Wolfpack (real name unknown, but will answer to ‘Bethany’)

PL 10 (150 pp)
 
Abilities: Str 14, Dex 18, Con 18, Int 12, Wis 16, Cha 14  [32 pp]

Attack: Melee +4 (+6 with bite), Ranged +2  [4 pp]
Defense: +6 (+2 flat-footed)  [8 pp]
Initiative: +8

Damage: +2 in hand to hand, +4 with bite in wolf-form

Saves: Toughness +4 (+6 in wolf-form, 2 Impervious), Fort +5, Ref +5, Will +5  [4 pp]

Skills: Acrobatics 2 (+6), Bluff 2 (+4), Climb 1 (+3), Concentration 1 (+4), Disable Device 1 (+3), Escape Artist 1 (+5), Handle Animal 2 (+4), Intimidate 8 (+10), Language (English, native), Language (Scots-gaelic), Notice 8 (+11), Perform (dance) 1 (+3), Search 2 (+4), Sense Motive 2 (+5), Sleight of Hand 1 (+5), Stealth 8 (+12), Survival 6 (+9), Swim 1 (+3)

[12 pp, 48 ranks in skills]

Feats: Chokehold, Startle, Improved Initiative 1, Dodge Focus 2, Improved Defense, Improved Trip, Improved Grab, Set-Up, Assessment, Defensive Attack, Teamwork 2, Attack Focus 2 (melee), Sneak Attack 1, Improved Flank#, Light Sleeper#, Sweeping Strike#, Unbalancing Strike#, Follow-up Strike#, Challenge# (Feint with Intimidate (via Startle) as a Move Action)

#Feats from the Mastermind’s Manual

[22 pp]

Powers:

Duplication 10 (Extras: Action 1 (movement), Heroic, Horde, Survival, Linked to Morph, Flaws: Feedback, Full Power, Power Feats: Absorption Healing, Mental Link, Progression 2 (5 dupes), Sacrifice)  [45]

 

Morph 1 (to wolf form, Extra: Linked to Duplication, Flaw: Action 1 (movement), Power Feat: Metamorph)  [1]

 

Super-Senses 5 (scent, tracking, ultrahearing, low-light vision, Communication Link to Sanguine)  [5]

 

Comprehend 2 (speak and understand animals, Flaw: Only canines)  [2]

 

Only in human Morph;

- Regeneration 15 (Recovery Bonus 2, Recovery Rate 10 (Bruised 1 (/round), Unconscious 1 (/round), Injured 3 (/minute), Staggered 3 (/minute), Disabled 2 (/hour)), Ability Damage 2 (/hour), Resurrection 1 (/week))  [15]

 

Only in ‘wolf-pack’ Morph;

- Speed 1 (Power Feats: Instant Stand, Steadfast 1# (+4 to resist push, trip, throw, rush or knockback attempts), Alternate Power – Leaping 1)  [4]

 

- Strike 2 (fangs, Power Feats: Attack Specialization 1 (bite), Improved Critical 1 (bite), Mighty)  [5]

 

- Toughness 2 (Extra: Impervious)  [4]

 

- Immunity 1 (environmental cold, Power Feat: Endurance 1)  [2]

[68 pp in either form]

 

Equipment: None

 

Combat: Attack +4 hand to hand, +6 bite, +2 ranged, Damage +2 punch, +4 bite (19-20 Crit), Defense +6 (+2 flat-footed), Initiative +8

 

Abilities 32 + Saves 4 + Skills 12 (48 ranks) + Feats 22 + Powers 68 (in either form) + Combat 12 = 150

 

Bethany’ appears as a tall and slender girl with chalk-white skin, a smattering of freckles along her cheeks, shoulders and back, and very long stringy red hair, flowing down past her waist.  Usually this is all she’s wearing, as well, as she is very rarely seen in human form, appearing instead as a pack of six large and powerful wolves, with reddish-brown fur and the same piercing blue eyes.  In human form, she is twitchy, and often seems awkward, and prone to over-reactions when startled.  In ‘wolf-pack’ form, she is confident and expressive, often ‘laughing’ and nudging her companions playfully.

 

She has clearly had at least some schooling, as she is literate, but it seems that she has spent the recent years living as a pack of wolves, and the bulk of her combat feats and skills are geared around the traditional hunting tactics of a wolf-pack, to chase down the prey, encircle it, with those in front taunting and remaining defensive, while those behind strike to weaken it, and finally pull it to the ground and suffocate it with a grappling strike to the throat.  Having human intelligence, and a mental link between her six ‘selves,’ only makes her far more effective, able to coordinate to superhuman effect.

 

In human form, she still has many times the vitality of a normal girl, and this manifests as a powerful regenerative faculty.  When she is ‘split up’ into her six component lupine forms, she doesn’t have this enhanced healing rate, but does gain the use of the advantages that fur, fangs and four legs provide.  In either form, she can communicate with canines, particularly wolves, and has superhuman senses.

 

Wolfpack prefers to ‘gang-up’ on a single foe, although combined with her team-mates, she will occasionally split up and help her team-mates to handle their own adversaries, using her Defensive Attack, Improved Flank, Teamwork, Set-up and Sneak Attack Feats to good effect.  Using Assessment, she will determine whether or not she’ll need to use Aid Other actions to latch onto a highly defensive character, or can use Combined Attack rules to affect a heavily armored one.

 

When hunting, she prefers to combine Sweeping Strike with Improved Grab and Improved Trip to pull something to the ground for her to Chokehold with subsequent attack.  Even in human form, she tends to go for these sorts of attacks, throwing opponents to the ground, and trying to throttle them into submission.

 

- With Aid actions (standard action, attack vs. Defense 10, p. 154), each wolf can give up to a +4 to an allies attack rolls against that target, or their Defense against that target.

 

- Using a Combined Attack (p. 155), each wolf that hits the target can add +2 to the damage save of the one that hit by the most.

 

- Any wolf can use Intimidate +10 to Feint (via the Startle feat) as a Move Action (thanks the Challenge feat), resisted by the targets Bluff or Sense Motive check.  Using Set-up, the wolf can pass the benefits of a successful Feint to one of the other wolves, or another ally fighting that target.

 

- On a successful bite attack, a wolf scores an automatic grapple, thanks to the Improved Grab feat.  Combined with Sweeping Strike, the wolf could even combine a Trip and a Grapple, with a Damaging strike, bringing the target into good position for a Chokehold.  A Prone opponent has a -4 to melee attacks (unless they have the Prone Fighting feat), and foes have a +4 to attack them in melee combat, which puts Wolfpack in an strong position indeed.

 

- Improved Flank gives each flanking wolf a +4 to attack rolls on a flanked target.  Wolves under fire may use Defensive Attack to give themselves a +4 to Defense, counting on this bonus to even things out (this is particularly likely if they are using Aid actions, and don’t need to hit more than a Defense 10 anyway!).  A wounded wolf might even go for an (Improved) Total Defense option, for a +6 Defense, while the others cover it’s retreat.

 

- If all six wolves are killed, Bethany obviously can’t Sustain the Morph / Duplication and reverts to a human corpse.  At this point, her Resurrection *might* take effect (if she makes her Recovery roll).  Somewhere in the area, a large dog or wolf (if any are available) will begin a week-long transformation into the Wolfpack

 

The girl who goes by the name of Wolfpack has only dim memories of a human existence. A little girl with long red hair, skipping rope in a white dress with daisies in her grandmothers garden sometimes appears in her dreams. But as far as she can recall, she has spent the last few years living as an animal, or, more accurately, as a *pack of animals* in the wooded areas of [insert campaign city]. She can become human, and does so occasionally, but her daisy-dress is long gone, and when she transforms, the pack swirls and flows into itself to reveal a scrawny woman-child with pale skin, unnaturally bright blue eyes and long tangled red hair. In 'Wolfpack' form, her six wolf-selves all are white, grey and black mixed, with the same bright blue eyes, and long gangly limbs. They are not distinguishable, one from the other, and a scientific examination would reveal that even their retinas are identically patterned (the same as hers in human form, actually, and her 'human' eyes are very distinctive) and their blood shares identical DNA.

She finds herself drawn to Sanguine, in part because of the Mental Link, of the notion that some part of herself now lives within Sanguine forever, and yet also because of her recognition of a fellow predator. She is conflicted, as she understands on a basic level that Sanguine is not a true predator, that the acts fill her with self-loathing, even if she cannot truly understand why, and yet she lacks the language to truly comfort her friend, or help her work through the issues at hand. She is somewhat harsh on herself about her failure in this matter, thinking of herself as a 'dumb dog,' unable to help Sanguine in the way that a 'real' friend, a human friend, could.

As a result, she has taken to borrowing clothes from Sanguine, and visiting unlikely places in an attempt to learn 'stuff' to 'help.' She has been run out of churches, thrown out of university lecture halls and barred from libraries, sometimes only a step ahead of security forces. As their Mental Link is purely a matter of choice, she has managed to keep these failed ventures a secret from her troubled friend, although their initial connection was far deeper and more intimate than Sanguine had ever encountered before, with Wolfpack even learning her 'real name,' to her regret, since she kinda hates it. Wolfpack managed to figure out that she didn't like it, and has taken to calling her 'babe,' which, combined with their physical 'touchiness' has a few viewers to some false conclusions about their relationship...