craft (any one) +6, Intimidate +6, Jump
+9, Spot +14.
Feats: Takedown Attack, Rapid Takedown, Improved Sunder,
Iron Will, Power Attack, Unusual Size (gargantuan), Extra Reach x4 (+20 ft.),
Immunity (fire).
Powers: Super-Strength +13, Super-Constitution +4, Running
+4, Amazing Save: Damage +15, Amazing Save: Fortitude +15, Amazing Save: Reflex
+10 (Extra: Will), Natural Weapon +1 (slam), Weapon +6 (enormous two-handed
flaming greatsword, uses 1.5x Str modifier for damage, Extra: Energy Field
(fire, Lethal)), Armor +8 (fiery magical half-plate, Partial Extras: Obscure +2
(smoke), Suffocate +2, Trigger +2 – Suffocate affects anyone striking him in
melee combat as choking smoke and burning embers shake loose from the armor,
Partial Flaws: Limited - Obscure only appears around the wearer, as a cloud of
choking hot smoke, Limited – Suffocate only activates when Triggered, it cannot
be used at will or at range), Energy Blast: Fire +15 (lethal).
Weakness: Vulnerability (cold).
[60 HD advanced gargantuan Fire Giant used as base.]
Frost Giant: Large Giant: Init -1 (Dex); Defense 8 (-1
size, -1 Dex); Spd 40 ft.; Atk +11 melee (+9S dmg, slam, +16L dmg, 2H greataxe)
or +6 ranged (+11L dmg, thrown boulder); SV Dmg +14, Fort +8, Ref +1, Will +4;
Str 20, Dex 9, Con 20, Int 10, Wis 14, Cha 11.
Skills: Climb +13, Craft (any one) +6, Intimidate +6, Jump
+17, Spot +12.
Feats: Takedown Attack, Rapid Takedown, Improved Sunder,
Power Attack, Unusual Size (large), Extra Reach (+5 ft.), Immunity (cold).
Powers: Super-Strength +4, Running +2, Amazing Save: Damage
+9, Amazing Save: Fortitude +3, Amazing Save: Reflex +2 (Extra: Will), Weapon
+3 (enormous two-handed greataxe, +3L, uses 1.5x Str modifier for damage),
Weapon +2 (throwing boulders, Power Stunt: Mighty Ranged Weapon), Armor +4
(mail shirt).
Weakness: Vulnerability (fire).
[14 HD Frost Giant used as base.]
Son of Thrym: Huge Giant: Init -1 (Dex); Defense 7 (-2
size, -1 Dex); Spd 40 ft.; Atk +17 melee (+14S dmg, slam, +23L dmg, 2H
greataxe) or +13 ranged (+16L dmg, throwing axe); SV Dmg +19, Fort +14, Ref +3,
Will +6; Str 20, Dex 9, Con 20, Int 10, Wis 14, Cha 11.
Skills: Climb +13, Craft (any one) +6, Intimidate +6, Jump
+17, Spot +12.
Feats: Takedown Attack, Rapid Takedown, Improved Sunder,
Power Attack, Unusual Size (huge), Extra Reach x2 (+10 ft.), Immunity (cold).
Powers: Super-Strength +8, Super-Constitution +2, Running
+2, Amazing Save: Damage +12, Amazing Save: Fortitude +7, Amazing Save: Reflex
+4 (Extra: Will), Natural Weapon +1 (slam), Weapon +4 (enormous two-handed
greataxe, +3L, uses 1.5x Str modifier for damage), Weapon +3 (oversized
‘hand-axes,’ Power Stunt: Mighty Ranged Weapon), Armor +4 (mail shirt).
Weakness: Vulnerability (fire).
[28 HD advanced huge Frost Giant used as base.]
Thrym, Fimbulvetrs Horn: Gargantuan Giant: Init -1 (Dex);
Defense 5 (-4 size, -1 Dex); Spd 50 ft.; Atk +29 melee (+18S dmg, slam, +31L
dmg, 2H greataxe) or +23 ranged (+21L dmg, throwing axe); SV Dmg +25, Fort +23,
Ref +8, Will +11; Str 20, Dex 9, Con 20, Int 10, Wis 14, Cha 11.
Skills: Climb +13, Craft (any one) +6, Intimidate +6, Jump
+17, Spot +12.
Feats: Takedown Attack, Rapid Takedown, Improved Sunder,
Power Attack, Unusual Size (gargantuan), Extra Reach x4 (+20 ft.), Immunity
(cold), Power Immunity.
Powers: Super-Strength +12, Super-Constitution +4, Running
+4, Amazing Save: Damage +16, Amazing Save: Fortitude +14, Amazing Save: Reflex
+9 (Extra: Will), Natural Weapon +1 (slam), Weapon +6 (enormous two-handed
greataxe, +3L, uses 1.5x Str modifier for damage), Weapon +4 (oversized
‘hand-axes,’ Power Stunt: Mighty Ranged Weapon), Armor +5 (enchanted mail
shirt), Energy Field +9 (cold, lethal, Extra: Area, Flaw: range degrades (+9
dmg in own squares, +8 one square out, etc to +1 dmg at 9 squares away)),
Control Weather +9 (Extras: Fatigue, Obscure).
Weakness: Vulnerability (fire).
[56 HD advanced gargantuan Frost Giant used as base.]
Hill Giant: Large Giant: Init -1 (Dex); Defense 8 (-1 size,
-1 Dex); Spd 40 ft.; Atk +10 melee (+7S dmg, slam, +12L dmg, 2H greatclub) or
+5 ranged (+9L dmg, thrown boulder); SV Dmg +13, Fort +7, Ref +1, Will +2; Str
20, Dex 8, Con 19, Int 6, Wis 10, Cha 7.
Skills: Climb +7, Jump +7, Listen +3, Spot +6.
Feats: Takedown Attack, Improved Bull Rush, Power Attack,
Improved Sunder, Attack Focus (greatclub), Unusual Size (large), Extra Reach
(+5 ft.).
Powers: Super-Strength +2, Running +2, Amazing Save: Damage
+9, Amazing Save: Fortitude +3, Amazing Save: Reflex +2 (Extra: Will), Weapon
+2 (enormous two-handed greatclub, +2L, uses 1.5x Str modifier for damage),
Weapon +2 (throwing boulders, Power Stunt: Mighty Ranged Weapon), Armor +3
(hide armor).
[12 HD Hill Giant used as base.]
Stone Giant: Large Giant: Init +2 (Dex); Defense 11 (-1
size, +2 Dex); Spd 40 ft.; Atk +11 melee (+8S dmg, slam, +14L dmg, 2H
greatclub) or +8 ranged (+10L dmg, thrown boulder); SV Dmg +15, Fort +7, Ref
+4, Will +3; Str 20, Dex 15, Con 19, Int 10, Wis 12, Cha 11.
Skills: Climb +11, Hide +6, Jump +11, Spot +12.
Feats: Darkvision, Heroic Surge, Point Blank Shot, Precise
Shot, Power Attack, Unusual Size (large), Extra Reach (+5 ft.).
Powers: Super-Strength +3, Running +2, Amazing Save: Damage
+11, Amazing Save: Fortitude +3, Amazing Save: Reflex +2 (Extra: Will),
Super-Skill: Hide +8 (Flaw: Only in rocky terrain), Weapon +2 (enormous
two-handed greatclub, +2L, uses 1.5x Str modifier for damage), Weapon +2
(throwing boulders, Power Stunt: Mighty Ranged Weapon), Armor +3 (hide armor).
[14 HD Stone Giant used as base.]
Storm Giant: Huge Giant: Init +2 (Dex); Defense 10 (-2
size, +2 Dex); Spd 50 ft., swim 40 ft.; Atk +12/+12 melee (+15S dmg, slam) or
+12 melee (+25L dmg, 2H greatsword) or +9 ranged (+17L dmg, longbow); SV Dmg
+15, Fort +7, Ref +4, Will +3; Str 20, Dex 14, Con 20, Int 16, Wis 20, Cha 15.
Skills: Climb +20, Concentration +26, Craft (any one) +13,
Diplomacy +4, Intimidate +12, Jump +24, Listen +15, Perform (singing) +12,
Sense Motive +15, Spot +25, Swim +18.
Feats: Amphibious, Takedown Attack, Heroic Surge, Improved
Bull Rush, Improved Sunder, Iron Will, Power Attack, Unusual Size (huge), Extra
Reach x2 (+10 ft.), Immunity (electricity, pressure), Extra Limb, Multiple
Attack (2 Slams P), Rapid Strike, Rapid Shot.
Powers: Super-Strength +9, Super-Constitution +2, Running
+4, Swimming +2, Amazing Save: Damage +11, Amazing Save: Fortitude +3, Amazing
Save: Reflex +2 (Extra: Will), Natural Weapon +1 (slam), Super-Skill: Swim +8,
Control Weather +9 (Extra: Lightning, Flaw: Uses x2), Flight +4, Weapon +4
(enormous two-handed greatsword, +4L, uses 1.5x Str modifier for damage, Power
Stunt: Improved Critical (greatsword)), Weapon +3 (ranged composite longbow,
Power Stunt: Mighty Ranged Weapon), Armor +5 (breastplate).
[19 HD Storm Giant used as base.]
Ettin: Large Giant: Init +3 (-1 Dex, +4 Improved
Initiative); Defense 8 (-1 size, -1 Dex); Spd 40 ft.; Atk +9/+9 melee (+8L dmg,
morning stars) or +4/+4 ranged (+7L dmg, javelin); SV Dmg +9, Fort +4, Ref +0, Will
+1; Str 20, Dex 8, Con 15, Int 6, Wis 10, Cha 11.
Skills: Listen +10, Seach +1, Spot +10.
Feats: Talented (Listen & Spot), Improved Initiative,
Iron Will, Power Attack, Unusual Size (large), Extra Reach (+5 ft.),
Ambidexterity, Two Weapon Fighting, Indomitable Will.
Powers: Super-Strength +1, Running +2, Amazing Save: Damage
+7, Amazing Save: Fortitude +2, Amazing Save: Reflex +1 (Extra: Will),
Super-Skill: Listen +2 (Extras: Spot, Search), Superior Two Weapon Fighting +2
(each level cancels 1 point of Atk penalty for Two-Weapon Fighting (uses Combat
Sense as a precedent)), Weapon +2 (Extra: two weapons, morning stars, +2L),
Weapon +1 (javelins, Power Stunt: Mighty Ranged Weapon), Armor +3 (hide armor).
[10 HD Ettin used as base.]
Ogre: Large Giant: Init -1 (Dex); Defense 8 (-1 size, -1
Dex); Spd 40 ft.; Atk +6 melee (+7L dmg, 2H greatclub) or +1 ranged (+6L dmg,
javelin); SV Dmg +9, Fort +3, Ref -1, Will +0; Str 20, Dex 8, Con 15, Int 6,
Wis 10, Cha 7.
Skills: Climb +5, Listen +2, Spot +2.
Feats: Darkvision, Toughness, Attack Focus (greatclub),
Unusual Size (large), Extra Reach (+5 ft.).
Powers: Running +2, Amazing Save: Damage +5, Amazing Save:
Fortitude +1, Weapon +2 (enormous two-handed greatclub, +2L, uses 1.5x Str
modifier for damage), Weapon +1 (javelin, Power Stunt: Mighty Ranged Weapon),
Armor +3 (hide armor).
[4 HD Ogre used as base.]
Troll: Large Giant: Init +2 (Dex); Defense 11 (-1 size, +2
Dex); Spd 30 ft.; Atk +7/+7/+2 melee (+7L dmg, claws, +4L dmg, bite); SV Dmg
+13, Fort +7, Ref +1, Will +2; Str 20, Dex 14, Con 20, Int 6, Wis 9, Cha 6.
Skills: Listen +5, Spot +6.
Feats: Darkvision, Scent, Iron Will, Track, Talented
(Listen & Spot), Unusual Size (large), Extra Reach (+5 ft.), Extra Limb,
Multiple Attacks x2 (2 Claws P, 1 Bite S), Follow-up Attack (when a Troll hits
a single target with both claws, it can rend and automatically inflict another
attack (no Atk roll required) for +11L).
Powers: Super-Strength +1, Super-Constitution +1, Amazing
Save: Damage +5, Amazing Save: Fortitude +1, Amazing Save: Reflex +1 (Extra:
Will), Regeneration +10 (Extras: Regrowth, Resurrection (not vs fire)), Natural
Weapon +1 (claws, bite).
[6 HD Troll used as base. Aquatic Trolls or Scrags have the Amphibious Feat, Swimming +2 and their Regeneration is Flawed to only function in the water.]
Titan: Huge Extradimensional Creature: Init +1 (Dex);
Defense 9 (-2 size, +1 Dex); Spd 60 ft.; Atk +15 melee (+15S dmg, slam) or +15
melee (+29L dmg, 2H warhammer) or +13 ranged (+19L dmg, javelins); SV Dmg +33,
Fort +19, Ref +6, Will +14; Str 20, Dex 12, Con 20, Int 20, Wis 20, Cha 20.
Skills: Balance +7, Bluff +19, Climb +22, Concentration
+37, Craft (any one) +28, Diplomacy +11, Disguise +7 (+9 acting), Heal +20,
Intimidate +32, Jump +38, Knowledge (any one) +28, Listen +32, Perform
(oratory) +30, Sense Motive +32, Search +28, Spellcraft +17, Spot +32, Survival
+9 (+11 for tracking), Swim +16.
Feats: Darkvision, Blind-Fight, Takedown Attack, Improved
Bull Rush, Improved Sunder, Power Attack, Unusual Size (huge), Extra Reach x2
(+10 ft.), Rapid Strike, Rapid Shot, Immunity (aging, disease).
Powers: Super-Strength +11, Super-Constitution +9,
Super-Wisdom +4, Super-Charisma +2, Protection +15, Deflection +16 (Extra:
Automatic, Flaw: Only vs Mystical attacks), Running +6, Amazing Save: Damage
+19, Amazing Save: Fortitude +5 (Extras: Reflex, Will), Natural Weapon +1
(slam), Sorcery +10 (Spells: Energy Blast (lightning), Mind Control, Healing,
Invisibility, Flight, Illusion, Paralysis, Neutralize (Area, vs Mystical only),
and Energy Blast (fire, Area) & Shapeshifting. Villainous Titans also know Obscure and Drain.), Weapon +5
(enormous two-handed magic warhammer, +4L, uses 1.5x Str modifier for damage,
Power Stunt: Improved Critical (warhammer)), Weapon +3 (magic javelins, Power
Stunt: Mighty Ranged Weapon), Armor +8 (magic half-plate).
[20 HD Titan used as base. At 30 HD, add +8 Atk, +2 AS: Fort, Ref & Will and 5 ranks of Sorcery.]
Greater Titan: Gargantuan Extradimensional Creature: Init +1
(Dex); Defense 7 (-4 size, +1 Dex); Spd 60 ft.; Atk +25 melee (+21S dmg, slam)
or +25 melee (+35L dmg, 2H warhammer) or +21 ranged (+23L dmg, javelins); SV
Dmg +39, Fort +25, Ref +10, Will +18; Str 20, Dex 12, Con 20, Int 20, Wis 20,
Cha 20.
Skills: Balance +7, Bluff +19, Climb +22, Concentration
+37, Craft (any one) +28, Diplomacy +11, Disguise +7 (+9 acting), Heal +20,
Intimidate +32, Jump +38, Knowledge (any one) +28, Listen +32, Perform
(oratory) +30, Sense Motive +32, Search +28, Spellcraft +17, Spot +32, Survival
+9 (+11 for tracking), Swim +16.
Feats: Darkvision, Blind-Fight, Takedown Attack, Improved
Bull Rush, Improved Sunder, Power Attack, Unusual Size (gargantuan), Extra
Reach x4 (+20 ft.), Rapid Strike, Rapid Shot, Immunity (aging, disease).
Powers: Super-Strength +14, Super-Constitution +11,
Super-Wisdom +4, Super-Charisma +2, Protection +15, Deflection +16 (Extra:
Automatic, Flaw: Only vs Mystical attacks), Running +6, Amazing Save: Damage
+23, Amazing Save: Fortitude +9 (Extras: Reflex, Will), Natural Weapon +2
(slam), Sorcery +18 (Spells: Energy Blast (lightning), Mind Control, Healing,
Invisibility, Flight, Illusion, Paralysis, Neutralize (Area, vs Mystical only),
and Energy Blast (fire, Area) & Shapeshifting. Villainous Titans also know Obscure and Drain.), Weapon +7
(enormous two-handed magic warhammer, +4L, uses 1.5x Str modifier for damage,
Power Stunt: Improved Critical (warhammer)), Weapon +4 (magic javelins, Power
Stunt: Mighty Ranged Weapon), Armor +8 (magic half-plate).
[36 HD gargantuan Titan used as base. At 48 HD, add +8 Atk, +3 AS: Fort, Ref & Will and 6 ranks of Sorcery. At 60 HD, add +16 Atk, +6 AS: Fort, Ref & Will and +12 ranks of Sorcery.]
Hag (Black Annis): Large Monstrous Humanoid: Init +1 (Dex);
Defense 10 (-1 size, +1 Dex); Spd 30 ft.; Atk +7/+7/+2 melee (+8L dmg, claws,
+4L dmg, bite); SV Dmg +12, Fort +5, Ref +2, Will +2; Str 20, Dex 12, Con 14,
Int 13, Wis 13, Cha 10.
Skills: Bluff +8, Diplomacy +2, Disguise +0 (+2 acting),
Hide +5, Intimidate +2, Listen +10, Spot +10.
Feats: Talented (Listen & Spot), Blind-Fight, Great
Fortitude, Darkvision, Unusual Size (large), Extra Reach (+5 ft.), Extra Limb,
Multiple Attacks (2 Claws P, 1 Bite S), Follow-up Attack (if she hits a single
target with both claw attacks, she can Rend automatically (no Atk roll needed)
for +12L dmg), Improved Grab (can attempt a Grapple as a Free Action whenever
she hits a Large or smaller target with a Claw attack), Improved Grapple (can
attack a Grappled target with both claws, effectively inflicting double grapple
damage).
Powers: Super-Strength +2, Amazing Save: Damage +10,
Amazing Save: Fortitude +1, Amazing Save: Reflex +1 (Extra: Will), Natural
Weapon +1 (bite, claws), Protection +2, Obscure +7 (Extra: Continuous, Flaw:
Uses x2), Shapeshifting +7 (Flaw: only humanoid forms within 1 size category).
[7 HD Annis (Hag) used as base.]
Baba Yaga, the Crone, ‘Little Grandmother’:
Large Monstrous Humanoid: Init +1 (Dex); Defense 10 (-1 size, +1 Dex); Spd 30
ft., swim 30 ft.; Atk +12/+12/+7 melee (+12L dmg, claws, +6L dmg, bite); SV Dmg
+18, Fort +6, Ref +4, Will +4; Str 20, Dex 12, Con 18, Int 13, Wis 13, Cha 10.
Skills: Bluff +8, Concentration +7, Craft or Knowledge (any
one) +7, Diplomacy +2, Disguise +0 (+2 acting), Hide +5, Intimidate +2, Listen
+11, Spot +11, Swim +12.
Feats: Talented (Listen & Spot), Blind-Fight, Combat
Casting, Great Fortitude, Headquarters (ambulatory plane-travelling ‘hut’),
Darkvision, Unusual Size (large), Extra Reach (+5 ft.), Extra Limb, Multiple
Attacks (2 Claws P, 1 Bite S), Follow-up Attack (if she hits a single target
with both claw attacks, she can Rend automatically (no Atk roll needed) for
+12L dmg), Improved Grab (can attempt a Grapple as a Free Action whenever she
hits a Large or smaller target with a Claw attack), Improved Grapple (can
attack a Grappled target with both claws, effectively inflicting double grapple
damage).
Powers: Super-Strength +6, Amazing Save: Damage +14,
Amazing Save: Fortitude +2, Amazing Save: Reflex +3 (Extra: Will), Natural
Weapon +1 (bite, claws), Protection +2, Deflection +9 (Extra: Automatic, Flaw:
only vs Mystical attacks), Drain: Physical Attribute +9 (Extra: Slow Recovery
x3, Flaw: One Attribute (Str)), Super-Skill (Swim) +8, Sorcery +6 (Spells:
Obscure, Illusion, Invisibility, Shapeshifting, Comprehend, Drain, Snare,
Mental Protection (as Force Field, but offers Mental Protection instead of
traditional Protection), Animation (Extra: Horde, Flaw: only dead bodies)).
[12 HD Hag (composite Annis and Green Hag), with advanced statistics and covey abilities, used as base.]