Wolfpack (real name unknown, but will
answer to ‘
PL 10 (150
pp)
Abilities: Str 14, Dex 18, Con 18, Int 12, Wis 16, Cha 14 [32
pp]
Attack: Melee +4 (+6 with bite), Ranged +2
[4 pp]
Defense: +6 (+2 flat-footed) [8 pp]
Initiative: +8
Damage:
+2 in hand to hand, +4 with bite in wolf-form
Saves:
Toughness +4 (+6 in wolf-form, 2 Impervious), Fort +5, Ref +5, Will +5 [4 pp]
Skills: Acrobatics 2 (+6), Bluff 2
(+4), Climb 1 (+3), Concentration 1 (+4), Disable Device 1 (+3), Escape Artist 1
(+5), Handle Animal 2 (+4), Intimidate 8 (+10), Language (English, native),
Language (Scots-gaelic), Notice 8 (+11), Perform
(dance) 1 (+3), Search 2 (+4), Sense Motive 2 (+5), Sleight of Hand 1 (+5),
Stealth 8 (+12), Survival 6 (+9), Swim 1 (+3)
[12 pp,
48 ranks in skills]
Feats: Chokehold, Startle, Improved
Initiative 1, Dodge Focus 2, Improved Defense, Improved Trip, Improved Grab,
Set-Up, Assessment, Defensive Attack, Teamwork 2, Attack Focus 2 (melee), Sneak
Attack 1, Improved Flank#, Light Sleeper#, Sweeping Strike#, Unbalancing Strike#,
Follow-up Strike#, Challenge# (Feint with Intimidate (via Startle) as a Move
Action)
#Feats
from the Mastermind’s Manual
[22 pp]
Powers:
Duplication 10 (Extras: Action 1 (movement),
Heroic, Horde, Survival, Linked to Morph, Flaws: Feedback, Full Power, Power
Feats: Absorption Healing, Mental Link, Progression 2 (5 dupes), Sacrifice) [45]
Morph 1 (to wolf form, Extra: Linked to
Duplication, Flaw: Action 1 (movement), Power Feat: Metamorph) [1]
Super-Senses 5 (scent, tracking, ultrahearing, low-light vision, Communication Link to
Sanguine) [5]
Comprehend 2 (speak and understand animals,
Flaw: Only canines) [2]
Only in
human Morph;
- Regeneration 15 (Recovery Bonus 2,
Recovery Rate 10 (Bruised 1 (/round), Unconscious 1 (/round), Injured 3
(/minute), Staggered 3 (/minute), Disabled 2 (/hour)), Ability Damage 2 (/hour),
Resurrection 1 (/week))
[15]
Only in ‘wolf-pack’
Morph;
- Speed 1 (Power Feats: Instant Stand, Steadfast
1# (+4 to resist push, trip, throw, rush or knockback
attempts), Alternate Power – Leaping 1) [4]
- Strike 2 (fangs, Power Feats: Attack
Specialization 1 (bite), Improved Critical 1 (bite), Mighty) [5]
- Toughness 2 (Extra: Impervious) [4]
- Immunity 1 (environmental cold, Power
Feat: Endurance 1) [2]
[68 pp in
either form]
Equipment: None
Combat: Attack +4 hand to hand, +6 bite,
+2 ranged, Damage +2 punch, +4 bite (19-20 Crit),
Defense +6 (+2 flat-footed), Initiative +8
Abilities 32 + Saves 4 + Skills 12 (48
ranks) + Feats 22 + Powers 68 (in either form) + Combat 12 = 150
‘
She has
clearly had at least some schooling, as she is literate, but it seems that she
has spent the recent years living as a pack of wolves, and the bulk of her
combat feats and skills are geared around the traditional hunting tactics of a
wolf-pack, to chase down the prey, encircle it, with those in front taunting
and remaining defensive, while those behind strike to weaken it, and finally
pull it to the ground and suffocate it with a grappling strike to the
throat. Having human intelligence, and a
mental link between her six ‘selves,’ only makes her far more effective, able
to coordinate to superhuman effect.
In human
form, she still has many times the vitality of a normal girl, and this
manifests as a powerful regenerative faculty.
When she is ‘split up’ into her six component lupine forms, she doesn’t
have this enhanced healing rate, but does gain the use of the advantages that
fur, fangs and four legs provide. In
either form, she can communicate with canines, particularly wolves, and has
superhuman senses.
Wolfpack
prefers to ‘gang-up’ on a single foe, although combined with her team-mates,
she will occasionally split up and help her team-mates to handle their own
adversaries, using her Defensive Attack, Improved Flank, Teamwork, Set-up and
Sneak Attack Feats to good effect. Using
Assessment, she will determine whether or not she’ll need to use Aid Other
actions to latch onto a highly defensive character, or can use Combined Attack
rules to affect a heavily armored one.
When
hunting, she prefers to combine Sweeping Strike with Improved Grab and Improved
Trip to pull something to the ground for her to Chokehold with subsequent
attack. Even in human form, she tends to
go for these sorts of attacks, throwing opponents to the ground, and trying to
throttle them into submission.
- With
Aid actions (standard action, attack vs. Defense 10, p. 154), each wolf can
give up to a +4 to an allies attack rolls against that target, or their Defense
against that target.
- Using a
Combined Attack (p. 155), each wolf that hits the target can add +2 to the
damage save of the one that hit by the most.
- Any
wolf can use Intimidate +10 to Feint (via the Startle feat) as a Move Action
(thanks the Challenge feat), resisted by the targets Bluff or Sense Motive
check. Using Set-up, the wolf can pass
the benefits of a successful Feint to one of the other wolves, or another ally
fighting that target.
- On a
successful bite attack, a wolf scores an automatic grapple, thanks to the
Improved Grab feat. Combined with
Sweeping Strike, the wolf could even combine a Trip and a Grapple, with a
Damaging strike, bringing the target into good position for a Chokehold. A Prone opponent has a -4 to melee attacks
(unless they have the Prone Fighting feat), and foes have a +4 to attack them
in melee combat, which puts Wolfpack in an strong
position indeed.
-
Improved Flank gives each flanking wolf a +4 to attack rolls on a flanked
target. Wolves under fire may use
Defensive Attack to give themselves a +4 to Defense, counting on this bonus to
even things out (this is particularly likely if they are using Aid actions, and
don’t need to hit more than a Defense 10 anyway!). A wounded wolf might even go for an (Improved)
Total Defense option, for a +6 Defense, while the others cover it’s retreat.
- If all
six wolves are killed,
The girl who goes by the name of Wolfpack
has only dim memories of a human existence. A little girl with long red hair,
skipping rope in a white dress with daisies in her grandmothers
garden sometimes appears in her dreams. But as far as she can recall, she has
spent the last few years living as an animal, or, more accurately, as a *pack
of animals* in the wooded areas of [insert campaign city]. She can become
human, and does so occasionally, but her daisy-dress is long gone, and when she
transforms, the pack swirls and flows into itself to reveal a scrawny
woman-child with pale skin, unnaturally bright blue eyes and long tangled red
hair. In 'Wolfpack' form, her six wolf-selves all are
white, grey and black mixed, with the same bright blue eyes, and long gangly
limbs. They are not distinguishable, one from the other, and a scientific
examination would reveal that even their retinas are identically patterned (the
same as hers in human form, actually, and her 'human' eyes are very
distinctive) and their blood shares identical DNA.
She finds herself drawn to Sanguine, in part because of
the Mental Link, of the notion that some part of herself now lives within
Sanguine forever, and yet also because of her recognition of a fellow predator.
She is conflicted, as she understands on a basic level that Sanguine is not a
true predator, that the acts fill her with self-loathing, even if she cannot
truly understand why, and yet she lacks the language to truly comfort her
friend, or help her work through the issues at hand. She is somewhat harsh on
herself about her failure in this matter, thinking of herself as a 'dumb dog,'
unable to help Sanguine in the way that a 'real' friend, a human friend, could.
As a result, she has taken to borrowing clothes from
Sanguine, and visiting unlikely places in an attempt to learn 'stuff' to
'help.' She has been run out of churches, thrown out of university lecture
halls and barred from libraries, sometimes only a step ahead of security
forces. As their Mental Link is purely a matter of choice, she has managed to
keep these failed ventures a secret from her troubled friend, although their
initial connection was far deeper and more intimate than Sanguine had ever
encountered before, with Wolfpack even learning her
'real name,' to her regret, since she kinda hates it.
Wolfpack managed to figure out that she didn't like
it, and has taken to calling her 'babe,' which, combined with their physical
'touchiness' has a few viewers to some false conclusions about their
relationship...