Brimstone
is something of an 'enforcer' among his kind. They aren't common, and they
don't really 'hang out' much, but there are connections between them, and
sometimes, only family can step in and help family.
Unlike his half-brother Kurt (whom he's never met, but
admires by reputation, for his swordsmanship and sense of style), Brimstone is
not a lithe acrobat by predisposition. Sure, he can move, but he's got a whole
bunch of muscle to back up his movements, and he *likes* to throw it around...
He can't really teleport for crap, since he really isn't fond of the Brimstone
Dimension, and in fact is pretty strongly resistant to the sorts of attacks his
siblings like to use to disorient normal humans.
About the only thing his connection to the Brimstone
Dimension is good for, in his opinion, is that he can 'hang himself' between
this world and that, and cause the choking clouds of sulfurous smoke to pour in
from the living gateway he has become. This requires intense focus on his part,
but suspended between realms, he is extremely hard to even harm in this state.
Once the locale has been suitably 'clouded up' for his tastes, he drops out of
the half-and-half state and starts cleaving through the clouds of cinders with
his swords, taking advantage of his adversaries blindness. Even someone who
believes themselves out of range will be in for a surprise to learn that he can
open micro-portals to conduct his blades (or his claws) to strike someone up to
25' away from his position!
Brimstone's real name is Manuel Gutierrez ('Manny,' for
short, but he prefers Brimstone when he's 'working'), and he appears like a
taller version of Nightcrawler, with massive muscles,
a hard leather vest, wine-red skin that appears black in most lighting, glowing
green eyes that look reptilian, glossy black fangs and claws on fingers and
toes and a tail tipped with a glossy black wedge of bone that lashes out just
as keenly as his claws. He has three fingers and a thumb on his hands, and three
forward facing toes and a backwards-facing 'thumb' toe on his prehensile feet,
and his posture / build is such that he can run on all fours for brief periods
at surprising speeds.
Brimstone
PL 10 (150pp)
Abilities: Str 20, Dex 16, Con
18, Int 12, Wis 12, Cha 12
[30 pp]
Attack: Melee +6 (+10 with swords, +14 if Disarming),
Ranged +6 [12 pp]
Defense: +8, +2 flat-footed [8 pp]
Initiative: +3
Damage: +6 in hand-to-hand (claw-strike or tail-slash), +9
with swords
Saves: Toughness +12 (+8 flat-footed), Fort +6, Ref +5,
Will +2 [7 pp]
Skills: Acrobatics 6 (+9), Bluff 2 (+3), Climb 1 (+6),
Concentration 2 (+3), Craft (structural (medieval weapons and armor)) 2 (+3),
Diplomacy 0 (+1), Disguise 2 (+3), Escape Artist 0 (+3), Gather Information 2
(+3), Handle Animal 0 (+1), Intimidate 6 (+7), Investigate 2 (+3), Knowledge
(streetwise) 6 (+7), Knowledge (arcane lore) 1 (+2), Language (Spanish,
native), Language (English), Medicine 1 (+2), Notice 4 (+5), Search 2 (+3),
Sense Motive 2 (+3), Sleight of Hand 6 (+9), Stealth 8 (+11), Survival 4 (+5),
Swim 0 (+5)
[15 pp, 60 ranks in skills]
Feats: Ambidexterity, Environmental Adaptation (Brimstone
Dimension), Improved Disarm 2, Improved Grab, Chokehold, Grappling Finesse,
Elusive Target, Improved Initiative 1, Improved Pin, Move-by Action, Prone
Fighting, Instant Up, Quick Draw 1, Takedown Attack, Startle, Equipment 3 (2
swords, tough leather clothes), Attack Focus 2 (swords), Improved Critical 1
(swords), Dodge Focus 4, Defensive Roll 4
[30 pp]
Powers:
Super-Senses 5 (darkvision,
direction sense, scent, tracking, awareness (dimensional movement or
teleportation powers), Power Feat: Innate) [7]
Immunity 3 (own powers, environmental heat, attacks or
effects based on the Brimstone Dimension*, Power Feat: Innate) [4]
Additional Limb 2 (prehensile tail, can use feat as hands,
free Improved Grapple, Power Feat: Innate) [3]
Strike 1 (fangs, claws, tail-tip, Power Feats: Innate,
Mighty) [3]
Leaping 1 (running long jump 30’, standing 15’, high jump
7’, Power Feats: Innate, Alternate Power – Speed 1 (10 MPH, Power Feat:
Innate)) [3]
Portal Strike** (Effect: Extra Reach 5 and Indirect 3
added to Strength-based attacks (Strike or Weapon attacks)) [8]
Super-Movement 1 (Wall-Crawling 1) [2]
Concealment 2 (Visual, Flaw: Limited (only in shadows))
[2]
Obscure 5# (Visual, Scent and Heat-senses (like Infravision), Extra: Linked to Insubstantial, Flaw: Action
2 (requires one Full Action / rank to activate, the smoke billows out in an
ever-expanding cloud from a semi-stable portal to the Brimstone Dimension, if
interrupted, it remains at the current rank / area until he can continue
dedicating Full Actions to ‘growing’ the cloud. With a Sustained Duration, the
portal ends abruptly and the cloud is sucked away with it if he is Stunned or
unable to maintain it.), Range (Touch)) [5]
Insubstantial 4# (Affected by Cold, Extra: Linked to
Obscure, Flaw: Action 2 (Standard), Duration (Concentration)) [8]
Teleport 1 (Flaw: Limited (10’ range), Power Feats: Change
Direction, Progression 1 (200 lbs), Alternate Power - Super-Movement 1
(Dimensional Movement 1 – Brimstone Dimension)) [4]
Regeneration 4 (Recovery Bonus 1, Recovery Rate 3
(Disabled 1 (/5 hours), Injured 1 (/20 minutes), Staggered 1 (/20 minutes)) [4]
[53 pp]
*This immunity makes him immune to effects such as the
Obscuring clouds of ‘brimstone’ he can generate, or being stunned, fatigued or
nauseated by his siblings’ uses of Teleportation as an Attack effect, etc. A
Blast based on calling up high-pressure jets of water from the ocean’s depths
would affect him normally, even if one of his kin was using a Dimensional
portal to warp it to the present location. One using a Blast based on hitting
him with the corrosive medium of the Brimstone Dimension itself would fail to
damage/blind/suffocate/nauseate or otherwise affect him. (Note that his
Environmental Adaptation Feat only provides him immunity to the *normal*
environmental conditions of the Brimstone Dimension. Attack effects, such as Nightcrawler’s linked Teleport/Stun combination, are not
‘normal’ conditions. Of course, some siblings have developed offensive uses of
teleportation that mimic Corrosion, for example, that
this immunity wouldn’t help against in the slightest. It would protect him
against corrosive mists from the Brimstone Dimension, but not against being
molecularly ‘teleported apart.’)
**Brimstone has learned how to create ‘micro-portals’
around his limbs, or along the length of his blades, to conduct the striking
force to a foe standing several yards away. Essentially, the blade (or limb)
vanishes at his location at the moment of impact, and appears for a
split-second at the chosen location, striking and fading away in a moment’s
time.
#Brimstone spends a Full Action activating his power,
becoming a living portal to the Brimstone Dimension, and becoming Insubstantial
in the process, as an ever-expanding cloud of hot choking sulfurous gaseous
matter from the Brimstone Dimension flows into his surroundings. While
maintaining this, he must devote Concentration and Full Actions to ‘holding the
door’ and can only make 5’ steps. Each round, the cloud of reeking smoke and
cinders fills an expanding area, growing by 1 rank / round, up to 100’ radius
after the fifth Full Action of Concentration. At this point, he usually relaxes
Concentration and goes into combat, obscured within his cloud of brimstone,
losing the advantages of Insubstantial, but being able to move around freely,
with both vision and scent unhindered (thanks to his Immunity). The ‘door’
remains in a ‘halfway open’ state while he moves around, as a Sustained effect,
and if he is Stunned, knocked Unconscious or otherwise rendered unable to
expend a Free Action each round maintaining the Obscure effect, it immediately
is sucked back into the portal with a rush of displaced air, and he will have
to summon it forth again gradually if he wants to regain the advantage of its
Concealment. Because the Obscure effect emanates from his person, it has a
range of Touch, and if he leaves the area of effect, he is assumed to have
gotten ‘too far away’ to maintain the portal, and it closes as if he had ceased
maintaining it immediately.
[Note that the powers based purely on his anatomy, his
Additional Limbs, Super-Senses, Strike, Leaping, Speed and Immunities are
Innate and cannot be Drained or Nullified. His Concealment ability is a
side-effect of his peoples Dimensional Movement / Teleportation powers, with
micro-portals whisking away light striking their skin surface (often creating
the illusion that they are ‘dark-skinned’ and ‘fuzzy-looking’ under better
lighting conditions, with the effect exacerbated by the fact that most are
dark-skinned and many are even ‘fuzzy’). Similarly, the racial ‘Wall-Clinging’
ability is also an effect of these micro-portals, creating a form of coriolis force that allows them to ‘stick’ to surfaces
through a magnified form of surface tension (and also gives many ‘sticky
fingers’ for purposes of snatching items or grappling foes).
Equipment: 2 swords (+3 Slashing damage, 19-20 Crit), hard leather vest, bracers and ‘chaps’ (+2 toughness
bonus), cloth trenchcoat (he can’t afford a cool
leather one), mittens, floppy hat, doo-rag, bandana,
etc. (to help disguise features)
Drawbacks:
Noticeable – Super-Senses (pointy ears, glowing golden /
green eyes with a reptilian slit) [-1]
Noticeable – Additional Limbs (feet visibly deformed, with
a ‘thumb’ on the back of the foot, four foot long tail ending with a spike of
bone) [-1]
Noticeable – Strike (fangs, thick (but not particularly
sharp) claws at end of fingers and toes and a bony spike at end of tail, all
glossy black in color) [-1]
Noticeable – Speed / Leaping (uses arms and legs when
‘running’ full out, ‘knuckle-walking’ like an ape, similarly sinks to all fours
and ‘pounces’ when leaping) [-1]
Noticeable – Immunity (skin is dark wine-red in color, but
appears black with reddish highlights in dim lighting, he is also hot to the
touch, as if running a perpetual fever, and his skin feels sleek like glass. He
smells sulfurous.) [-1]
Attributes 30 + Attack, Defense and Saves 27 + Skills 15 +
Feats 30 + Powers 53 - Drawbacks 5 = 150 pp