Burn  (Ariel Wyndham)

PL 10 (150 pp)

Abilities: Str 12, Dex 16, Con 16, Int 14, Wis 12, Cha 12  [22 pp]

Attack: Melee +4, Ranged +2  [4 pp]
Defense: +5 (+2 flat-footed)  [8 pp]
Initiative: +7

Damage: +1 hand to hand, +10 with Strike Aura
Saves: Toughness +9 (+5 flat-footed), Fort +3, Ref +5, Will +3  [6 pp]

Skills: Acrobatics 1 (+4), Bluff 4 (+5), Climb 0 (+1), Computers 1 (+3), Concentration 2 (+3), Craft (mechanical) 6 (+8), Diplomacy 1 (+2), Disable Device 3 (+5), Disguise 0 (+1), Drive 6 (+9), Escape Artist 0 (+3), Gather Information 0 (+1), Handle Animal 0 (+1), Intimidate 8 (+9), Investigate 0 (+0), Knowledge (physical sciences) 1 (+3), Knowledge (popular culture) 3 (+5), Language (English, native), Medicine 1 (+3), Notice 2 (+3), Profession (mechanic) 2 (+3), Search 1 (+3), Sense Motive 4 (+5), Sleight of Hand 2 (+5), Stealth 2 (+5), Survival 1 (+2), Swim 1 (+2)  [13 pp, 52 ranks in skills]

Feats: Attack Focus 2 (melee), Improved Initiative 1, Move-by Attack, All-Out Attack, Power Attack, Eidetic Memory, Evasion 1, Equipment 2 (motorcycle and multi-tool), Defensive Roll 4, Dodge Focus 1

[15 pp]

Powers:

Immunity 2 (environmental cold, environmental heat)  [2]

 

Alternate Form (energy) 16 (fiery plasma form.  Incorporeal 3, Strike 10 (Extra: Aura), Flight 5 (250 MPH), Immunity 35 (Fortitude effects, electricity))  [80]

[82 pp]

 

Equipment: Tricked-out motorcycle that she's rebuilt herself, jeans, leatherman tool, Swiss army knife, dog-eared copy of Pirsig's Zen and the Art of Motorcycle Maintenance, jean jacket, baseball cap with her hair pony-tailed out the back, dog-tags from an old boyfriend (but the inscription is worn, and they are unreadable)

 

Combat: Attack +4 melee, +2 ranged, Damage +1 hand to hand, +10 with Strike Aura, Defense +5 (+2 flat-footed), Initiative +7


Abilities 22 + Saves 6 + Skills 13 (52 ranks) + Feats 15 + Powers 82 + Combat 12 = 150

 

Ariel is unique in that she has crystal clear recollections of her memories and her family, the Wyndhams. Or as she likes to call them, 'the windy old farts.' She started dating a high-school dropout who ended up enlisting in the Army and leaving her his half-rebuilt motorcycle as a going away 'keep an eye on this for me' present. He never came back (Training accident. He never even left the country, or finished Basic. His mom got a flag.), so now the bike is hers, and thanks to her fairly uncanny skill juggling manuals and hands-on work, it actually works now.

She is long since disowned by her parents, even before she herself dropped out and started working on other peoples bikes for 'walking around money.' She has somehow managed to avoid getting a tattoo, despite living in a rat-infested apartment above a tattoo parlor (she alternately leaves food out for the rats, and throws knives at them, depending on her mood), but she does smoke like a chimney, and has some 'colorful' language, particularly when a bike she's working on isn't cooperating.

Her parents were ex-patriate Brits, and spent every waking second criticizing every single thing about this country, while carefully avoiding mention of exactly why they are persona-non-grata in their own (something about being one step ahead of being extradicted for outstanding tax fraud and various other 'burnt bridges,' she's not terribly interested in the story, only in that it verifies her impression that they came to America under the 'better to act like pretentious elitist yobs in Hell than serve hard time in Heaven' theory). She is still kicking the accent, which can get kind of surreal, mingled in with her south Boston slang...

She discovered her power one night when she blew up, literally, working on a recalcitrant bike. It was totaled, and she found herself relocating to avoid dealing with the messy consequences of her actions, which is how she found herself living in the aforementioned rat-trap in [campaign city].

In her initial manifestations, she utterly destroyed everything she was holding, wearing or touching, which unfortunately included her ID, wallet, keys, clothes, etc. (It was dumb luck that she took off her lucky dog-tags to work on the bike, since they kept dangling down and getting in her way, but when she reached for them, she stopped just before utterly destroying them as well, but still half-melting them beyond legibility.) She ended up having to request new identification, and biked to her new home, as she couldn't figure out how to carry her stuff with her newfound ability to fly (since she was both incorporeal, and burned anything she tried to touch to a crisp).

She has since learned to not incinerate the stuff she is wearing when she transforms, but still can't manipulate anything else while in that state. Eventually, she wants to learn to use her abilities one at a time, to be able to become a 'warm breeze' (just Incorp, without the fire aura), or to project the fiery plasma without transforming (which she has actually done once, as a Hero Point-activated Power Stunt, and now wants to learn to do without quite so much extreme effort) and, best of all, fly without invoking either other effect. For now, she turns into a fiery mass of plasma, wrapped in an unstable magnetic field, hurtling through the air like a bolt of lightning. When she hovers in one place, she takes on a subtly humanoid definition, and that's yet another thing she would like to develop, learning to shape her plasmic state to be less amorphous and blobby and more like her natural appearance, just all fiery and glowing.

When not a glowing blob of plasma, she's a slender young woman, with long wavy brown hair, light brown eyes (almost hazel) and a street-toughened build and attitude to match. The nickname 'Burn' actually predates her superhuman 'eruption' as she was locally famous for being able to 'take the piss' out of anyone. (What she calls it, anyone else would call it 'insulting the crap' out of someone.) Biker-toughs would throw their hands up and walk away, rather than put up with the emasculating comments that would fly out of her mouth, and anyone she'd taunted into a fight (often with someone else, since she was quite fond of the 'let's you and him fight' tactic) would be said to have been 'burned.'

Ariel doesn't walk, she swaggers, she doesn't talk, she blusters, all with a certain defensive machismo that has served her well in the world she frequents, but is out-of-place pretty much everywhere else. When things get nasty, as they so often do in the kind of joints she considers home, she goes for the deep, deep hurting, using All-Out Attack, Power Attack, Rapid Strike, Evasion and Lightning Reflexes to beat the holy living crap out of anyone who threatens her, no matter his size, targeting the most sensitive areas her steel-reinforced Doc Martens can reach, and trusting in her speed to minimize the amount of beating she takes in the process. She never slows down, and never backs down, since she knows all too well what happens the day she can't back up her smart mouth with some ball-busting moves. After she has made an example of some drunken neanderthal twice her size (preferably one who isn't native to the area, and doesn't have a lot of friends nearby, and she has in fact been known to pick her 'example' very carefully), she finds that she earns a certain amount of capital, and the rest of the sharks acknowledge her as one of their own and let her pass without a hassle.