Replacing Elastigibbon, I considered an elastic Elasmosaur, but in the end, I'm not a big fan of stretching powers, and I just *couldn't* make a dinosaur super-team without a T-Rex stomping around!

 

T-Wrecks (Markh Bholan)
PL 10 (144 pp)

Abilities: Str 22/30/38, Dex 10, Con 18/22/26, Int 10, Wis 14, Cha 12 [14 pp]

Attack: Melee +5/+4/+2, +7/+6/+4 with bite or tail-sweep, Ranged +3/+2/+0 [8 pp]
Defense: +3/+2/+0 (+1/+1/+0 flat-footed) [8 pp]
Initiative +0
Damage: +7/+10/+14 with bite or trample-stomp, +6/+9/+13 with tail-sweep
Saves: Toughness +6/+10 (2 Imp)/+14 (4 Imp), Fort +4/+6/+8, Ref +0, Will +4/+6 (2 MS)/+8 (4 MS) [2 pp]

Skills: Bluff 0 (+1), Climb 2 (+8/+12/+16), Concentration 0 (+2), Craft (artistic) 8 (+10), Diplomacy 2 (+3), Disguise 0 (+1), Escape Artist 0 (+0), Gather Information 4 (+5), Handle Animal 0 (+1), Intimidate 11 (+14/+16/+18), Investigate 1 (+1), Knowledge (civics) 2 (+2), Knowledge (business) 1 (+1), Knowledge (art) 2 (+2), Language (Saurian, native), Medicine 1 (+3), Notice 4 (+6), Perform (percussion instrument) 6 (+8), Profession (dockworker) 2 (+4), Profession (firefighter) 4 (+6), Search 0 (+0), Sense Motive 2 (+3), Stealth 0 (-4/-8/-12), Survival 2 (+4), Swim 2 (+8/+12/+16)
[14 pp, 56 ranks in skills]

Feats: Attack Focus (melee) 2, Attack Specialization (bite) 1, Attack Specialization (tail slap) 1, Diehard, Endurance 1, Grappling Finesse, Improved Grab, Improved Pin, Improved Trip, Improved Throw, Fearsome Presence 10, Startle, Challenge* (feint with Intimidate via Startle as a move action), Challenge* (demoralize with Intimidate as a move action), Crushing Pin*
[25 pp]

*Feats from the Mastermind’s Manual

Powers:
Racial ‘powers’ Container 5 (Growth 4 (+8 Str, +4 Con, -1 Atk/Def, +4 Grapple, -4 Stealth, +2 Intimidate, 10’ Space, 10’ Reach, 9’ tall, 720 lbs, +5 Str for CC. +5’ ground move, Continuous/Permanent), Speed 1, Immovable 1 (Unstoppable), Strike 1 (bite or trample, Mighty), Protection 2, Super-Senses 1 (scent), Innate) [25]

Growth 8 (+16 Str, +8 Con, -3 Atk/Def, +8 Grapple, -8 Stealth, +4 Intimidate, 40’ tall, 50,000 lbs, Space 20’, Reach 15’, +10 Str for CC, +10’ ground move), [32]
Immovable 2 (Extra: Unstoppable, Flaw: Limited (only at size Huge or larger)), [2]
Immovable +2 (Extra: Unstoppable, Flaw: Limited (only at size Gargantuan)), [2]
Protection 2 (Extra: Impervious, Flaw: Limited (only at size Huge or larger)), [2]
Protection 2 (Extra: Impervious, Flaw: Limited (only at size Gargantuan)), [2]
Mental Shield 2 (Flaw: Limited (only at size Huge or Larger)), [1]
Mental Shield 2 (Flaw: Limited (only at size Gargantuan)) [1]

Strike +0 (tail-sweep maneuver, Extra: Area (burst) 2, Flaw: Limited (only affects a contiguous semicircle, halving the Area of effect) -1, Power Feats: Mighty,
Alternate Power – Strike +0 (bigger tail-sweep, Extra: Area (burst) 3, Flaws: Limited (only affects a contiguous semicircle, halving the Area of effect) -1, Restricted (only at size Huge or larger), Power Feat: Mighty),
Alternate Power – Strike +0 (biggest tail-sweep, Extra: Area (burst) 4, Flaws: Limited (only affects a contiguous semicircle, halving the Area of effect) -2, Restricted (only at size Gargantuan), Power Feat: Mighty)) [10? Order of precedence on this math stuff is killin’ me. I’m gonna call it 10.]
[77 pp]

Drawbacks
Disability – No Hands -2 (normally -4, but he only has no hands in Gargantuan size (and ridiculously small hands in Huge size), plus, even at largest size, he can awkwardly pick stuff up in his mouth...)
Disability – Unable to Speak -2 (normally -4, but he only loses the power of intelligible speech in Gargantuan size (and being hard to understand at size Huge))
[-4 pp]

Abilities 14 + Atk/Def 16 + Saves 2 + Skills 14 + Feats 25 + Powers 77 – Drawbacks 4 = 144 pp

[For those who don’t care for Drawbacks, getting rid of them still leaves him at only 148 pp, so it’s no big.]

Markh grew up near the docks, where his immigrant parents worked, and it was generally assumed that, like all of his brood, he would be large, surly and fit only for dockwork and getting in trouble. Generally, the best ‘his kind’ can expect, is to become a police officer, or fireman, although, statistically, they are far more likely to become a construction worker, a fighter or an underworld heavy.

Markh isn’t a rocket scientist, and he knows this. He’s not a nimble dancer, either, and he’s quite used to this, and while so many of his peers dropped out of school, having little patience for the mocking and derision of their smaller, smarter, faster schoolmates, he stuck to it, using his seemingly superhuman patience to walk way from conflict, and developing a reputation as a ‘wimp’ and worse, for being unwilling to fight back. Even his band class ‘friends’ pointed and laughed at his choice of drums, saying that it made sense that the only thing he was good for was hitting stuff, but their teacher made short work of their mocking by pointing out that he had more natural talent for music than any of them…

While so many of his neighborhood peers got into smuggling, went off to work mines, construction and worse in foreign lands for ‘lots of money’ doing hard dirty work that nobody else would choose to do, or joined the armed forces, Markh stuck in school to the end (the first person in his family to have done so), and got a job as a firefighter, to pay the bills while he tried futility to land a gig with a band. Samples of his drumming got a few nibbles, but upon meeting him, offers quietly dried up.

Again, his patience served him well, and refusing to be disheartened by the prejudice against his kind, he continued working in emergency rescue services, until the fateful day when an explosion at a chemical factory ended up calling in firemen from a dozen boroughs, and the exposure to a burning slurry of chemicals caused him to mutate into a fearsome forty foot monstrosity. Police officers saw the bodies of other firemen dangling from fang-filled maw, and opened fire, only to watch in amazement as it stomped right over them, and gently planted the smoke-stricken firemen unto the ground next to the emergency vehicles, and then stomped back into the fire to rescue the last trapped men, ignoring both gunfire, and actual fire, alike!

When Markh staggered out, having rescued everyone he could, the smoke (and gunfire) had taken its’ toll as well, and he tumbled to the ground and shrank to his merely large size.

When he awoke, it was in a ward with his remaining crew, who insisted to the point of violence that he be bunked with them in the hospital, and not ‘taken away’ for anyone’s ‘safety.’ His fellow firemen welcomed him back and thanked him with hugs and tears, and Freedom City welcomed it’s newest hero, who soon became the most visible member of the Scales of Justice!

As a member of the Scales, Markh plays up to the stereotype that he’s just a dumb bruiser, and has learned to exploit his fearsome reputation, leaning down to roar in someone’s face to leave even the nimblest pest flat-footed and reeling, or even to put a mob of mooks to utter rout! An unusual feature of his size-changing is that he transforms from a large humanoid of allosauran heritage to what seems to be very close to an actual tyrannosaurus rex. His arms, in particular, do not expand nearly at the rate of the rest of him, and his posture changes, tail lengthens and jaws expand in size notably, making it all-but impossible for him to carry much in his hands at maximum size, or make himself understood. As a result of this, many wrongly assume that he becomes bestial or even dangerous at larger sizes, more like a savage beast than a rational man, but in truth, his intellect is undimmed, and he even becomes stronger-willed, able to shrug off some mental effects!

[Marc Bolan was the name of the lead singer of the band T-Rex. No relation to Mack Bolan the Executioner.]

[At largest size, T-Wrecks has 4 levels of Mental Shield, 5 levels of Immovable (Unstoppable), 6 levels of Protection (4 Impervious), a Strength of 38, Con of 26, and the ability to stomp on someone with Crushing Pin and hold them, continually doing damage, while he does random other acts of destruction on everyone around him with devastating bites, or massive AoE sweeping tail attacks (usually he chooses to do a Trip attack with the tail-sweep, to 'clear the path' for his companions). He has a +18 Intimidate bonus due to his size, and can generally count on a situational bonus if he wants one, which, combined with his Fearsome Presence 10, makes for a pretty effective hall-clearing technique).

Note that common sense applies for some of his attacks. He can't use his Improved Grab with his tail-sweep, for instance, only with a foot-stomp or bite. His tail doesn't count as an additional limb, for that reason, it doesn't help him Grapple (so no Improved Grapple) and it can't hold things or do much of anything other than swing around dangerously or help him retain his balance, both of which he paid for...]