Night
and Day (Freedom City street-level version of Cloak & Dagger)
Day
Summary
Day
is a slim East Indian girl cursed with an uncontrollable Alternate Body: Energy
– Light (with the Energy Field enacting a Dazzle effect instead of a damaging
effect), and with Power Stunts allowing her a Stun attack (inducing epileptic
fits in those who she strikes with a particular frequency of light) and an
Area Dazzle attack. The Alternate Body form is up constantly whenever
she is conscious, but drops when she is asleep or unconscious. The only power she has in her mundane form is
Immunity (Starvation) and a Disturbing appearance (-2) from her blinding aura
of light. Mental
Link with Night.
Detail
Privithaya Chandrasekhar was born in east LA, her parents both
immigrants from
Day [90
CP]
Name:
PL 6; Init +7 (+3 Dex, +4 Improved Initiative); Defense 16 (+3 base, +3 Dex); Spd 30 ft. (Fly 50 ft.); Atk +6 melee (+0S punch); SV Dmg
+1, Fort +1, Ref +2, Will +2; Str 10, Dex 16, Con 12, Int 12, Wis 14, Cha 14. [18
CP for attributes, 15 CP for BAB and Base Defense]
Skills:
Hide +1/4, Listen +3/5, Move Silently +1/4, Read Lips +2/3, Search +2/3, Spot
+3/5 [12 CP]
Feats:
Mental Link (Night), Immunity (Starvation, 1 pt, since half paid for in Alternate
Body form), Improved Initiative, Aerial Combat, See Invisible, Attack Finesse
(Hand to hand), Evasion. [13 CP]
Power:
Alternate Body: Energy +6 (Light. Effect:
Incorporealness, Flight, Dazzle (in lieu of Energy
Blast or Energy Field), Ghost Touch, Immunities (Suffocation, Poison, Pressure,
Critical Hits, Disease and Starvation). Power Stunts: Dazzle (Extras: Ghost Touch, Dazzle
Burst, Flaw: Touch, Uses), Super-Flight, Stun (Extra: Ghost Touch, Flaw: Touch). [42 CP]
Equipment:
None.
Weakness:
Transformation (into Light form whenever she is awake.
The power only shuts down when she is asleep, unconscious or actively
using Extra Effort to shut it down willingly.
Even when sleeping or restraining power, she still has a glow equal
to the -2 level Disturbing weakness). [-10
CP]
Night
Summary
Night
is a large muscular Hopi albino, with superhuman toughness and fighting ability,
as well as highly-trained senses. Permanently
invisible, but also blind, because of his power (light passes through his
eyes as well). Mental
Link with Day.
Detail
Lee
Kuwanwisiwma is a Hopi indian,
and grew up in
Instead
he found himself at a shelter, suffering from severe sunburn, as his albinism
was a known quantity on tribal lands, and easily compensated for, but became
a much greater handicap for a young man left beaten and shirtless by gang-members
in the hot sun. It was a week later, living off of the charity
of someone he'd met at the shelter, that he passed
out after a beer, and awoke screaming in the dark, unable to see the excited
men talking over him about strange things like melanin and opacity.
Soon they were babbling excitedly off somewhere to his right, ignoring
his desperate pleas, and something happened.
He felt an explosion of sorts where the men stood,
he almost saw something, a flash of light, or perhaps a girl.
For a drugged moment, he thought perhaps it was an angel, come to take
him away. Then he heard her in his mind, and felt her
pain and fear. In a surge of strength,
he broke free of the straps that held him to the table, scattering the men
around him like tenpins, as he searched for the source of the fear. He could feel her in front of him, and he stumbled
through men, pushing them out of his way harshly, and breaking a locked door
that somehow seemed to come between them. When the mad chase through this dark place ended,
she had led him to a warehouse for long-disused movie props and partial sets,
and there he fell exhausted onto a dusty bed once occupied by a famous couple
on a television sit-com, only to find that a girl slept there as well.
He pulled the covers over them and passed out.
Night [90
CP]
Name:
PL 6; Init +7 (+3 Dex, +4 Improved Initiative); Defense 15 (+3 base, +3 Dex); Spd 30 ft.; Atk +6 melee (+6S/L punch); SV Dmg
+2, Fort +2, Ref +3, Will +1; Str 16, Dex 16, Con 14, Int 10, Wis 12, Cha 10. [18
CP for attributes, 15 CP for BAB and Base Defense]
Skills:
Move Silently +3/6, Open Lock +1/4, Sense Motive +1/2, Survival +2/3, Listen
+2/3, Climb +0/3, Jump +0/3, Swim +0/3, Hide +0/3
[9 CP]
Feats:
Mental Link (Day), Blind-fight, Blindsight (Psychic
Awareness), All-Out Attack, Assessment, Attack Focus (hand to hand), Dodge,
Evasion, Improved Initiative, Power Attack, Rapid Strike, Surprise Strike,
Takedown Attack, All-Around Sight (Blindsight). [28 CP]
Powers:
Super-Strength
+1 (Extras: Protection, Leaping, Power Stunt: Durability) [8 CP]
Leaping
+2 (Power Stunt: Super-Leap)
[4 CP]
Strike
+2 (Power Stunt: Dual Damage)
[6 CP]
Invisibility
+5 (Extra: Continuous, Flaw: Permanent, Power Stunt: Immunity (Light)) [12 CP]
Equipment:
None.
Weakness:
Disabled (Blind. Note that this is
a side-effect of his Invisibility, if it is Neutralized,
he is no longer Blind, but does suffer from Albinism, a lesser disadvantage,
and will be disoriented by the return of his sight, as he is no longer accustomed
to being sighted.) -10
************************************
Over
the years, the crime-fighting duo of Night and Day made a quiet splash in
certain circles. They could not be
described, for the first anyone knew of their arrival was a blinding flash
of light as Day announced her presence, followed by blackness as the fists
of Night fell upon them. Unknown men
have moved against them, seemingly hired by the gangs and syndicates they've
upset in the past (but actually sent by the same men who experimented on them
in the first place), and specially prepared to deal with them, equipped with
eye-protecting goggles and infrared sensors and special weaponry to find and
capture (but not kill) them. In their
first fight with these highly specialized mercenaries, Day exceeded her powers
and had to be carried from the fray by Night after she exploded in a massive
pulsing burst of epilepsy-inducing light, that left their attackers stunned
and disoriented.