Night and Day (Freedom City street-level version of Cloak & Dagger)

 

Day

 

Summary

Day is a slim East Indian girl cursed with an uncontrollable Alternate Body: Energy – Light (with the Energy Field enacting a Dazzle effect instead of a damaging effect), and with Power Stunts allowing her a Stun attack (inducing epileptic fits in those who she strikes with a particular frequency of light) and an Area Dazzle attack.  The Alternate Body form is up constantly whenever she is conscious, but drops when she is asleep or unconscious.  The only power she has in her mundane form is Immunity (Starvation) and a Disturbing appearance (-2) from her blinding aura of light.  Mental Link with Night.

 

Detail

Privithaya Chandrasekhar was born in east LA, her parents both immigrants from Pakistan, who has fled strife in that country for a better life in a land of tolerance.  She grew up in a poor household, with an alcoholic mother and a hard-working, often absent father (whom she never found out was seeing another woman on the side).  At the age of 10, her parents turned to Islam, finding in it the structure they needed to overcome their personal problems and save their long-troubled marriage.  To their daughter however, it was hypocrisy, the ultimate betrayal, as she had grown up with the idea that Islam was the reason they had fled Pakistan in the first place, and the young girl had no patience with the myriad rules and strictures that her parents new faith imposed upon her.  Over the next three years, she ended up acting out in ways that would have shocked her earlier, dressing so as to give her parents conniptions, running away from days at a time, getting a nose-piercing and flirting with the demon alcohol.  At the age of 14, her frustrated parents gave up, their daughter clearly hated them, and was destroying herself in an attempt to show it, their marriage nearly torn back apart by this new stress.  When she ran away the last time, they didn't bother to call the police.  'Vaya,' as she called herself (having found out many years before that her nickname, 'privy,' already meant something in English), found herself living off of the generosity of an older male friend who sometimes hung out with the younger trouble-makers (and never made a move on her, to her surprise).  Along with several other street kids, she passed out after drinking something at a party and woke up somewhere else, with cold metal tables, harsh straps and bright lights.  The needles hurt, and she felt like she was freezing, like she needed to get out, like a thousand tiny bugs were crawling around inside of her.  She exploded from within, and when next she awoke, she was never cold again...

 

 

Day  [90 CP]

Name: PL 6; Init +7 (+3 Dex, +4 Improved Initiative); Defense 16 (+3 base, +3 Dex); Spd 30 ft. (Fly 50 ft.); Atk +6 melee (+0S punch); SV Dmg +1, Fort +1, Ref +2, Will +2; Str 10, Dex 16, Con 12, Int 12, Wis 14, Cha 14.  [18 CP for attributes, 15 CP for BAB and Base Defense]

 

Skills: Hide +1/4, Listen +3/5, Move Silently +1/4, Read Lips +2/3, Search +2/3, Spot +3/5  [12 CP]

 

Feats: Mental Link (Night), Immunity (Starvation, 1 pt, since half paid for in Alternate Body form), Improved Initiative, Aerial Combat, See Invisible, Attack Finesse (Hand to hand), Evasion.  [13 CP]

 

Power: Alternate Body: Energy +6 (Light.  Effect: Incorporealness, Flight, Dazzle (in lieu of Energy Blast or Energy Field), Ghost Touch, Immunities (Suffocation, Poison, Pressure, Critical Hits, Disease and Starvation).  Power Stunts: Dazzle (Extras: Ghost Touch, Dazzle Burst, Flaw: Touch, Uses), Super-Flight, Stun (Extra: Ghost Touch, Flaw: Touch).  [42 CP]

 

Equipment: None.

 

Weakness: Transformation (into Light form whenever she is awake.  The power only shuts down when she is asleep, unconscious or actively using Extra Effort to shut it down willingly.  Even when sleeping or restraining power, she still has a glow equal to the -2 level Disturbing weakness).  [-10 CP]

 

 

Night

 

Summary

Night is a large muscular Hopi albino, with superhuman toughness and fighting ability, as well as highly-trained senses.  Permanently invisible, but also blind, because of his power (light passes through his eyes as well).  Mental Link with Day.

 

Detail

Lee Kuwanwisiwma is a Hopi indian, and grew up in Arizona on tribal lands, but all of his young life, he wanted to get out, to where the people from the television lived, with the fast cars and the tall women.  To his own eyes, his own people were dull, stuck in the past and lived life too slow, as if they had no desire to get out there live, just to rot where they stood.  His parents disapproved of his competitive nature, and particularly of his love of boxing and wrestling.  So he ran away at the age of 15, to Los Angeles, where the stars walked the streets, hoping to see and do great things.

 

Instead he found himself at a shelter, suffering from severe sunburn, as his albinism was a known quantity on tribal lands, and easily compensated for, but became a much greater handicap for a young man left beaten and shirtless by gang-members in the hot sun.  It was a week later, living off of the charity of someone he'd met at the shelter, that he passed out after a beer, and awoke screaming in the dark, unable to see the excited men talking over him about strange things like melanin and opacity.  Soon they were babbling excitedly off somewhere to his right, ignoring his desperate pleas, and something happened.  He felt an explosion of sorts where the men stood, he almost saw something, a flash of light, or perhaps a girl.  For a drugged moment, he thought perhaps it was an angel, come to take him away.  Then he heard her in his mind, and felt her pain and fear.  In a surge of strength, he broke free of the straps that held him to the table, scattering the men around him like tenpins, as he searched for the source of the fear.  He could feel her in front of him, and he stumbled through men, pushing them out of his way harshly, and breaking a locked door that somehow seemed to come between them.  When the mad chase through this dark place ended, she had led him to a warehouse for long-disused movie props and partial sets, and there he fell exhausted onto a dusty bed once occupied by a famous couple on a television sit-com, only to find that a girl slept there as well.  He pulled the covers over them and passed out.

 

 

Night  [90 CP]

 

Name: PL 6; Init +7 (+3 Dex, +4 Improved Initiative); Defense 15 (+3 base, +3 Dex); Spd 30 ft.; Atk +6 melee (+6S/L punch); SV Dmg +2, Fort +2, Ref +3, Will +1; Str 16, Dex 16, Con 14, Int 10, Wis 12, Cha 10.  [18 CP for attributes, 15 CP for BAB and Base Defense]

 

Skills: Move Silently +3/6, Open Lock +1/4, Sense Motive +1/2, Survival +2/3, Listen +2/3, Climb +0/3, Jump +0/3, Swim +0/3, Hide +0/3  [9 CP]

 

Feats: Mental Link (Day), Blind-fight, Blindsight (Psychic Awareness), All-Out Attack, Assessment, Attack Focus (hand to hand), Dodge, Evasion, Improved Initiative, Power Attack, Rapid Strike, Surprise Strike, Takedown Attack, All-Around Sight (Blindsight).  [28 CP]

 

Powers:

Super-Strength +1 (Extras: Protection, Leaping, Power Stunt: Durability)  [8 CP]

Leaping +2 (Power Stunt: Super-Leap)  [4 CP]

Strike +2 (Power Stunt: Dual Damage)  [6 CP]

Invisibility +5 (Extra: Continuous, Flaw: Permanent, Power Stunt: Immunity (Light))  [12 CP]

 

Equipment: None.

 

Weakness: Disabled (Blind.  Note that this is a side-effect of his Invisibility, if it is Neutralized, he is no longer Blind, but does suffer from Albinism, a lesser disadvantage, and will be disoriented by the return of his sight, as he is no longer accustomed to being sighted.)  -10

 

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Over the years, the crime-fighting duo of Night and Day made a quiet splash in certain circles.  They could not be described, for the first anyone knew of their arrival was a blinding flash of light as Day announced her presence, followed by blackness as the fists of Night fell upon them.  Unknown men have moved against them, seemingly hired by the gangs and syndicates they've upset in the past (but actually sent by the same men who experimented on them in the first place), and specially prepared to deal with them, equipped with eye-protecting goggles and infrared sensors and special weaponry to find and capture (but not kill) them.  In their first fight with these highly specialized mercenaries, Day exceeded her powers and had to be carried from the fray by Night after she exploded in a massive pulsing burst of epilepsy-inducing light, that left their attackers stunned and disoriented.